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Nexus Mods Profile
About TheFigment
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I guess my answer would be use my max plugin which has been recently updated ( There is no right answer for which axis is up as its just a convention. Max uses Z-up by default but can be changed if you really want. So just apply a rotation matrix to suit your needs. My experience with some skeletons is they were reusing bone names or not supplying names at all. I changed this plugin to ignore this on skeleton import (but still used for when merging meshes with skeletons because the skin modifiers really need it). And I had no end of trouble trying to match skeleton and bones. I ended up just hiding the bone mesh and showing the links instead (they dont really matter in the end).
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The Readme upload tool does not allow files ending in .TXT only .txt apparently. Minor but my files are named README.TXT and it keeps throwing a fit so I either have to rename or change the case in the filename box. Also I keep getting some sort of PHP error after the upload but the files are there if I reload the page. Also the contact link on the form when it fails points to www.skyrimnexus.com/contact.php instead of www.skyrimnexus.com/content/contact.php and therefore cannot be resolved. Finally when I tried to use Contact page I was unable to see the "Verify Your Humanity" image on any of my browsers or even my Nook so I could not post from there. Can you indicate what site you are using so I can remove it from my router firewall?