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Dante2904

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  1. I have been trying to find mods that would add a little more realism to the lore of Skyrim and I am having a lot of difficulty finding suitable textures for females. Are there any known mods that add dirt to females? The whole makeup, eyeliner, and photoshopped supermodel skin is a little far from lore-friendly for my tastes.
  2. Being new to modding makes things very difficult, especially when you have a lot of wild/dirty edits and you have no idea wth to do with it all - or random CTDs. There are some inconsistencies between Improved Combat Sounds and Enhanced Blood mod in your list as well, I manually patched mine. Right now I have ~400 packages listed with 219 esm/esps installed. Being new myself, I would suggest starting out with S.T.E.P. or Skyrim Revisited if you want to mod heavily. Those particular setups might not suit you best, but they do help you understand how to set them up properly, patch between complex mod setups, and troubleshoot issues.
  3. I don't mind making something like this in 3ds Max and Zbrush, very simple, but I have no clue how to deal with the skinning values etc in nifscope or use CK. If someone would be willing to do that part of the process I can build the meshes and textures, provided there are instructions somewhere about how I am supposed to skin these for Skyrim (if you even need to outside of Skyrim editing resources). I would only need to know how the engine handles texture space - ie: do I have to retexture the UNP body with the undergarment on the same UV sheet, or can I use a separate texture?
  4. From what I could tell in the original vanilla file there is a separate geometry element for the undergarments that render in game as part of the same mesh. Has anyone created something like this for UNP? I do not mean bikini or other underwear mods, I mean a mod that incorporates a similar effect on top of the UNP body replacer.
  5. ok, wow, thats a lot of work, I think starting with something simple might be ideal. Doing cinematics is simple, but this type of work requires a crapload of compression and elements outside of my field. So, hair it is: If I need to change geometry on the vanilla hairstyles and "replace" those meshes... is there a tutorial that describes any steps I would need to take? The base geo on the vanilla hair is horrid to work with for UVing/detailing purposes. It operates exactly as if I were to import a mesh from blender (unwelded verts and overlapping faces all over the place, which makes for bad experiences for me in zbrush later). You can actually spot the artifacting from the geometry issues in the first image below. Enabling soft shadows = really bad artifacting. Last thing, where can I find which textures map to which mesh? I don't see anything referencing this in nifscope. WIP Images:
  6. First off, I am an animator - while I do have quite a bit of experience in modeling and texturing, the blunt of my skillset is in skinning, rigging, and animation (film, not games, so this might be a little different). I have to have a foundation to start on and that means I want to rebuild the models and textures @ step 1. The following was spoilered out because it is entirely too much work for the moment. Will pursue eventually but need something a little more ice-breaking first.
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