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key001

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Everything posted by key001

  1. rotate it 90 degrees lol maybe that'll fix it. looks like x and z axes are swapped
  2. natural water from here http://www.tesnexus.com/downloads/file.php?id=2536
  3. Same here with OOO+MMM+FCOM and Reneer's guard overhaul 2.05 and all the enemies got stuck after ~30 minutes of playing with a new char. After disabling RGO the ai got unstuck and I had to run away from a bunch of boars and wolves.
  4. Is there a mod that adds hunger/thirst to NPCs? I've found around 20 hunger/thirst mods that influence the player, but none of them mention NPCs.
  5. 66. Sheep near Skingrad can chase bandits when they are low on health and probably kill them lol... could be due to OOO
  6. you can kill anything in vanilla while being lvl 1 except Umbra, so don't worry
  7. Thanks for your help, Vagrant0 :) I found this http://cs.elderscrolls.com/constwiki/index...ecated_Settings so now I'm using fBribeBase and fBribeMult as binary values (I set it either to 3.0 or 0.0 and check if it's >2.9 and <3.1 or <0.1 b/c it's a float) and it works fine for now. At least good enough for personal use.
  8. I'm messing with Realistic Fatigue mod and Chingari & Ismelda demon race. For now I want to change the rate at which fatigue is drained in the RF script depending on whether the char is flying or not(0 or 1). The second thing is the flying script checks the collapse value (0 or 1) from RF and if the char collapses from fatigue the flying mode is turned off and the demon takes a dive. I used the xbox string because there are no unused numeric game settings and I don't know if it's easy to create a new one. Also, wrye bash can't merge these mods.
  9. I'm trying to pass data between 2 scripts, I tried using global variables but I didn't see any effect, so I guess I'm doing that wrong. I made 2 global variables in both esp's, and read/write them in both scripts, but there is no effect in game. So instead I'm using gamesettings to pass the data, like this: SetStringGameSettingEX "sXboxStart|n" and SetStringGameSettingEX "sXboxStart|m" in the 1st script and then accessing that data in the 2nd script like this set fcoll to GetStringGameSetting "sXboxStart" if (sv_Count "m" fcoll >0) <---- check if the letter 'm' is present lol message "blahblah..." set isNotFlying to 1 return endif I assumed that those xbox variables aren't used.. anyway this works only half of the time and by checking the value of the variable sXboxStart in console i get either "n" or some garbage without a null-terminator instead of 'm'. So, the question is how should I pass the data between the scripts properly or if it can be done with globals, how do I do that?
  10. not even the Hlaalu chick from the alchemy shop
  11. This thread should be a sticky to provide modders with ideas ^^ It's weird that my vampire char can eat garlic, carry it.. And yeah, vanilla vampires must NOT drink blood lol. Seems that nobody in the Arcane Uni has the key to the Uni or they swallow it before I kill them (I want to sneak in, but don't want to join the guilds) What's so wierd about the torture chamber? Never saw it.
  12. The worst part is in the name of the game.. it's called TES4:Oblivion, but not TES4:Dark Brotherhood :)
  13. The funniest thing ever was a sheep chasing a bandit west of Skingrad. I don't know how they met, but the bandit camp is close to the vineyard with the sheep. The bandit must've been low on hp and the "battlesheep" must've been very angry lol. 1st time it happened with MMM, 2nd one with OOO. Another one was when my char fell on her knees and stayed like that(low fatigue after combat - realistic fatigue mod) instead of lying on the ground. Got some naughty screenshots from that. :whistling:
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