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ghosu

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Posts posted by ghosu

  1. The import process itself is not that difficult, since it's just a static model. A few minutes for someone with a bit knowledge. You need to 3D model it though, depending on your skills and how fast you learn it can be easy or very difficult - maybe you find a model on the web. That being said, the model itself is not that complex, so you don't need an expert 3D artist - raises the chances to find someone that might model it. On the other side, there are not many active modders left afaik. I guess you increase your chances if you supply hi-res reference images.

  2. No need to apologize, i created it 7 years ago. That was one of my first models so ofc it's crappy compared to stuff i do today. Tbh i can't do anything atm, quite busy with work - that's why i quit modding quite a while ago. Just meant that the chances might be better to ask the community for a retexture (all my assets are free to use). Even back then in prime time there were not that many people that took requests for weapon mods. So many years later, i guess the chances are much worse. A retexture is easier to do, expecially with the tools that are available today.

     

    Greetings

  3. No need to supply the model any more...found a free mesh, just had to redo the texture. Haven't got much time atm, so it's a 5min job but it will suffice :D

     

    http://666kb.com/i/duh9xsas05xyb3qlv.jpg

     

    Will send it to you today or tomorrow.

     

    Greetings

  4. Hello

     

    Well, I'm a Skyrim modder, don't own FO4 so I've got no clue 'bout its modding pipeline...just downloaded your NifSkope version.

    Whatever, maybe there is a missunderstanding, but i just downloaded the frame .nif from a random mod and a random retexture .dds, set a direct path via BSLightingShaderProperty Textureset and it shows in NifSkope the UV coordinates of the exported .obj work in an external 3D editor.

     

    http://666kb.com/i/du73nf6rwm4u4mbyb.jpg

     

    greetings

  5. Hello

     

    "Did not reply YET" would be the correct term...i get plenty of messages, so i don't answer them all instantly.

    Just look at this fellow:

     

    http://666kb.com/i/du4lyxfa4raijv4ky.jpg

     

    ... normally i would give my permission but yeah :D

     

    I'll have a look at it as soon as i got some free time. This week i guess, but i won't promise anything.

     

    Greetings

    Ghosu

  6. Just my 2 cents:

     

    It doesn't matter if you create assets yourself,buy them or get 'em for free- what matters is, if you own them (eg. the provider owns and transfers the necessary rights to you).

    Bought 3D models normally come with a license, that precisely defines what it is allowed to be used for (personal use only, royality free ... )

     

    What is forbidden for sure is content, that is ripped from other games or other media without the creators/owners permission - no matter if you ripped it yourself or bought it from a shady seller.

     

    Another thing: i would be careful with buying armor. It needs to be skinned for the game's skeleton and adjusted/ported correctly. Requires some skills and time, so if you can't do it yourself or someone does it for you you're pretty screwed.

     

    greetings

  7. Well, I guess the chances that someone creates the whole armor by request is pretty slim...would take days or weeks depending on skill and time management.

    However, i could contribute the metal mask mesh and texture if you find someone that skins/weights and ports it to the game - I'm pretty quick when it comes to modeling, but can't spend time on modding stuff.

     

    Greetings

  8. This model is made of >11 million polygons. So you need to create a low poly model of it using only thousands of polygons. The shape of the armor is quite simple, so it wouldn't be the hardest job - nevertheless it takes quite some time to skin it to Skyrims skeleton and get it to work. Not even talking 'bout UV mapping and texturing. Might take an experienced artist one full or several days, weeks for others. Afaik there are not many modders that take requests around any more, even less that create armor - so you'll need a good portion of luck i guess.

     

    greetings

  9. Nah, what I'm saying is that I'm working on an own VR game in one team and a remastered version of a classic game in another team - and my private life was and still is "a bit complicated".

    Whatever, atm I can't spend a single minute on modding/finetuning or whatever - and that state won't change within the next weeks, i need to focus on paid jobs right now to pay my bills.

     

    So here is what I'm going to do:

    I'll upload the mod in its current state directly here in this thread - afaik it should work. Pls understand that I don't care much for feedback like "you should change this and that and add xyz..." and so on, be it positive or negative.

    My personal interest was in the 3D model itself, since i can't spend any time on the mod and/or reading the forums 24/7 I'm really only interested if the mod WORKS (eg. can you craft or add the weapon via console, does the mod crahes your game?) - 'cause that's something i might fix in a minute or two.

     

    I might find the time in a few weeks to upload it directly to the Nexus and look after its comment section. I guess as free to use so other people can build upon it - and may fulfill your personal wishes.

     

    I'll upload the packed mod within the next hour and post the link, just extract its whole content (folders textures+meshes, file .esp) to ...Steam\steamapps\common\Skyrim\Data\, so the file structure should look like:

     

    ...\data\textures\weapons\Ghosu\Leviathan\ .dds files

    ...\data\meshes\weapons\Ghosu\Leviathan\ .nif files

    ...\data\Ghosu - Leviathan.esp

     

    ... and make sure it's activated in your Skyrim Launcher - Data files (should be the case by default)

     

    Ingame the axe should be craftable at the forge (iron), if not add it via ingame console:

     

    help Leviathan

    - displays the item codes XXXXXXXX for all 4 versions of the axe (1h,2h and both without enchantment)

     

    player.additem XXXXXXXX 1

    - adds 1 piece of weapon to your inventory (you can change the amount 1 ofc)

     

    Don't upload this mod in any form.

    Please reply it this WORKS - thanks

     

     

     

    EDIT: Found a free minute to directly upload it to the nexus: https://www.nexusmods.com/skyrim/mods/91351

     

    Same file as the old external link, so no need to download it again.

     

     

     

    Greetings

    Ghosu

  10. The mod aka the axe is finished, haven't found a free evening or afternoon yet to compile it and create the mod page - I'm working on two game projects atm.

    Pls, there is no need to send PMs and/or push the thread - I'm aware that some players are "waiting" for it, i won't abandon it or whatever, not my style.

     

    As soon as i got the free time to finish it i'll do so - if it's not in the near future, I'll upload the mod files here in this thread as alternative.

     

    greetings

  11. Does anyone got a clue 'bout weapon stats? I really don't remember much...quite a while ago that i played the game so i just picked Daedric axe dmg by guess. Just started a new game sooo i guess it scales with lvl.

     

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