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WinglessFlight

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  1. Looking for some help. Im creating a mod to fix a 10year old problem that another mod introduced that practically everyone uses. I intend to use a HoloTape to do it how ever Ive never done anything like this before and I dont know how to make it work exactly. I basically have setup the Holotape with all of the settings but I dont know how to create the Function to Select a world object and change an one or more of its Actor Value's Please can any modder out there lend some help
  2. So Im reading about Skill Shards after finding one again, this is my third play through; and every time I find one of these shards I've Never noticed what they do. So I did some googling and found this article. https://game8.co/games/Cyberpunk-2077/archives/315916 In it it stats the Skill Shards only give 400xp So im thinking that should Really Be changed to something more like. XP = 400 x Total Level x Governing Attribute / Skill Progression Lvl or 400 x Governing Attribute \ Skill Progression Level * Total Level. Either way by the time you get to late game which is when I typtically found these the current Insignificant amount of 400 is like a slap in the face where a modded XP gain is more of a boon. I think this would be a little less cheaty then just using CET and giving your self max lvl and attributes. Anyway I really hope some one can do this.
  3. Simply put the Follower AI is s***! Without someone able to dissect the code and modify the AI code its self I dont see how its ever going to get any better. To address the issues with the AI the following statements (If, Then, Else) or qualifiers need to be applied. If Player is Engaged (actively being shot at) Follower AI Switches to Aggressive. Follower will attempt to flank or get behind Engaged enemies, Wll continue to seek targets and Fire until Cleared. If Player is Stealth and Not actively engaged (not being shot at) the Follower AI will Switch to Passive (move no less then 10 meters away from the player) Follower will always maintain 3 - 10 meters from player (this is to stfu and get the f*** out of my face. If Player is in owned settlement Follower Ai will switch to Passive and Idle and maintain 10-15meters from player The worst part about this AI, is how it will teleport to you while your literally not doing anything but crafting weapons and armor, Block your view, push you off the workbench and talk the entire f*#@ing time! Then when you tell that Follower to f*#@ off and move they cant get down from the 3stories up. I honestly love fallout but its just so poorly coded, they put No thought into this.
  4. If you get a Virus from Cheat Engine you're not downloading it from their website! Its also pretty frickin hard to put a virus in a .ct file and have it work! Download Cheat Engine from: https://www.cheatengine.org/ And Dont Download from some Mirror Site Thats how you get a virus! Also check their forums they have said that some AV programs Register Cheat Engine as a False Positive! Metro Last Light Steam.CT http://fearlessrevolution.com/download/file.php?id=1919&sid=25855e6c9983a24ba16941b625b2be6b
  5. Closest thing Ive been able to find is: https://www.nexusmods.com/fallout4/mods/25521/
  6. do coc sanctuaryextyou can find a full list of coc locations here https://www.reddit.com/r/fo4/comments/3sloce/list_of_coc_locations/
  7. I think this is an issue with mods interacting with one another. I personally Have Rain occlusion on Ambient occlusion Set to high. While Clean Settlements has allowed me to clear most if not all clutter and buildings from Sanctuary I can see a noticeable difference in Occlusion where structures used to be versus where I have put new ones. Is this an Issue with "Wetness", Spring Cleaning, Snap n Build and what ever other mods are adding structure items? or is this a limitation of the engine.
  8. Im willing to bet you have turned off your buff bar. Options> Video> Hud Config> Turn on everything.
  9. So your not running steam and your not running GOG ... then what are you running? Also current version is 1.31: All DLC's are free so theres no reason for you to be on version 1.05. Bring current without mods, then see what happens. If the game works once its brought to the most current version, install mods One at a Time launching the game with each install of a new mod until the game fails to crash, then you will know if the mod will work or not, if not remove that mod.
  10. Uninstall all mods, launch game. If game starts its a mod. 99.9999% of the time its a mod thats either been poorly wrote or is not compatible with your version of the game, typically mods found are for an older version of the game though there are some work arounds. If the game starts without any mods, reactivate the mods ONE at a time launching the game making sure the script engine can compile and will launch the game, Exit the game and reinstall the next mod on your list. Do this until you find which mod or Mods are causing your game to fail. This happens alot when people get ... over zealous with their mods installing a bunch at a time then trying to run the game.
  11. Manually Input the main Witcher 3 dir x:\Folder\The Witcher 3 - Wildhunt\ then click the green check mark
  12. Try using http://www.nexusmods.com/witcher3/mods/365/? Its called Friendly Hud. Honestly there is something missing which I cant even tell if you have 1.31 GOTY or non-GOTY 1.30/1.31 Does the buff bar show up if you pop potions or use oils on your weapons? If not then thats the problem your not running 1.31, your running pre 1.30
  13. Personally when playing Qwent I go for the Monsters deck and stack as many Muster cards in my deck as I can buy, find, or win by playing other players repeatedly. Or you know just use console to give your self the deck.
  14. No, just no. I dont mean to berate you but I think thats a horrible idea to have units summon weather effects. Its a cool idea but it would destroy gwint for the mere fact you wouldn't be able to play any ground based cards that weren't heros.
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