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Everything posted by zyg0tic
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Whoops! Subject should be Enemies (raiders, mutants, gunners, etc) equipped with.. blahblah. Not weapons lol. Weapons equipped with weapons :D One of the things that makes the game too easy is that raiders use peashooter pipe pistols, with short range, even at high levels. I would like there to be a mod that gives stronger variants (modded with better receivers and increased range) pipe firearms, and also lower the level at which raiders start carrying modded hunting rifles (sniper rifles), combat rifles and other higher power weapons. This is also true of super mutants, and to a lesser extent Gunners. I've located entries in FO4Edit that may be relevant for editing, but I don't know how to actually make those edits.
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Yes please!
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In response to post #22619219. Looking at my games library, I would tend to agree. I do hope people will give us some suggestions however!
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In response to post #22565039. #22567124, #22588299, #22596629, #22615569, #22622824, #22632929 are all replies on the same post. Rage SUCKED. They should get Carmack to make a new open-world RPG engine and get TES and Fallout guys to make the games.
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Please give us a new engine. No more mammoths dropping out of the sky please. And flickering mountains. And crap memory cap and CTDs unless you install SKSE and ENB.
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Annoying Aura/Glow around Characters and Objects.
zyg0tic replied to Lunyra's topic in Skyrim's Skyrim LE
I have discovered a fix for this. It involves a little effort and ENB, but it fixes the issue for good! http://www.nexusmods.com/skyrim/mods/54335/? -
What computer parts do I need to run a lot of Mods?
zyg0tic replied to themadreaper's topic in Skyrim's Skyrim LE
I would recommend a graphics card with 4gb or more of RAM. I have 3gb with mine, and even after optimising all the textures it still gets up to 2.5gb video card RAM usage on average. Once it hits the limit the game crashes. Every other game I can think of its not even an issue, they use hardly any video RAM compared to Skyrim (:- 28 replies
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- new pc
- skyrim mods
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(and 2 more)
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New to game, do you think I should play unmodded first?
zyg0tic replied to CherryBelle's topic in Skyrim's Skyrim LE
Unmodded? I would say no. Mods are necessary as the vanilla game is lacking too much otherwise. The most enjoyment breaking thing for me in vanilla is enchanting and improving of weapons and armor. If you make uber items, then except no challenge. Then it is no longer about tactics and choosing the right tools for each job, but rather one-shotting everything. To prevent this, you have to use your own discretion. I just use perk and skill based item improvement, rather than boosting it further with potions and gear. Two other breaking things, a) how easy it is to sneak in vanilla b) instant heal potions. For difficulty I stick with Adept. But then I add increased spawns, High Level Enemies and Skyrim Immersive Creatures and OBIS. This improves difficulty not by simply boosting enemy hp, damage, stamina, but rather increasing the amount of enemies and their capabilities. As mentioned, unofficial patches are a must. I would also recommend the following: - ESSENTIAL - SKSE and SkyUI. Run the game through SKSE always. - To improve performance of the game, using the ENboost is a must. Basically it is ENB functionality in order to improve performance, whilst preserving vanilla look. Does wonders for framerate. - Dynamic Potions mod. Use this to make heal potions heal over time rather than instant. Configurable to your liking. - Stealth Skills Rebalanced - significant but not drastic change to stealth skills and combat. - Convenient Horses - Extensible Follower Framework - No Boring Sleep Wait Menu - No More Blocky Faces - Reactive Guards - Run For Your Lives - When Vampires Attack - Treebalance - Better Messagebox Controls - Superior Lore-Friendly Hair With installing most mods, I use Nexus Mod Manager (NMM). Manually downloaded files usually have instructions for how to install them, and are usually patches for NMM installed mods. Here's my process: 1. Manage/install/disable with NMM. Close NMM. 2. Auto-order with LOOT 3. Open Wrye Bash. Uncheck 'bashed patch' in list. Right click 'bashed patch', choose Rebuild Patch. Follow prompts, including unchecking mods that can be merged (it tells you which ones). Build patch, enable bashed patch. 4. Close all. 5. Run Skyrim through SKSE. -
Daedra, Daedric Lords, Dremora, Soultrap....
zyg0tic replied to Sucrilhus's topic in Skyrim's Skyrim LE
So does anyone want a mod that allows you to make special potions that substitute for soul gems? I could make such a mod, but would like some input from others before I begin. I'm thinking of dragon bone marrow as being one of the ingredients required. Post any ideas/suggestions or PM me. -
I hate Master difficulty. Increasing enemy damage and decreasing player damage is such a stupid way to increase difficulty. But yes, survival on any difficulty comes down to doing something other than just being in melee range of every enemy and hitting them while they hit you. I would only use dual wield if my enemy was weak and I wanted to dispatch them quickly, focused on fighting a different thing, or paralyzed.
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It has always annoyed me that as you progress the seven thoursand steps you will find hunters sitting there who die in one hit from the animals that are on the way. How could those weak NPC hunters have possibly made it that far when you are forced to fight ice wolves and even snow bears because of the narrow path? Furthermore, the Jarl has a duty to protect pilgrims, and the way should have at least 2 guards posted - or the pilgrims/hunters should be much stronger and actually walk up the steps instead of just sitting down at a little shrine the whole time. Alternatively the player should be able to hire a guard to escort them up. Yes, I can handle a snow bear if Im prepared. But the point is that the pilgrims cannot. Every pilgrim must have a deathwish to try and go up those steps without a guard.
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I have published multiple mods now and everytime I added one I need to update the link list in every mod description and in my forums signature. When you click on the author's name on the mod page, it brings up the profile but their files are only accessible via a tab. Not everyone is savvy and they may have trouble finding that. It would be far more convenient for mod authors, and for people interested in their mods, if there was a direct link to a page which listed all their mods (without having to navigate to a tab within that page to find them). I tried to do this by putting my own author name in the advanced search, and try to get the link that is produced from searching (which is possible with most search engines), but the link it produces is just a cloaking link so that idea didnt work.
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Daedra, Daedric Lords, Dremora, Soultrap....
zyg0tic replied to Sucrilhus's topic in Skyrim's Skyrim LE
A potential and "lore-friendly" solution to those who have an ethical issue with soul trap, yet want enchanted items, would be for dragons, dremora, centurions, or some such high ranking creatures to drop special items that substitute for soul gems. Dragons could drop teeth or marrow with magical properties that either substitute for soul gems, or have their own unique enchantments attached to them. If the items were a substitute it would be somewhat easy to mod. If it was a different sort of enchant, which also made the item it was applied to unable to be enchanted further, it would be more work and I'm not sure how to mod that myself. Edit: Actually, I do know how to mod that. It would be done through the Smithing menu, with the special items being a part of the recipe. Item produced would not be disenchantable/enchantable. Could make it require both smithing and enchanting skill and/or perks. Stats on the items could be equivalent of the enchanting skill at the level required to craft the item - double enchanted items requiring enchanting mastery. -
LE All Castle Volkihar vampires killable on first visit
zyg0tic posted a topic in Skyrim's Mod Ideas
When I first visited Castle Volkihar I realised that attacking the vampires probably wasnt a good idea - there was loads of them, and also Im sure the most important of them would've been flagged as essential and unkillable. This disappointed me greatly. I just wanted to break out some fortify destruction potions and rain down fireballs on everything. But stupid story-driven game wouldnt allow that. Furthermore, when returning to Isran he questions why you didnt do something with the opportunity. I would gladly have killed Serana and taken the scroll from the start (although she did grow on me). So the best thing I could see happening from the Dawnguard's perspective is if I blasted the place apart and put a crossbow bolt throw the heart of Volkihar on the first visit. So a mod that allowed that would be awesome. -
Daedra, Daedric Lords, Dremora, Soultrap....
zyg0tic replied to Sucrilhus's topic in Skyrim's Skyrim LE
Funnily enough I had similar questions regarding the ethics of soul trap recently. -
Stealth getting ridiculous. Shoot bandit in the head and he says '
zyg0tic replied to Malathor's topic in Skyrim's Skyrim LE
The mod 'improved sneak detection' might help. -
I just made a mod so you can select the same type of staff from the Favorites menu without it being an annoying mess. Now you can quickly hotkey and dual wield those twin Fireball staves without a hitch! It adds to the item list of the game a second copy of each of the spell staves, marked with II. You will have in your inventory/favorites menu Staff of Lightning Bolts and Staff of Lightning Bolts II. http://skyrim.nexusmods.com/mods/29126 Unfortunately the second staff must be added via the console. Perhaps someone can make it so you turn a spare staff somewhere and it is converted/exchanged for the second version.
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PRobably would be fine, but itsnt the Ti version of the 660 a better card? You might also consider getting a card with more VRAM on it than just 2GB. I would also suggest getting a 256GB SSD as your C drive and a 1TB as your 2nd drive. I have a 128GB SSD for my C drive and I have all my games on their own SSD, a 256MB Samsung 840. My computer is about the same or better than that and Skyrim still has issues. You just learn to live with it, and while frame rate stutter and the occassional plummet do occur, CTDs dont for me really so that is good enough.
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Oh, you know, a bit of this and a bit of that.
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No Fast Travel is quite common among players on the Nexus I've found. I don't use carriages though. The only fast travel I do is when Im already in a city. I just fast travel to the stable or to different areas in the city to save time and boredom. Horses are okay in my book. Mounted combat a little bit cheap, but the horse can still die because of it. Mine died today while I was riding it because of multi-spawn of assassins - I survived after falling off because I used intimidating shout asap. Other challenges you might like are no potion spamming... I made a mod for it... http://skyrim.nexusmods.com/mods/28958
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My idea is to have 5 different pieces of headwear, with each of them providing a 20% boost to the strength of a magic school. They can only be obtained by crafting them, and require lots of rare and semi-rare items to make them. Sort of like a high-level, end-game restriction. Also balance it so they provide no armor rating increase, and possibly even a detrimental effect. This would be really neat to have as an Illusion magic user at high-levels when most spells start to become ineffective - it would allow Illusion to remain effective against some, but not all, high-level enemies. UPDATE: I was just looking into how this could be done with the CreationKit and I ended up making a craftable Crown of Illusion Mastery. So I guess I'm making the mod now... I was hoping for something like a hood or helmet with the magic school emblem on the back though.
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Get a retail copy of 64bit Windows 7, a GTX 670 or 680 (or AMD eqivalent if you prefer) and 8GB RAM and you'll be fine probably. DDR2 RAM can be hard to find in retail shops now so if you have trouble finding/buying it you're best asking in the trading section of enthusiast PC forums. Win 64-bit and the graphics card will both be transferrable to a new rig if you decide to upgrade the CPU and motherboard in the future. The problem with Skyrim is that even with a great rig, performance is very finnicky and requires ini editing and patience in that process. Skyrim CFG Maker and Skyrim Configurator will help to get you up and running. Some graphics issues like mountain flickering can only be minimised, and fixes can introduce micro stutter. You will still get pop-in, and Whiterun will still look sucky at distance for the most part. I have an i7 OCd to 3.5ghz and a GTX 680, and still the game is troublesome. A SSD drive also helps.. I have Skyrim installed on a Samsung 840 Pro and still get loading stutter. Mods also effect that.
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Without a dedicated graphics card you're going to have a hard time. That computer only has on-board graphics, meaning its integrated into the motherboard, and is much less powerful than your average graphics card. Other than that, I personally prefer Intel processors and I would also get more RAM, like 8gb instead of just 4. Here are the specs of a custom machine I just put together using that same website. Case: Cooler Master Silencio 550 CPU: Intel i5 3570K - (4 x 3.4 GHZ) - Ivy Bridge CPU Cooler: Coolermaster Hyper 212 Evo - Low Noise RAM: Corsair 8GB XMS3 PC3-12800 1600MHz (2x4GB) - Lifetime Warranty (DDR3) Graphics card: NVIDIA GeForce GTX 660 Ti - 2 GB - (PALIT) - (PCI-E) Motherboard: Asus P8Z77-V LX (Intel Z77) - VGA/DVI Power supply: Corsair 750W PSU - Low Noise Hard drive: 1 TB Seagate (1000 GB) SATA-III HDD 7200 RPM 64MB DVD: Samsung 24x DVD/CD Re-Writer/Reader - Black - (SATA) Microsoft Windows 7 Home Premium 64 BIT £954.45 It would be very good for Skyrim and other game, but probably twice your budget. But it provides a good indication, and you can scale down from there. You could get a cheaper power supply for example, 500W minimum. You could also save money off of that price by getting a cheaper CPU/processor, like the cheapest quad core i5. You will want more than 1 hard drive because you'll want to back up things from your main drive. But they are usually easy to find and you probably have an old computer you can take one from.
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If I were to use any lighting mods itd probably only be Realistic Lighting with Customization. I know there are some mods tha tmake the game look much much nicer, with more vibrant colors and removal of that drab-grey feel of vanilla. But tbh Ive just been too lazy to figure out how to install them and also too undecided about which one to use. If you settle on one yourself Id be keen to know which one you choose. Ive learned to live with the white aura, mountain flicker and pop-in - not much to do about them without introducing other issues. I dont really have any issues with all the mods being installed at once. Deadly Dragons has instructions for how to make it compatible with ASIS. If I install/uninstall a mod, and I get a CTD before the game loads, then I know its probably that I just need to repatch Automatic Variants and then repatch ASIS. I now play on Adept difficulty, and tweak the difficulty using the various mods. I also have a mod that increases average level of enemies encountered, which High Level Enemies offer a similar thing too except it also changes the difficulty levels so Adept becomes the equivalent of Easy.