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BLARGARGY

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Everything posted by BLARGARGY

  1. Basically I am on a quest to make money as valuable as possible, and fast travel less of an incredible convenience. I dislike the ease of being able to fast travel everywhere with no consequence except for elapsed in game time, and though I know I can restrict myself to the carriages via mods or willpower, I just don't find it particularly "immersive" to take a carriage when I already own a horse (and I don't want my badass loner orc relying on others for transportation). So basically, I would like it that fast travel requires you be mounted to a horse, in addition to an expendable item. Something relevant, for example, a bag of carrots, or hay, or something. Essentially, this item is used up every time you fast travel, which means it is an additional resource I would need to keep tabs on and would benefit people like me who enjoy micro-managing... (I know it's not everybody's cup of tea.) My idea is that the item required for fast travel is, obviously, relevant to the horse (hence hay or carrots), and that it must be bought by a vendor for a particular amount of money (doesn't really matter how much, I know I can change the specific amount). Basically I just want fast travel to have some kind of cost, and also, I want to give myself another reason to want to save up septims. It would make me think twice before traveling somewhere nearby if I can just take the journey manually on my horse. I know I can simply not fast travel, but I have spent over 50 in game hours with that rule enforced upon myself, and I just don't have the time or desire to keep manually traversing everywhere manually... I want to be able to fast travel, but I want there to be a reason to sometimes not to. Anyone able to help me out?
  2. Thanks! Yes, it's a very simple concept, and essentially all it requires is the mechanic of an item being consumed upon fast travel, but I would like if it also checked if you are mounted on a horse to be able to travel. There's already a mod that does the latter, so that's possible, and there are mods that require you to have an item to fast travel (at least, frostfall has an option that requires you to have a wood-axe) so I think it's all very much doable... The issue is getting a modder interested enough to make it happen... :(
  3. What I want is simple.. In concept. Probably not in execution. Though I know some mods have achieved similar things. Basically I am on a quest to make money as valuable as possible, and fast travel less of an incredible convenience. I dislike the ease of being able to fast travel everywhere with no consequence except for elapsed in game time, and though I know I can restrict myself to the carriages via mods or willpower, I just don't find it particularly "immersive" to take a carriage when I already own a horse (and I don't want my badass loner orc relying on others for transportation). So basically, I would like it that fast travel requires you be mounted to a horse, in addition to an expendable item. The idea would be that this item would be something "consumed" by your horse during the journey, like, for example, a bag of carrots, or hay, or something. Essentially, this item is used up every time you fast travel, which means it is an additional resource the player would need to keep tabs on and would benefit people like me who enjoy micro-managing... Hence, fast travel would require this item which must be bought by a vendor for a particular amount of money (doesn't really matter how much, I know I can change the specific amount). Basically I just want fast travel to have some kind of cost, and also, I want to give myself another reason to want to save up septims. It would make me think twice before traveling somewhere nearby if I can just take the journey manually on my horse. I know I can simply not fast travel, but I have spent over 50 in game hours with that rule enforced upon myself, and I just don't have the time or desire to keep manually traversing everywhere manually... I want to be able to fast travel, but I want there to be a reason to sometimes not to. If someone talented enough with modding and scripting could somehow give me a skeleton of a mod with a script that consumed a particular item upon fast travel AND required you to be on horseback (or just the former, I think there's a mod that already does the latter so I could just use that in conjunction with this mod), I'm sure I could work out the rest from there... Scripting is just far too beyond me... Would appreciate any help!
  4. I know there are many mods that disable fast travel, and even a mod that adds teleporting wayshrines to the game (skyrim wayshrines by pharros), which helps in making the game more immersive and captivating. You get to experience more of the world, and for players that play with survival mods, half of the fun is having to endure dangers and keep up with your needs. My favorite of these is a mod that requires you to own a horse and actually be mounted in order to fast travel (travel mounts by manaflow). Basically, my request is an extension of this concept. I've found that, with less and less time to play the game, it can be very redundant getting from point A to B without being able to Fast Travel. But, like many, I dislike how "easy" it is to simply fast travel to my destination, as though there's never any point to actually do any exploring. I appreciate the Carriages in the game and use them often, but it's not particularly immersive to rely on Carriages when you are the Dovahkiin and you own your own horse. So, I've been trying to think of a healthy balance between ease of access and immersive gameplay... I think I've got a decent idea, and it's simple enough in theory (probably not in execution). Essentially, first and foremost, you must own a horse, and you should be required to be mounted on it in order to fast travel. "Travel Mounts" by Manaflow appears to achieve this. However, I still think it's too easy and "cheap" to just pay a one time fee and have infinite fast-traveling luxury. I want it to be a bit more dynamic, and require a bit more... So, the solution? Hay, or carrots... Or some other kind of Horse Food. Basically, it should be required that every time you fast travel, you have some horse food on you. With each time you fast travel on your Horse, your Horse consumes the the food resource on the journey. With carrots being an obvious choice for a food source for the horse, the reason I suggested hay is because: A) model for "straw" exists in game already from Hearthfire so hay could just use this model, and B) It could be added with a unique cost and weight and to specific NPC's to add to the immersion, gameplay and dynamism of the mod. I use a mod that makes carriages more expensive, but I know that vanilla cost is 20-50 gold. So, I suggest that a sack of Hay, or whatever, be at least 20 Gold. Maybe less. The cost isn't too important.. I'll explain why in a bit. The point is to not necessarily make Fast Travel a hindrance, but something that requires a bit more effort and resources than simply opening up your map and clicking your destination. Using this formula, you'd first need a Horse, and then horse food for your Horse, and then you need to mount your Horse, and then once a destination is chosen, the horse food (carrots/hay) is consumed by the Horse. Obviously, you'd be inclined to purchase a lot of Hay to be able to fast travel freely, right? Well, that's why I think it's important that the Hay weigh a fair amount. Maybe 10-20? I mean, certainly, the weight wouldn't stop people from buying tonnes of hay, but they certainly wouldn't be able to carry it all on them. It'd look silly. So the weight offsets that capability. Instead, they might have some barrels or chests in their home full of hay. That's fine. It still means there's that layer of game play depth that requires you to make sure you have access to your Hay stock, or that you must instead purchase more hay. It'd also give a reason to visit towns and cities more if the store owners sold hay. An obvious (but far more easily accessible) alternative to hay is of course carrots, so there's also that if hay is found to be too difficult to implement properly, as Carrots are already readily available in the game. On the surface this whole concept probably seems like a hindrance to many people, but for those that like that extra little challenge or immersion or just want to feel a bit less guilty using fast travel, I think this could be a nice alternative... I'd appreciate any feedback anyway.
  5. That'd be great, and I really appreciate it! I'm happy I inspired you enough to at least look into it! :D For curiosity sakes I started looking into quests that were activated upon reading a book to see if I could work out how to link a book with a companion quest in the CK but as soon as I begun I was already lost. :P Please let me know if you have any success!
  6. Aw, that sucks, I didn't know the Brotherhood doesn't have radiant quests! Though I looked it up and found there is a repeatable quest in "Dark brotherhood forever" but I don't think it warrants this idea, since the way it is activated is very different. I do have Dawnguard and very much enjoy it, I like how you are awarded with enchanted items that you can either keep or sell for profit. But I do prefer the way Dawnguard initiates the quests - there just seems to be a bit more variety with them, and IIRC you don't really become the leader of the Dawnguard, so having to ask others for quests is very acceptable (it can get a bit repetitive, but I find it it less so than with the Companions). I suppose this request goes out specifically to the Companions, then. The way I imagine it could potentially be achieved (with my extremely limited modding knowledge) is to have a book in Jorvasskr that, when activated, initiates one of Farkas's/Aela's/Vilkas's quests. Different books would represent and activate different quests, and would be named accordingly. I know it'd be harder than I make it sound, so I don't blame anyone for not necessarily jumping on the idea, but if someone knows how I might myself go about doing this, that'd be appreciated!
  7. The radiant quests in Skyrim are, in my opinion, a great way to extend gameplay longevity and just kick back and relax and do some simple, but potentially lucrative, adventuring. A large part of many people’s gameplay is immersing themselves in their chosen faction, which they do so by frequently undertaking guild-related quests. Once you finish a guild you essentially become their leader, but in order to commence a quest you still have to ask your acquaintances for work! Shouldn’t a leader be able to commence quests by their own accord – shouldn’t they have their own account of quests, or a log book, or something that they personally oversee so that they are able to handle issues entirely themselves? Beyond that, it can get really tedious having to hunt down specific individuals for a quest. Specifically, in the case of the companions, Vilkas/Farkas/Aela etc like to wander around and I swear Vilkas is always in his bed in my game. After taking only a couple of quests you quickly get sick of hearing Vilkas say "A citizen of the reach has been kidnapped...", particularly when taking quests one after the other. Also, if any of the Companions die, or if they just stop giving quests, like some of them have in my game, suddenly you're unable to enjoy their relevant quests. My suggestion is that there be an alternate means of initiating these quests. For the Companions specifically (I’m sure this idea could work for the other guilds, but I haven’t actually done any others so my primary interest is naturally in the Companions), my idea was to have a static object, like a "quest book" situated somewhere in Jorrvaskr, which you activate in order to initiate a Companion quest. Upon activating the book, a list of the different types of quests available (like search and rescue, animal extermination, etc) come up, and you select which you want to deal with. Alternatively, there can be separate quest books dedicated to a particular quest type, labelled accordingly, which you simply activate to initiate a random quest of that type. It would be fantastic if you could then receive your award upon completion of the quest by again simply activating that log. All this is easily justified in an immersion context by being a log book of quests that have been "written" by the companions that need fulfilling. Obtaining your reward from one of these books would be justified in the sense that you are confirming by "writing" that you have completed your quest and the subsequent gold reward can be explained simply as being a forwarded payment by the rescued kidnapee/commissioner which you then accept upon completion of your duty. If that’s not possible and you need to receive the reward by the companions themselves, that’s fine! My primary desire is that the way the quests are activated are altered for immersion purposes. I've mentioned the Companions exclusively here but only because it's the only guild I've joined (in the ridiculous amount of time I've played Skyrim). I'm assuming the Dark Brotherhood and the College have similar quest structures so this suggestion also goes out to them. If not, then yeah, I'd love if this was just done to the Companions. Again, the whole point of this mod would be to further the immersion of being a person of importance and responsibility in your chosen guild. It would significantly lessen the repetition of having to hear the same things over and over, like a broken record, every single time you try to do a radiant quest for your guild. By cutting the “middle-man”, it’s putting you, the player, in charge, as you should be. You shouldn’t have to rely on your acquaintances for work when you’re the leader of the Guild and are supposed to have access to your own information. Having said all of this, I have doubts that anyone would be willing to work on this, but I figured there's no harm in putting this out there. I'd be immensely appreciative of anyone who could put the time and effort to make this possible, if it is. I can guarantee that many like I would really, really appreciate it! TL:DR = I'd love an alternate means of initiating Guild Quests, or at least, the Companions radiant quests, that involves simply activating a log book found in Jorrvaskr, and once completed, obtaining your reward by activating the same/similar log book in order to simulate being in charge of the Companions and mitigating the repetition of hearing the same things over and over every time you try and commence a quest.
  8. Thanks Reyzark, I got into contact with the mod author and they said they'd thought of a similar idea - in fact it's much better than my own. They don't have any immediate plans to implement it, but I hope they do eventually!
  9. You know how you always have to hunt down Vilkas/Farkas/Aela etc in order to commence a radiant quest for the Companions? Well, I personally enjoy the quests they give out, particularly Vilkas and Skjorr, wherein you must rescue a citizen of Skyrim from some bandit camp/cave. But as with any guild quest, having to initiate the quest gets repetitive really fast. After taking only a couple of quests you quickly get sick of hearing Vilkas say "A citizen of the reach has been kidnapped...", particularly when taking quests one after the other. Also, if any of the Companions die, or if they just stop giving quests, like some of them have in my game, suddenly you're unable to enjoy their relevant quests. My suggestion is that there be an alternate means of initiating these quests. Basically, my idea was to have a static object, like a "quest book" situated somewhere in Jorrvaskr, which you activate in order to initiate a Companion quest. Upon activating the book, a list of the different types of quests available (like search and rescue, animal extermination, etc) come up, and you select which you want to deal with. Alternatively, there can be separate quest books dedicated to a particular quest type, labelled accordingly, which you simply activate to initiate a random quest of that type. I don't know if it's even possible, but I wanted to throw this out there. I doubt the following is feasible either, but perhaps instead of obtaining your reward from the companions, being able to activate the same quest book or some other activator in order to receive your reward would also be great. All this is easily justified in an immersion context by being a log book of quests that have been "written" by the companions that need fulfilling. Obtaining your reward from one of these books would be justified in the sense that you are confirming by "writing" that you have completed your quest and then proceeding to obtain your reward from wherever the Companions store their septims. I've mentioned the Companions exclusively here but only because it's the only guild I've joined (in the ridiculous amount of time I've played Skyrim). I'm assuming the Dark Brotherhood and the College have similar quest structures so this suggestion also goes out to them. If not, then yeah, I'd love if this was just done to the Companions. :smile: I really doubt anyone would be willing to work on this, as I doubt it's even possible, but I figured there's no harm in putting this out there. I'd be immensely appreciative of anyone who could input the time and effort to make this possible, if it is. TL:DR = I'd love an alternate means of initiating Companions quests that involved simply activating a log book found in Jorrvaskr, and once completed, obtaining your reward by activating the same/similar log book.
  10. Hi there, I've been looking for a mod that makes the carriage fast-travel option take a more "realistic" amount of time (comparable, but preferably slightly slower than traveling by horse) - at the very least significantly faster than what it is in the vanilla game. With needs mods, it's a huge chore to use the carriage because by the time I get to my destination, I'm starving and tired. And also, I run a "no fast-travel" playthrough and I've been playing without even using the carriages lately, but I'm having less time to play the game these days so I still want to be able to travel through the most immersive fast-travel means in-game. Also, I'd love if the carriages could be raised in price by at least three-five times or so. I want them to feel more like a privilege and not just an alternate means of fast-traveling. Note: I'm not necessarily looking for more carriages around Skyrim as I still desire the use of my Horse in traveling manually.
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