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Arcane51388

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Everything posted by Arcane51388

  1. I am making a weapon mod that adds a dagger to the game that when you apply poisons to the weapon the base damage increases. So normally it would have a base value of 4 same as Iron Daggers. But when poison is applies to it, the base damage doubles, maybe triples. Is this possible? Maybe with scripting? I tries a couple things already that did not seem to work. Any help or knowledge would be appreciated.
  2. I am working on a mod that expands effects on some daedric artifacts making them more lore friendly. Currently tackling Hircine's Ring, I am considering mods that effect Werewolf playstyle like Growl Moonlight Tales. Which makes the Ring basically useless. I want the wearer of Hircine's Ring to have mild effects/buffs that they would get from being a werewolf but in their humanoid form. Stam Regen, Health Regen, Unarmed Damage, but the one effect I am having the most trouble with is making the wearer allied to wolves and werewolves while equipped with the ring. I have looked at a couple approaches, first was to add a script that made the player join a faction using addtofaction function with OnEquipped Event. However, the ring already has an OnEquipped script that it uses to give the additional werewolf transforms. This prevented my script from taking effect. So I had the idea to just layer that script with the addtofaction functions. But This did not work, nor could I get a debug message to pop up on equipping. Then someone from Discord reached out and sent me a working .esp and script, however I am unable to use it in my mod and the script is encoded as a .pex. So I can't even view it to see what script he used. But what I did get from him was he made a perk that made whomever wore the ring join the appropriate factions for wolf and werewolf(Still don't know how that works). So that is where I am at now.... And yes, I attempted to use Champollion to decode the .pex script file. But for some reason it does not run on my computer. What I would like the mod to do. Having the ring on makes Wolves and Werewolves considered Allies. Taking off the ring removes the above effect making them hostile once again. My scripting experience goes as far back as 2 days ago. As I have little to no knowledge of really anything. So if anyone can help me overcome this obstacle without being too vague on details, it would be much appreciated. Thank you to those who took the time to read. And thank you in advance to those who can provide constructive information.
  3. A while back I created a mod with help from my friend ZeroEternalz. It's called Druid Essentials. Basically a small DLC type mod that adds spells, armor, and a player home for a Druid type character. Well I would like to port it to SSE as well as update it and make some changes. One issue which is stopping me from porting it is the armor. It doesn't seem to work properly in the new CK or in SSE. I was hoping I could get someone to hopefully look into it so I could upload it to SSE. I would also like to Upload Necromancer Essentials which never saw Oldrim even though it was mostly finished. Send me a message if you are interested in helping. I'll give credit on the mod page with a link to your profile.
  4. This isn't really a mod request. But I am requesting help with the mod I am working on. I am making a Bosmer refuge camp mod for Bosmer character which will also have followers and lore friendly tid bits. I am currently seeking help on doing some textures to reskin falmer assets to create a rustic/crude Bosmer like camp to capture there hunter life-style. Since Bosmer use Bone and hide in their architecture the falmer asssets seem fitting. They just need some different textures. If anyone is interested in helping me with textures. I would only need 3-4 retextures of the falmer assets since most falmer models recycle textures. http://www.nexusmods.com/skyrim/images/561851/? Above is a link to some screenshots I took showing the layout of the camp and how it would look. I did make an attempt at some textures but, they are low quality and I am hoping to get professional help. If interested leave a comment below or message me for more info.
  5. Looking for some Screen Archers to take some pictures of ArcZero Essentials upcoming mod "Necromancer Essentials". Looking for talent and those with high quality graphics and enb. Send me a message or post below if interested. I would like to see some of your previous work.
  6. Why not manually install it, Just download it manually and extract it to the folder.
  7. I made a crossbow mod and I am trying to make it compatible with SkyRe. I figured out the keyword to make the Crossbow register in SkyRe. but I don't think my reproccer is finding my .esp to make it compatible. Is there a List I need to add it to? All the mods I downloaded off Nexus seem to work fine. But not this...
  8. I am making a mod that will bring a new type of torch like item into skyrim. I am using skyrim models to create this new item. I am trying to make the object stand on its own as it normally does, but when equipped it is held in the hand like a torch. So far I have the item as held in the hand like the torch, but its using the normal torches collision. So it wont stand up how I wish it would when placed in the world. If anyone can give me advice on altering/adding collision, i would appreciate it. Also i tried using the normal items collision and when equipped i see the object at the characters feet.
  9. CLICK PICTURE BELOW! http://i384.photobucket.com/albums/oo284/Arcane51388/Druidessentialstitle_zpsc45909a3.jpg
  10. Druid Essentials will be released Tomorrow Morning So look for it on the Nexus.
  11. aint that one about shiftin in elemental forms? cause looks like a very good mod, but i'd prefer a more classical one (morphin into animals) We plan to do a shaman based mod about elements. We do plan on doing a shapeshifting aspect to it.
  12. I would suggest wrath of nature by Bluarchon. It is a great shapeshifting mod.
  13. As far as this mod is completed, it may have to do without the new mobs and a few visual effects from spells. But i do plan on releaseing this mod by the last day of June. I feel there is enough stuff to be broken up into 5 seperate mods. So if it misses a few things it will still be a great mod. I just wish Zero would come out of hiding.. :(
  14. Thanks for the messge Matth, i read it and i an impressed with your work.. Unfortunatly we are near complete on work for druid essentials. I wish you would have joined us sooner. We will be working on a mod focusing on necromancer, followed by one focused on samurai. I will definitly need your help for those as i have ideas on a modeler can do. My modeling only goes as far as texturing and a little nifskope. Now my current situation is ZeroEternals has disapeared and i have not heard from him in 6 days. Makes me worried because i have no connection to him asside from email and steam. So I am not sure what has happened to him... So until ZeroEternalz comes around Druid Essetials will probably not get completed. Or i may release it as a WIP.
  15. We will have the mod available for download bu the end of the month of June.
  16. Well we wanted waterwalking because its fun to use. But also show the druids manipulation of water. In this sense walking on it.
  17. Once we finish work on druid essentials, we will begin on two new mods. One will focus on enhancing play as a necromancer.
  18. Lol I love your response. That was our idea was to bring some lore friendly content but not strafe away from the skyrim feeling.
  19. http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-20_00003_zpscfdbbaad.jpg (Ok so this shot I am standing on top of the highest place in skyrim. If you look between the Druids antlers you can see the player home "Druid Homestead" in the distance. This got Zero and I really excited. The fact you can see the home from so far away, it was an amazing moment.) http://i384.photobucket.com/albums/oo284/Arcane51388/2013-06-03_00004_zps0b7d9e1c.jpg (A Waterwalking spell, just one of 5 travel based spells you can use as a druid.) http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-26_00002_zps9f2e0e42.jpg (Vine Grip. This spell covers victims and the whatever you target to be covered in vines slowing and poisoning.) http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-20_00001_zps51265c49.jpg (Druid Tree house) http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-19_00008_zps8db24d83.jpg (Inside the trunk)
  20. RELEASE DATE: JUNE 27th http://i384.photobucket.com/albums/oo284/Arcane51388/Druidessentialstitle_zpsc45909a3.jpg http://i384.photobucket.com/albums/oo284/Arcane51388/ArcZeroEssentialsLogo_zpsa3bcd40e.png Druid Essentials is a mod dedicated to really bring the druid class to skyrim, for real this time. This mod includes 20+ Spells, a player home, armor and a few weapons to get our druid ready. http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-14_00001_zpsef4fee15.jpg Druidism dates back over 2000 years ago. Very little is known about the druids and the types of rituals they performed. But most believed they were one with nature and they had a knowledge that far exceeded your average man. Our modern depiction of druids in video games have created a nature wielding warrior whom can manipulate the laws of mother nature. To summon animals to there aid, or to conjure up some plants to vanquish foes, controlling the weather because thats just badass. Oh did I forget shapeshifting? Well thats already been covered by another modder. http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-19_00006_zps947acd3c.jpg (Entrance to the Druid Homestead.) Many druid fans on skyrim whom are part of the modding community may already know about the mod Wrath of Nature by Bluarchon. A very well done mod about druid Shapeshifting and conquering Nature. When Developing Druid Essentials we wanted to bring the other side of Druidism to skyrim. The creating of Nature spells, manipluating weather, and commanding animals to your side. http://i384.photobucket.com/albums/oo284/Arcane51388/2013-06-03_00001_zpscda7c4fa.jpg (The Druids tool, this mace does many things accept harm animals. Using this mace on a creature of the wild will automatically tame it to fight for you.) When creating spells, we wanted to make playing the druid work for different types of play. We created spells, for spell casters, tamers, hunters, stealth and even melee. Now this spell does not have a conjure animal spell. We wanted to make Animal husbandry a bit different where instead of making animals, you simply find them and tame them. There are also spells to help you track friendly animals to mass your army. There are also a few spells to buff your animals defense and heal them. Oh and if your animal buddy falls victim to death a simple animal res spell will do the trick. http://i384.photobucket.com/albums/oo284/Arcane51388/2013-06-02_00001_zps409d221a.jpg (Druid Treant Arm, this spell forms a thick vine on the druids left hand. It can be used to deal melee damage as well as absorb health and stamina.) We hope to have this out for release by the end of June, We are looking for a talented/experienced video maker to produce a "Commercial" for the mod. They would also get first access to the mod. Below I will display several screenshots of some aspects and what they are. Thank you all for reading, and any questions post in the comment section and we will try to answer them. Sincerely, ZeroEternals and Arcane51388 http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-17_00001_zpsee3b0480.jpg (Druid Combat Staves, a new crafting system based on alchemy allows you to transmute Staves. You then use a Treant Art Spell to imbue them with nature energy. They work as a light source as well.) http://i384.photobucket.com/albums/oo284/Arcane51388/2013-06-03_00006_zps784eb989.jpg http://i384.photobucket.com/albums/oo284/Arcane51388/2013-06-02_00003_zpsacad9b5c.jpg http://i384.photobucket.com/albums/oo284/Arcane51388/2013-06-03_00005_zpsb8bb3207.jpg (Druid Archery, You think your average Archer can grow there own Bow from there bare hands? Well a Druid Sure can. This spell comes with 30 thorn tipped poison arrows.)
  21. Can this sort of thing be done i blender?
  22. So here is my predicament, There is a pauldron on the scaled bandit armor that I would like to copy and throw one onto the opposite side. Is there a way to alter the nodes on it to allow it to animate properly on the opposing shoulder? I went into BSDismemberSkinInstance and tried switching the nodes to match the corresponding nodes on the opposite side, but doing that changed the nodes on the entire Model and in-game the characters whole left side was caved into the right side. I would really like to Make it so the Model has the Pauldron on both sides. I am using a combination of the Chieftain scaled armor and the regular basically the left side has the Fur with horns and the right side would have the regular pauldron. If anyone can help I would appreciate the help. Here is a picture this is a custome texture I am working on for a Druid Mod Coming soon. http://i384.photobucket.com/albums/oo284/Arcane51388/ScaledArmor_zps46754806.jpg
  23. I can't get this script to work... Then again I know little to nothing about scripting. If anyone could be a little more in depths, I would appreciate it. Basically what I want is to make a player read a book, then they become part of a faction.
  24. I thank that was it ^^, i wrote the script at 3Am :biggrin: Ok, Thank you guys!
  25. Do you think you can obtain the full script?
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