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gaptrixie

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  1. The black painting was a problem I was recently having until someone explained it to me. The cell that's getting painted black already has 6 textures assigned to it. You need to remove/replace one of the textures in order to free up a slot for the texture you want to paint. You can view the textures by left clicking on the terrain while in terrain edit mode, and hitting the i key. it'll show you what textures are loaded, and you can delete one of the less used ones to free up a texture slot.
  2. I think the workshop is more of a case of the diamond in the rough. It just came out. It needs time to evolve. It's not going to be perfect from the get go. Nexus certainly wasn't. I'm not going to swear off steam workshop because of a less than stellar start.
  3. I don't personally think it would break immersion to have more descriptive names for them. Also for me personally, I'm not sure I would have my character live in a house with human remains scattered about. There would need to be a way to clean it up first.
  4. I just wish you didn't need to do the empty sound workaround to get proper dialogue on screen. It feels so hacky.
  5. I don't agree with using a fantasy setting as an excuse to turn the world upside down. I see that excuse thrown around in a lot of discussions for fantasy related things. That magic exists doesn't suddenly make science disappear. Just look at alchemy. Alchemy isn't a magic in this game; it's a science. It's worth noting that I don't disagree one way or another, but classic werewolves don't generally take on the more subtle features of their host race, so it makes little sense overall to have a more reptilian werewolf as an argonian or a more feline werewolf as a khajiit. It's entire possible that it could happen, it's just not very likely with what we know about the general lore of werewolves, which those in Skyrim appear to be roughly based. Edit: I definitely agree with Lachdonin's notion that it's Hercine's thing and he ultimately chooses the form.
  6. Make sure when you're specifying paths to programs inside notepad++ that you encapsulate them all with quotation marks. Looks like one of them you supplied did not have quotes and Notepad++ is assuming the whole path is just "C:\Program"
  7. Thank you so much, Jace. I've been bashing my head against the wall over the black textures for a day now. I had no idea you could pull up a list of the active textures. EDIT: Out of curiosity, can anyone explain to me the differences between Quad 1, 2, 3, and 4? Is each cell split into 4 quadrants with different textures per quadrant?
  8. No one else is having this bizarre problem? I hope it's not only happening to a small population of people... If that's the case, then I have little hope for a fix. I'd settle, rather, I hope it's a case of me doing something retarded, because then I wouldn't even need a fox.
  9. After modifying the landscape, I do have the floating grass problem as well. Though I never tested it in game. I know the grass is tied to the texture on the terrain. If you retexture the terrain, I think the floating grass will be removed and ultimately replaced with grass at the appropriate height.
  10. I've been mucking around with the creation kit much like pretty much everyone else, but I've been running into a problem I can't quite resolve. It seems when I'm texturing, textures only will properly paint intermittently. Textures I've used previously in the same area will suddenly not paint, sometimes they will paint but just be black, sometimes it will appear black in the editor but fine in game, and sometimes they work perfectly. Here's a picture demonstrating the problem: http://dl.dropbox.com/u/3736224/ck/black-textures.png In this picture, I attempted to paint LFieldDirtGrass01, and it comes out as black blotches both in the editor and in game. It's driving me a bit nutty. I can't seem to get it to behave at all. I see no official mention of this problem so I'm led to believe this isn't widespread, but I've seen at least one other person mention this sort of behavior while describing another problem they were having. Does anyone have any insights in into this? I'd love to get the ball rolling on this mod.
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