I personally think that Acquiring the Location, whether it's Helgen, Sungard, Sky Haven Temple, or some random Fort, should be quest or story driven and should not have a pricetag. But then, that's only to get the Rights to the location (or lay claim to it, however you play it up). Cleaning the location up and rebuilding it, should cost a small fortune. In the case of something like rebuilding a large town/fort like Helgen or Sungard, maybe 100k to get it Liveable, but upwards of 500k to get it fully rebuilt and embellished. For something more along the lines of say Fellhammer or Halted Stream, maybe 50k to get it liveable and 150k to finish it off. All based on how much stuff can feasible be put into an area. Another way to increase the "Cost" of building and repairing, is to include resources other than coin in the cost.. ... Wanna build a forge area, sure.. 50000 coin, 10 Fire Salts, 3 Buckets, 25 Iron Ingots, 15 Steel Ingots, 5 Leather, 20 Wood, (it would be great if there were Stone to acquire too, grrr) Point being.. it doesn't all have to be coin.... As for getting People to work/live there, It'd be neat to have to go "Recruit" them. Maybe get a quest to go rescue some refugees who have been captured, or go to some-random-town01 and hire NPC_Smith with gold(assuming you have a forge area built). I guess the question of if it should have a Maintenance cost or not would depend on exactly what your working with. Rebuilding a town like Helgen shouldn't have maintenance, the purpose of a town is to Create wealth, not drain it. A private Fortress on the other hand Would incure costs to maintain.. It all depends on what your goal is... Personally, I want to rebuild Helgen (notice how many times I mention Helgen, :P ) But there are LOTS of excellent locations out there.