Jump to content

junktabot

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by junktabot

  1. I tried loading earlier saves. Whenever it happened, it was too far back to even be worthwhile. I'm looking for a real solution; something that will actually fix the NPC/transmitter so that it functions properly.
  2. Coincidentally, I did kill Sarge before starting Old Guns. As for the fix that involves using console commands to assign a settler to the transmitter, I tried it but it does not work. Whenever I tell a different settler to go there, that settler will just stand still, and the original NPC still fails to sit down.
  3. Well, the problem is that even if I use a command to complete the quest, I'll still be forever unable to use call artillery strikes. That's the main frustration for me.
  4. There's been a persistent bug with Radio Freedom since the game launched where any attack on The Castle could cause the radio operator to get up, permanently disabling Radio Freedom (which not only makes artillery strikes impossible, but also makes it impossible to complete certain quests like Old Guns). There was a workaround for a while that involved using console commands to allow assignment of a different Minuteman to the radio console. This bug was supposedly fixed in 1.3, however it still seems to exist. My radio operator got up and I can't find any way to get him, or anyone else, to sit back down at the radio. The old workaround doesn't seem to work, either; instead of sending a different Minuteman to the radio, any other Minuteman assigned to the radio will now just freeze in place and won't go anywhere. Has anyone found a solution for this issue? Note: I've already tried all the basic stuff, like making sure there's adequate power, or that it's connected properly. That's not the issue. The issue is with the operator getting up and never sitting back down.
×
×
  • Create New...