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gendalv

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Everything posted by gendalv

  1. My idea/request is to create an open, clear island where you can build stuff for money/resourses. It can be done like Tale of Kingdoms (mod for minecraft) where you just pay money/resourses to build/update buildings in predefined places, or even full SimCity-type buildstyle where you can build roads/buildings/decorations (with money/resourses). (Don't really need to go deep in micromanagement aka house-internal design - it should be predefined) All houses should be open to enter and work like houses in skyrim: shop, castle, townhall, clanhall, Forge, Mine shaft, lumberjack, Rich house, wealthy house, poor house, etc.. You should be able to make profit and make sence, for example: Mine shaft requires 6 poor houses and 1 Rich house or 3 wealthy, Clanhall requires Townhall, more buildings require bigger/upgraded Townhall, etc.. - build mine shaft = provides iron(depends on placement) - build forge = takes iron(or whatever) from shaft and makes weapons/armor/other - build shop = takes weapons/armor/other from forge (and other resource chains like alchemy/hunting) and sells (stable money provider) Caste/big townhall takes money to maintain, rich houses give more taxes, etc.. i think you get the idea ;) (obviously SimCity should not be in the title of the mod, because EA is such EA)
  2. is there mod like this yet? :unsure:
  3. mod that changes stealing: 1) Items that marked stolen in one district of skyrim must be easily sold in another.. I hate the fact that the whole world knows that i stole some bread from random barrel in the wasteland.. 2) Stolen items lose their 'stolen' mark over time. 3) If i steal from an empty room (and an item is quite general) - it wouldn't be marked as stolen. if there's already such mod - please write down.
  4. is there a mod that adds auto pick up any nearby grown ingredients? sort of auto-loot aura around the character
  5. also include 'save location' in saves names
  6. the idea is to add in game legit, lore-friendly way to get crafting components from any(or at least from craftable) item, for example by processing item in workbench + maybe add a system so that the number of components that you get from disassembling increase (from 0 to all (or make maximum like 90%) of components used to craft that item) depending on how much items you have already disassembled + maybe ability to disassemble non-craftable stuff like pots and other cookware (maybe as acquired (after some number of disassembled items) ability)
  7. can you make a mod that 'F5'-save operates more than with one save file. i mean increase maximum amount of available fast saves to 2 (or more): first would be latest save and second would be previous and would be deleted after you save again (if max 2)
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