With regards to parent references, I've previously tried: - removing the parent reference and placing as 'inactive' - enabling/disabling the marker the objects were attached to (i.e., objA -> markerB (enabled)) However, I can not get the state of the parent. When I try, the .IsEnabled() is always false (even when enabled) and when truly disabled, it can not be enabled. - change the parent of the offending object (objA) to be a marker of my own (thus allowing me to enable/disable at will). I *thought* this worked in a test I did -- was rather happy about it -- but when trying it in earnest tonight, I found that the reassignment-of-parent simply didn't work in-game, or at least objA refused to obey. - I even tried something simpler, like changing the opposite-of-parent property, leaving it assigned to it's 3rd-party-mod parent, but that didn't work either. What worries me is that I can't even change location properties -- moving it from these coords to those coords. Regardless of enablement, I would think I'd be able to change their location/orientation but I can't even do that. Edit: Just to ensure I hadn't lost my mind, I did a test with the following: 1 create a marker (disabled) 2 reassign the activation parent of ObjA to the marker 3 save, check in-game, note ObjA not disabled 4 reload CK, check ObjA: activation parent -not changed-, marker has no children.