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RJLbwb

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  1. Oh and I see the Dead Money Hologram Venders make objects out of energy. ha hah. So someone want to take a stab as to why Dead Money isn't to Fallout what Phantom Menace is to Star Wars - utterly ruins the entire franchise, forever? For those of you don't get it - the Great War was the result of a series of wars between the US and China over the remaining oil supply. If you can make s#*! out of thin air, or at lest the electricity generated by a nuclear reactor, then who needs oil?
  2. Speaking of that, I was just playing Lonesome Road They had a US Army General running the missile silos in the Serra Nevada, two hundred year old nuclear warheads being tossed out of their silos by a nuclear blast and just waiting to be set off by someone's pocket pointer, maimed NCR soldiers only being kept alive after having their skin flayed from their faces by the radiation and it was ALL-SO-SERIOUS. meh
  3. The game is all over the place on nuclear weapons. On one hand there is a wimpy nukes you mention, and good example of that is Nellis AFB which took direct hits from multiple nukes, yet all the wooden building and other flimsy structures are still standing (like the hangers). On the other hand there is the account from the Survivalist in Honest Hearts who talks about it getting so radioactive weeks after the war that the snow was glowing. Zion Canyon isn't down wind of any major target if you look up the projected fallout maps the US government made so that implies this was wide spreed. Apparently there is also a population of humans who survived outside the Vaults, yet it is hard to see how would anything beyond plants and insects would survive if the planet was blanketed in a radioactive fog like in On The Beach.
  4. The radio room in the bunker where the player passes out while hearing the sierra madre broadcast Crashes are usually mod conflicts. First thing I would do is check the load order with something like Fallout Mod Manager and make sure Dead Money is up at the top of the list. After that, try one of the community bug patches.
  5. Someone, give this man a cookie. Curiously someone very near and dear to me recently said the very same thing.
  6. Which radio room in Dead Money? It's clear the Devs meant Lonesome Road to be the climax. One of the characters in Dead Money mentions meeting Ulysses, but not anything that would make it odd to skip or play Dead Money after Lonesome Road.
  7. He was probably thinking that the vault was holding the key to fulfilling his plans. If you think about it, assuming that an insanely secure vault built in the middle of one of the most secure structures in fallout universe by a businessman, whose casino is equipped some of the greatest technological achievements of the era holds something of value to Elijah is perfectly reasonable. Also you are playing a game, in which radiation can greatly extent human lifespan, lobotomy is a brain removal procedure (which can be survived), and a cyberdog may need a brain replacement. Fallout universe basically runs on artistic license. Ya' I get that, but the problem is after a few hours of play, it gets hard to keep the suspension of disbelief going. :laugh: But, thanks, that explanation makes as much sense as any.
  8. As the Brazil mod says - engineers shouldn't play role playing games. So I was playing the Dead Money DLC and ran into the exploding collar that are set off by the speakers, At first I though I went insane when I heard the speakers interfered with the radio frequency that controlled the collars. And then I read the Wikie. http://fallout.wikia.com/wiki/Dead_Money_collar "Being far from perfect, the collar can be accidentally set off by certain radio frequencies. This makes it a dangerous thing to wear around any of the casino's decayed, yet still active, radios or speakers. Coming within 8 yards of a radio or 12 yards of a speaker will start a 10-second countdown;" I see, audio interfering with RF. The one thing I didn't get was why Father Elijah was so obsessed with getting inside the Sierra Madre Vault. I am under the impression Elijah wants to use the Red Fog as a WMD, so what does the Vault have to do with that? One of the endings is The Courier gets trapped in the vault and Elijah gases the entire NCR ('cause the developers never heard of this) so Elijah doesn't need the vault. So what was that about?
  9. as he said. You really can't draw anything from a game were men with spears will charge men with automatic weapons. But really the question is "is a post apocalyptic war in the Mojave Desert practical?" and going by history the answer is "iffy" It's fair to say the NCR and the Legion have at lest 19th Century technology - few if any vehicles so most logistics is done by pack animal and there were two wars fought in the Mojave during the 19th Century. The Californian Campaign during Mexican-American War http://en.wikipedia.org/wiki/Mexican%E2%80%93American_War#California_Campaign The US Army column sent overland almost came to grief because of the lack of water The second was the American Civil War The New Mexico Campaign https://en.wikipedia.org/wiki/New_Mexico_Campaign Were a Confederate column from Texas was annihilated when it's supply train was destroyed by Union forces. and then California Column https://en.wikipedia.org/wiki/California_Column were Union forces successfully invaded Arizona and New Mexico using pre-positioned supplies So the lesson from all this - First: it's all about logistics in the Mojave because there isn't enough food or water there to support a force larger than a dozen men. Silbey won every battle he fought only to watch his army die when they lost their rations. A nuclear war wouldn't change that because there really isn't much to ruin there to begin with. Second: the armies will be small, because EVERYTHING will have to be brought in by pack animal.
  10. One is left with the feeling Bethesda devs are like dogs and squirrels as far as their attention spans go. About half way threw Skyrim the Thalmor and the Civil War just don't matter any more because look, vampires! At lest in FNV the NCR verses Legion conflict is there at the climax of the main storyline,
  11. Ah. we can wish, can't we lol OP is right about vehicles - I mean come on, Road Warrior is one of the big inspirations for these series. Were are the junk cars covered with railroad spikes and guys with Mohawks and crossbows? One thing I want to see is they increase the map scale. New Vegas feels "toy like" at times because the distances are so small and I never get that lonely feeling you get in the desert.
  12. I like this argument. It would explain a lot, like why would the Courier dare approach the Legion in Nipton and not just bug out when the Courier saw the massacre, why the armies are letting Courier into their camps and why the Khans and the NCR are using the Courier as a mediator.
  13. Tried Valt 3, that's when she triggers for me. I have seen you did that, never mind. There is a whole list of fixes on the wiki page http://fallout.wikia.com/wiki/I_Could_Make_You_Care I know those, but I am worrying that it glitched out and I may have to re-roll again (I try to use consoles to advance anything quest-related). besides, I tried the "send her back to the 188 and rehire" one and nothing. I am currently on PC if that helps. Check to see if you have any mods that alter Veronica running? Tried an earlier save? (I would do that first to make sure it's just the play threw that is borked and not the game itself) No mods, just got it on PC and would rather NOT screw the game with mods. I saved over that one, but tried it before and I could still go to those places after doing the quests (they are the ones that should NEVER go away). You might try one of the bug fix mods like Mission Mojave then. The game is a bit screwed as released.
  14. I think you are right about the broken mod Chas; I shot some vet legion with Rat slayer, it mearly agroed him and I then shot him 300 times with with Sten in good condition and it only nocked him down 20%. While I can't rule out I mearly suck, this seems a bit OT when Bone and ED-E can't touch them. EDIT Ah here we go http://newvegas.nexusmods.com/mods/45557/? This is what I get for not reading all of the Read Me, I thought it was mearly a comestic overhall, turns out to be a super buff up for the Legion.
  15. Actually I would think with all the environmental damage small scale wars would be more likely since the smaller surviving human population has less resources. It would be worse in the South West because water is scare even in the best of times. As for mutants, that word does not mean what the game developers think, so Fallout mutants are just magic. (keep in mind all land animals, including us humans, are just mutant sea worms) I mean seriously, how can those Death Claws find enough food in the desert to live in such numbers? As for the quick recovery - that was the purpose of the Vault system. The pre-war US government wanted to “win” the nuclear was by being the first to recover. As for the Divide, it's a bit hard to believe there are working missiles two hundred years after the war. Even if by some miracle the missiles haven’t decayed to uselessness, the warheads require these elaborate codes before they will go off (not to mention, why are they targeted on Jerk Water, California and not some city in China?) Maybe some group like BOS might figure it out, but some tribal with delusions of grander like Ulysses? More magic. What's really the threat to New Vegas in the long run is sooner or later some group that is bright and clever, like the NCR, will be making their own nuclear weapons and then the legion will have to make their own and so on,... (somone say A Canticle for Leibowitz?)
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