Jump to content

kallik

Members
  • Posts

    17
  • Joined

  • Last visited

Nexus Mods Profile

About kallik

kallik's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. This dragon priest is looting a mask intended for ranger and only a thief style sneaky ranger eventually with alchemy, can take him down without too much trouble at lower levels. The trick is to pick the dragon shout of shearpoint, stay undetected, lure the priest right and left with the third level shout freshly invested in, and land ranged criticals imbued with poison. The guys will fall with roughly 15 arrows if the build is clean. I mean if the player has enough sneak skills and perks, archery skill and perks, enough poisons, marksman and invisibility potions, etc. Other characters, caster and melee alike, have no bonus from killing the mob and no good option to avoid his fireballs before mid/late game resists from perks and stuff. A pure sneak dagger killer can kill the mob with no bow if he has enough invisibility potions (recipe easily bought from potions merchants, and a lot rewarded from quests or looted throughout dungeons). Any build that can't avoid detection is unlikely to kill this mob without huge fire and magic resistance that comes only mid/late game. For casters: his hp pool makes him unkillable without expert ice wall destruction spell. Fire atronach isn't really doing much damage and other atronachs die fairly easily. Illusion is useless since the guy is alone and can't be frenzied into forgetting the mage's presence. Alteration perks helping in the resistance is a quite late game addo to any char, and resto wards break instantly etc. For melee, unless bashing the hell out of the mob and with a really good stuff, the damage is just too low to kill him before dying (given he will 3 hit any tank character having invested massively in health, and that he need a rough 100 hit to die). Conclusion: the mob is strong, kill him if you have the upper hand and toy his AI with the shearpoint shout and enough sneak skill (and brains). Otherwise, admit your incapability to deal with the demi-god and move on to other stuff.
  2. You just forgot the smithing buffs: gloves and potions, sold by your favorite merchants. These are legit gold sinks you should not have left unused. A + 30% potion with +12% gloves are just doubling the smithing improvement of a lvl 35 smither.
  3. I strongly disagree going enchanting with two-handed. Why? Two reasons. 1 - For me the real strength of the two handed build is the skill levelling ratio. You don't level much skills (major: 2h, heavy/light, blacksmith, minor: resto, alte) Your character is at its best with 2h to 100, heavy at 60 - 80 depending on your combat skill, smithing at a legit 50 - 80 depending on mine dwelling. Resto and alte around 40 - 50 and that's well enough. 2 - The best shout to combo with two handed is elemental fury, which implies your weapon is not enchanted. This shout, when ranked level 3 will give such a boost that a landing dragon will never take off again. Elemental fury is bad 1h+ shield and dual wielding need life leech enchanting too much. IN fact, it's elemental fury shout that decided me to try a two-handed. I had reached the conclusion this skill was the best and almost only viable synergy with this shout. So I recomend not bothering with enchants, stay in the warrior stone field of action and have fun slashing with no soul gems logistics. You can eventually level your enchanting with your looted stones, fill some with the fairy enchant and then enchant your gear to be better at resto or stack some resists to handle. That is way past middle game, when your two handed is dealing too much damage and you want to level a little. That is also the moment when you start investing into stamina when your heals get you more stamina than your maximum. But don't powerlevel enchanting EVER before finishing your main build you'll just end up crafting and farming and breaking your char, either too much or too little powerful.
  4. Two handed is a strategy on the edge of the razor. You must outdps your foes before taking too much damage and heal regularly. But what prevails is that you must go in dungeons prepared and with and optimized build especially in master. So the sum up how to handle your Two handed: Pick a class that is designed for it, like orc, nord or imperial. Spend your level in health ONLY. Power attacks are only used for breaking blocks. You just use your passive stamina regen to continue power attacking every 6 seconds. Raise your smithing fresh out of helgen with the blacksmith's loot, clear the first mine's ore. With the warrior stone: hit, take hits cast oakflesh and heal. Don't powerlevel any other skill, EVER. When reaching whiterun, you should have a decent 40 in two handed, heavy, and smithing, 25 in restoration and alteration. Roughly lvl 10 - 15 (that's why you should take a class adapted to melee to have the lowest ratio level / two-handed skill). You can craft jewelry with the jarl's silver or try your luck for the halted camp jarl quest (given at the inn or by proventus) to further smith some good jewels. Now spend your perks: 20% two handed as much as you can. one 20% heavy armor. Resto/alte, reduce the cost of used spells, increase magicka regen, heal efficiency and as soon as possible healing restore stamina. Pick the steel smithing perk, grab a potion of smithing and improve your weapon and armor/ Still spending every level in health. Craft some food with regen health and stamina it will help you a lot since stamina fixed regen almost doubles the frequence of power attacks. (when you're out of stamina, you can power attack with only a little stamina, much less than required. When staying constantly out of stamina you can power attack more frequently that if you had to wait for it to refill. Hence why food is a must-have) Okay, you're now fit to be a companion. (if you just run lvl 1 to white run, better get the novice difficulty) Now to the strategy during fights vs several opponents: Back 2 meters and heal as soon as your health is at half. Try to let the companion with you get aggro of at least two of the silver hands, but don't let him tank too long. Focus one, kill it, focus one, kill it, focus one, kill it. The faster you kill one, the easier the fight. In fact you don't even have an option here, you must kill one, preferably in the stairs or in a corridor, before the can land their attacks. How to dps: You have no stamina, so don't waste it. Don't sprint into melee, don't pick the charging attack perk, don't pick the special power attack perks. Forget the power attacks, it's not your main dps. Click with timing. Don't spam your left click, but try to get the timing correctly. If you do so, you will see the enemies stagger and your character will do special moves. How to power attack: when enemis are blocking. Sooner or later your enemies will stop dealing damage and try to survive by blocking with the hilt of their two hand weapon or even with a shield. That is when the two handed strategy is at its best. Power attack the block and stagger the foe. Try to never land any normal attack on a block or your target's mate will have more time to damage you before you take care of them. When the foe is not staggered by your power attack, try to place yourself correctly and fus as much of them as you can. I strongly advise to Fus Ro Da them as soon as they start hitting you and your mate, so climb the 7 000 steps and get the horn back before doing any alternate questline. With your health you can take some damage before healing, try to get an enemy down before you heal. If you die before, several options: -try to have the aggro of just your target and eventually an additional one to let the companion survive the fight without kneeling. -use your racial. Beeing nord / imperial / orc, your racial will help you win this fight easily. No joke, easily. Orc beeing the best to autistically wipe them out, the other two better for having a break and get time to heal and end a kill. -bind your potions, drink during the fight. Thing to get a lot of them beforehand. -eventually reload before the quest and give your smithing / two handed a bit of a boost with trainers, and mine dwelling. Ultimately, try to be coherent and optimizing. A breton might be the better grosbill tank lategame, but you can't play a legit game of master difficulty with this kind of counter current characters. Playing a bosmer, kajhit or altmer the same, they are just not f***ing designed to be played this way in master difficulty. You can storm out the game in expert difficulty without caring about optimization too much; but strenghtening the strong point of your character is not an option in master difficulty. If you don't have the 300 armor (counting hidden heavy bonus) provided by a decent steel and alteration (at least ironflesh), you're out of your league. If you powerleveled pickpocketing, your char is broken and will never close the 10 level gap you dug between your dps two handed skill and enemies' hp. If I should sum this all up and stress the most important thing to do beforehand: -up your smithing, without exploiting it or starting boring merchants buy/resells, it should be on par with the mean of your two-handed + heavy -you get gold from loots and quests and that's no to play uncle scrooge, spend it: - potions of health, restore health, regen health shoud not be sold. Your worst potions should allways be bound to a keyboard and flash-used before healing, when finishing a kill left you with too few hp to cast your heal securely. - you have to buy, loot or steal potions of blacksmithing and drink them before upgrading your stuff. You should also drink them, if you have several, before CRAFTING your stuff. That will make you level smithing faster. - any good and light smithing enchanted gear in merchants inventory should be baught (espacially gloves in early game) (I am not telling you to level enchanting and alchemy to exploit the game mechanics, I'm telling you to spend gold to synergize your strong point, and keep it at that, no more no less, just legit and balanced) With all this, you will eventually face really hard situations even with such an optimized build. Use your racial at dungeons climax and spam your fus ro da to keep yourself alive. When I played this build, master difficulty, I very oftenly cleared whole packs without taking more than half my life in damage.
  5. The spells unlocked by this quest are not really essential, given that dual casted frenzy is better than mayhem. The master spells cost a lot of mana and have an insane casting time, they are clearly not the best to bind and use. You might want to test them though. Here is where I remember them: one in the hall of countenance (in a room second floor), one in the hall of attainment (under a bench up the stairs), one in the midden (on the table next to the atronach forge) and one in the library but I'm not sure of that fourth.
  6. Not really, the game is designed so that you can almost completely avoid fights. Dragons won't spawn until you do the whiterun jarl quest and bring the dragonstone to the court wizard. Added to that, illusion and conjuration can be rapidly leveled to 100 out of fight. Once 100 illusion you can do the azura quest easily and sneak everywhere. I sould maybe stress out that I won't start to fight before having reached illusion mastery. Dunmer or whatever, I just think dunmers are more fit to the evil background of the vampire but you can feel free to do just anything! Altmers start with frenzy and a better mana pool and can allow you to level illusion legitely much sooner, breton gives a decent 75% resist (better than the 50% of dunmer). For the stats of course you must focus heavily on magicka, given that you don't hit and are not supposed to get hit. As far as my personal experience is concerned, casting a lot of invisibility, frenzy, invoking atronachs, etc requires a lot of magicka. Getting more magicka is also a better way to accel the leveling of magic skills through casting/resting.
  7. Thieves' guild is a bad example. The only quests there that are not dungeon crawlers are the radiant "rob this house/person/strongbox/forge this ledger" ones. Following the guild questline, you get all of one non-dungeon-type quest, which is the initial intro, that lasts all of about 60 seconds. I daresay you are in the wrong. Once again, did you even try to do the game and avoid fights? If you do you will see there is a huge amount of stealth-oriented content. It even looks like they did a lot of effort always letting the player get out of every situation with every possible playstyle. I disagree. Though we could say that some quests are more designed (guilds and main quest mostly) with much talking, following and complex NPC behavior, and other quests are more basics - even the basic ones are categorized into a great number of them. Yes, some consist in "go clear a dungeon, a bandit camp, kill a dragon" but a huge number is "talk to someone and persuade", "play tag with children", "bring that loot to x", "read the book to understand", and others that can't even be classified given how much they are refined and uniques. Not even talking about the subtelty and complexity of most daedra... Anyway I won't convince anyone that this game is fine especially in term of content (much more to say on mechanics: of armor, pertinence of perks or magic damage scaling). But I won't let someone who didn't try to see an entire aspect of the game say it doesn't exist. Stop taking quests from jarls and housecarls and get an immersive RP behavior, and you will see how rich every city, every landscape and every abandonned building really is.
  8. I strongly disagree. Be it the thief guild and the "clean blade" philosophy or the dark brotherhood sneaky assassinations, or even a lot of misc spread out every town, a lot of content isn't even remotely connected to dungeon clearing. What about saadia that can be dealt with at no blood spilled cost? Maybe you don't pick the quests you chose to do the right way... If you're rampaging through dungeons and coming back to town with a blood stained heavy armor and two-handed warhammer, just to do the jarls next dirty work, then it's no wonder you keep on having the same cleaning duties repeated. And I couldn't understand less your point of view since the white run dead tree quest is tipically one wich much walking and talking and few fights... If you try to play it that way. Don't go running and stomping to after turn back and watch your trail to complain how bloody it was. I personally play master mode only, played a sneak ranger, a grosbill and an illusion mage and could handle things very differently in each case. You say you don't want to try guilds, so I just assume you didn't base your statements on solid in-depth experience of the game. Guilds have very strong scenarii and a lot of diversity and fun. If you only did the main quest and some errands for your local whiterun jarl you should maybe spend less time trolling and more time questing before giving a drastic opinion.
  9. I was walking with a super squishy mage in aster difficulty and suddenly took an arrow and died. Even during the short animation following death I couldn't see what killed me. I'll never know...
  10. Because there is no "pause" the script can't do all that at once, at least not enable/disable. Unfortuantly skyrim does not support "pause". The pause would promt you to press a key to have the script continue until another pause and so on, i've mad my fear deal of batch scripts at work to make server administration abit easier, but skyrims batch script is a little limited. It works great for setting actor values or edit inventory or quest fixes, but not placing objects like this, in that case you need to make a dedicated script to each part you want placed and positioned. Maybe I should try to do a .esp if i want to place a great number of item at once. Running out of time so maybe waiting for the CK will prove the most viable solution...
  11. Hi all, I'm going to describe you my latest build so far, pin point it's pro and cons and give you a bit of dream (nightmares sorry) After playing the good (breton grosbill boring as hell once 100 smith/alchemy/enchant), the bad (sneaky poisoner and pickpocketing kajhit), here comes the ugly. The dirty, evilish, insane freak of nature, bathing in blood, defiling corpses and aiming at eradicating all life from skyrim. My goal was simple: try the vampire, and use its illusion bonus to get every target sensitive to frenzy. Raise undeads. Trap souls of human beeing. Abiding at every will of daedras. Description of anticipated perks: Illusion: all Conjuration: left and right side to the top Enchanting, alchemy: the first rank of first perk and the bonus of 25% potions and skill enchant. No more, you're no grosbill... Pros: - can go anywhere, with a mighty crowd buffed like hell. Pulling frenzy out of every creature with no immune. - Definitely running amok into huge packs, sneak and invisibility rule. Massive aoe frenzy. Oops. - You're playing master level from lvl 1 and it's something you can be proud of. - It's so much fun to be RPing... Cons: - You can't afford to get one hit. You can't. No, really. You have no alteration, no restoration, no armor, no shield and no hp. Just stay invisible and keep out of these rune traps... - No direct dps? Not really. (just some lightning for the sith style). - You're a vampire, it requires to keep the blood flowing. - The RP can make you feel disgusted of your daaaaark character... Paradoxically enough the build is insanely powerful. You just can't die if you stay cautious cautious. Starting your game: Dragon killing people? Meh I could do better if I had a couple level moar, noob. Skip that intro. Ok, done, rush to the first village, grab a follower and keep moving to the cave located north west. Stay cautious, you're still squishy. Ok, here's the cave where I'll be turned into vampire. He can usually 2 shot you, and you have no spell to damage him, he's sucking the life outta you. No need to f5, just kite him and get in and out of the cave. I personally kited him all night waiting to contract the disease and whe the sun finally set... Hunger. Ok so that was 2 real-time hours spent not contracting something already contracted. Check your status :P Whiterun here I go-o-o-o. Nothing really fun outta here. Grab the rumors on azura and the college then set off for drevis, your future best friend. The guy has a quest for you, pick the gloves, empty a well, then practice becoming invisible by muffling like mad. Sneak in range of every guy in the college, get some ingredients, start building up your alchemy, your speechcraft and enchanting. Spend a week in the college building the arcane arts in the shelter of a knowledge center. Don't try your luck, outside world will eat you up. OMG You're lvl 100 illusionist. Yes that's RP! College is meant to prepare you for your future life. You meticulously practiced your courage and your vanishing skills and here are the results. You're a master. One last thing awaits you. In the depths of the midden underneath the college lies the atronach forge! Forge the staff and books you can with your loots (try to anticipate, it's a real power up at that level of the game). Anyway don't lame there too long - these mages are nuts. Make sure you get the soul trap spell and start spamming this little wonder on anything that have once been alive (or is - still). That will level your conjuration and yes it's RP! Your vampire is full of void, he mourns for the warmth of life, he needs vital essence... and souls. He first try to suck souls of dead creatures, desperately in need of the precious essence! Once out, you need to kill people but you're weak as a worm. Or so you think. Go in town, that is where the warmth of the breath of the living is stronger... Turn yourself invisible and cast a silent double casted frenzy on a guard. Oh s***, no one saw you. Watch him getting butchered by his brethrens and townspeople, just try to suck his soul in a black gem (enthir is dealing some of these dirty shits, grab one if you're wealthy enough). Sell the stuff of the poor guard and pull his body in the sewers. Enchant his weapons with any petty filled sold by the court wizard... and go sell it. Spend your perks and go visit the aventino boy in windhelm. Killing an old hag will be your first direct kill and it's about time! Contemplate her body, try to satisfy your hunger by sucking the soul out of the ravaged ragdolled body. When you can't stand your vampirism anymore, feed on her assistant then leave town. Come back to white run once you have the dark brotherhood loots, you'll have some decent backup. What to do know. The jarl pisses you off to go get some loots, and spawning dragons will follow that part. You give no interest in alduin and his pitiful efforts. Let dead dragons be dead. No, it's high time to do some evil sophisticated stuff!!!! Get the rumor (you should have the level if you consciously spammed the mana outta you in trapping long gone souls), then get to the jarl to get a more precise profile of his very interesting children... A blade awaits you after some pickpocketting. Don't load if you fail though, that is highly no role-play at all. Do not save btw, let the autosave do the trick. Never save before a pickpocketting, never load after a fail. Grab the blade. Frenzy your follower first thing and slash him apart, mephala can't wait. (and you can't wait the almighty life leech...) Go to the hunting marksman. See that pretty dunmer? She'll give her soul for you. Litteraly. Hire her once and she's your to command for ever. Don't marry her, immortals commiting to any kind of relationship bond should just die. Give her the leather stuff the dark brotherhood entrusted you with, and the blade. With it equipped she'll be a hell of an opponent, and a god damn tank. Time to get your hands on another artifact now. Go to the azura shrine. Follow the quest, go kill some ice casting necromancer in their towers with your vampiric powers at their utmost. Use your atronachs wisely and buff them (last perk of illusion allows you to buff atronach). If you leveled conusration perks as advised, spammed your soul trap and used the atronach forge to get the ice atronach (at least), you can go through the dungeon easily. Use your lightining with one had. Try to get rank 2 of lightning spell somewhere beforehand and buff its damage with 1 destro perk. Don't dual cast. Don't spam soul trap during fights. Yes you have to lvl conjuration prior, but not in combat. If you're in trouble: invisible and sneaky. If you're gonna be in trouble and want to play the smart guy, use calm on your opponents. Don't waste time nor mana in useless spells that won't make you level (conjuring a sword by exemple). If you had the chance to get one, raising some of your enemies is a good option, especially vs necromancers that can't cast upon the first casualty if you're smart enough. That and lightning will keep them out of your league. Go to the last boss and let your frost atronach teach him a trick or two. Use your vanish to regen mana, and if he raises an enemy, frenzy it, it will have a good chance to go against him. Grab the epic ring, the quest item and go to winterhold for your daedric artifact :) First thing there, start by sucking some blood, you're out of juice and soon will be fighting fireballs. You're ported into the gem, just vanish, sneak and frenzy one daedra. When they are busy fighting, refresh frenzy on the three of them. Play smart and kick the s*** outta the last one alive, oom and out of life. Proceed to the methodic slashing of the "boss" with your ebony blade, then get out of the gem... Ok now real business starts. You have a gem, that can suck life outta your foes. You have a blade that can suck life outta your mates. Good thing your RP postulates these two groups are one and the same ^^ You should have reached the lvl 90 conjuration by now, so the college has a quest for you. Do it and take your dead thrall!!!! (NB: the legit dead thrall spell is limited to NPC lvl 40. You should be on your 30 - 35 by now or real soon depending on your side skills. fortunately there is a mod that improves necromancy and lets you have most NPC) Go back to whiterun and slash ysolda, amren, the vegeteble seller. Sell saadia to the alak'r, but kill the boss and take his soul and buff your blade! Then calm saadia, talk to her, get he gold. Then slash her down!... Get the soul each time and start building and alchemy gear with the black star. Don't forget to do the guards and servants in the jarl house, for they are so close to the enchanting table it would be mad of you to miss the opporttunity. Sell, craft potions and enchant with method to optimize your gold. When all quests are done and all NPC slashed, (keep the merchants alive they're your bread and butter), you can start travelling. You have to go to each town, empty the alchemist gold and ingredients, using fortify barter. Buy all gems and start filling them in your quests. Try to optimize the killing of the quest givers right after you complete the quests. Now your goal is up to you, but to carry on the main quest line you would want to get a good enchanted stuff for alchemy, and another one destruction/alteration. Try to get a good mix of perks, do poisons and potions to boost damage and lower enemy resistance. Get the last lightning spell and with a 1 minute potion and a 1 minute poison with a good placed arrow, you can now outdps any grosbill. You have a lot of tanks lurking around (the NPC you use for your thralls can summon too, and all this little crowd is buffed by call to arms). You can vanish instantly and lose all aggro. Then you can turn half of your enemies vs the other half. God-like undead puppet master, soul stealer, slasher of companions and aquaintances... Then you can try some funny moves, like turning entire town into frenzy without a single bounty. Kill every guard, every stormcloak, every imperial. You can even remove the essential tag on ulfric and use him as a pawn. Serves him right! I hope you enjoyed reading this and that it would have encouraged/dissuaded you to build such an extreme evil character. (both are fine^^) Just for a last word: My brother was whining that children are immortals and are the perfect witnesses to assassination attempts - since you can't get rid of this last witness. These brat are full of themselves and we all want to kick the s*** outta them. With this build, you'll eventually kill the brat's parents... He 'll then be a lost orphan with only misery awaiting. When crossing your path he'll whine: "You're mean! I hate you! I hate you for ever and ever and ever!" MUAHAHAHAHA WHINE MOAR KIDDO!!! At last a radical solution to the kids' impertinence.
  12. I'm also having issues with my bat... Here is an attempt of automatizing the creation of pieces of my room but it failed. If anyone can tell me tips or tricks to get this kind of bat working... What it is supposed to do: First I spawn my item once with player.placeatme . I click the item and then supposedly this batch should place 16 versions by moving the item and then copying it in its location with placeatme... If I try to fragment my code in 16 steps I still have to manually disable/enable between batches for items to get their right place (though the batch should do a disable / enable too I'm only beeing redundant with my code) so I don't get what is f***ed up but it is... setpos z -576 setangle x 0 setangle y 0 setpos x -288 setpos y -1296 setangle z 0 disable enable placeatme 6e95b setpos x -288 setpos y -1008 setangle z 90 disable enable placeatme 6e95b setpos x 0 setpos y -1008 setangle z 180 disable enable placeatme 6e95b setpos x 0 setpos y -1296 setangle z -90 disable enable placeatme 6e95b setpos x 0 setpos y -720 setangle z 0 disable enable placeatme 6e95b setpos x 0 setpos y -432 setangle z 90 disable enable placeatme 6e95b setpos x 288 setpos y -432 setangle z 180 disable enable placeatme 6e95b setpos x 288 setpos y -720 setangle z -90 disable enable placeatme 6e95b setpos x -576 setpos y -432 setangle z 0 disable enable placeatme 6e95b setpos x -576 setpos y -144 setangle z 90 disable enable placeatme 6e95b setpos x -288 setpos y -144 setangle z 180 disable enable placeatme 6e95b setpos x -288 setpos y -432 setangle z -90 disable enable placeatme 6e95b setpos x -864 setpos y -1008 setangle z 0 disable enable placeatme 6e95b setpos x -864 setpos y -720 setangle z 90 disable enable placeatme 6e95b setpos x -576 setpos y -720 setangle z 180 disable enable placeatme 6e95b setpos x -576 setpos y -1008 setangle z -90 disable enable
  13. Yop thank you! Still blocked with my stair ceiling issues... Been a rough 5 hours. Apart from that the rest is pretty nice AND helpful ;)
  14. What I did was use a wall with a door arch already built into it, like D0E94, D0EA3, or D0EB3 then rescaled the cabinet to cover the entire arch. I got one that is ment to fit with the fake wardrobe. I used "df5a1". basicly it fits right into it if you set the cabinet to have the same y and x axis pos as the wall itself. Not sure about other walls that got this though, i did not anything else than this so i have not searched for it. It looks like a wall from hjerim in windhelm. Thanks guys, I've tried all your generous propositions but none is really what i'm looking for. Either they don't have the skin or they aren't subtle enough. I noticed all these are doors with no open-close mechanism, does it imply you can't have doors that can be closed behind the hidden wardrobe? What I am searching for exactly is the door in the basement of the proudspire manor (the one immediately on the right when you enter from the basement). Though if it's uncompatible with wardrobe it's a bad pick so I'll have to deal with it another way. Any ideas to help me out with my stair ceiling and walls? EDIT: found 7cabd in the thread, but I can't spawn the door :/
  15. Hi guys, thanks for the hard works and good screenshots. Anyone knows what kind of walls and ceiling can be used above the stairs like 223bf and 56eb9? I'm actually trying to do a custom thrall catacombs and I would like the stairs to the second underground floor of my proudspire to be totally made of stone. (or else I would use d6ca5 wich is an already built in 2 floor stairs looking a lot like some on the screenshots.) I'm precisely searching for A - walls to cover the empty space around the first intermediate floor. Things like 5b381 aren' tall enough but they could fit well if only about 1/3 taller. B - an arch-shaped ceiling going from the arch at the intermediate floor to the lowest arch (288 dif in z for 288 dif in x, but shape like an arch all along the axis.) C - lastly, a wall for the stairs themselves. I'm also wondering if anyone tried to place a fake wardrobe in front of a door on a stone wall? I'm still having to start searching for their ID's so I can't tell if it's functionnal... If anyone did I'd be glad to know the id's of these two items.
×
×
  • Create New...