Jump to content

mm137

Premium Member
  • Posts

    256
  • Joined

  • Last visited

Everything posted by mm137

  1. You can't really, that I know of. You can make a primitive merged patch in xEdit, but it only covers a few records. Until the GECK comes out, you'll have to do it manually - editing leveled lists one at a time.
  2. There is actually a mod that already does this, Un-naked Power Armor or something like that. Take a look at it and you can see what the author did to make it work.
  3. So, in the course of working on my "Glowing Animals Emit Light" mod, once of the steps is to fix the lack of glow on the Glowing Behemoth and Glowing Mutant Hound. I've created new nifs and attached the glow lights, created new material files, and also new glow textures. In xEdit, I've created the appropriate Armor and Armor Add-ons, and changed the NPC entries to reflect these changes. Still, nothing changes in game. Both the behemoth and the hound still spawn using the old skins, at least when using console commands. I've gone back over my file paths, changes in xEdit, etc. several times now and am completely baffled. Is there a step I'm missing? I know I can probably create material swaps, but that won't use the new nifs with the added lights. Another, seemingly related problem is that the molerats, which glow already, won't accept the armor add-ons which make them glow, and also won't swap out for the new nif I made. Any clues or advice would be greatly appreciated. I can post screenshots or files etc. if it will help.
  4. Just go to the .esp, there's a section called File Header. It lists the masters and you can delete them from there.
  5. CTDs on the workshop menu are almost always missings meshes. Make sure all of your mods have installed their assets properly.
  6. Try one of the other fog mods - one of them is bound to be a vanilla edit. I didn't see it either on first look.
  7. Cool, I've been trying to wrap my head around this one for a couple of weeks. Gonna have to dig into this tut tonight. Thanks! EDIT: Wow, that's actually really simple. Now I feel dumb! Thanks again though haha.
  8. I don't think Armorsmith Extended has CBBE meshes, so you can't use those gloves without it looking weird. For Cait's outfit there are mods that fix it - again you are using vanilla armor mesh under CBBE textures. You need to find CBBE meshes for it.
  9. Bethesda Archive Extractor. Even if you don't extract anything you can dig around in the path names etc.
  10. You probably would need to reset each quest individually. What you could do is make a list of every quest ID, make a text file, and have setstage (questID) 0 for every entry. Then save the text file to your install folder with the name "reset.txt" (or whatever) and then type BAT RESET into the console. (You might want to leave out the prewar stuff) Still a bit of work, but much easier than doing it all individually in the console, and then you could reuse the file as many times as you want. You could even upload it to the nexus - seems useful.
  11. Because you have a bunch of plugins with SSex in the name. 60 Settlement Keywords SSEX Patch.esp61 Homemaker - SK-SSEx Patch.esp These are patches that need SSex. You can't just uncheck stuff willy-nilly - look at your load order and see what you are breaking.
  12. You need to make a unique specular map for your mod instead of changing the vanilla one.
  13. Eh, that's a broad generalization. Texture mods are 100% fine to switch at any time. Most simple FO4edit mods that make edits to a couple of game settings etc are fairly safe to switch if you use clean saves. Mods with scripts are where you run into trouble, but there are very few of those so far.
  14. You don't need steam mover, you can move the steam folder manually. Your exe should be in the same folder as the rest of your files.
  15. Do you have a patch that uses it as a master in your load order?
  16. I'm gonna try again today. It's shown me just how crucial this mod is.
  17. So I tried the new beta, and discovered that NewDialog no longer displays the full sentence. I still get the layout, but even after opting out, reinstalling the mod (manually and with NMM) I'm still not getting the full sentences. Am I missing something stupid? Have I borked my game?
  18. Check out my Search and Destroy mod - makes combat radius twice as large, morseso outside, and increases the time and area enemies will search for you. It makes for bigger battles, often with multiple sides.
  19. Did this beta break NewDialog for anybody else? I opted back out and reinstalled the mod (both with NMM and manually) and it's still not working. Any ideas?
  20. Plugin order looks okay - I would guess you are missing a mesh for one of the lights. Double check all your settlement mod installations, make sure you have all the meshes and none of them are corrupt.
  21. "MacReady’s Killshot perk now calculates headshot percentages properly " NOOOOOOOOOOOOOOOOOOO!!!
  22. In response to post #33339385. I've been getting that one too. Have to switch to 3rd person and back to fix it.
×
×
  • Create New...