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EvilParagon

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  1. Continue would imply that I can use it as I have in the past. There is a new download redirect. I dislike this.
  2. It's actually not "just bull" even if all you consider are responses from free users right here in this very thread. They're the only ones complaining, yet doing nothing to help themselves with the problem. And before you repeat your story of being unable to afford to pay for stuff above and beyond your internet, if $2 is too big a financial burden to ever consider it, you don't belong on the internet at all because you have obviously got more important things to spend your monthly ISP costs on. That is an ignorant comment to make. I can't afford Internet either, as I have no money. Why do I have Internet? Because my dad pays for it and I live with him.
  3. Too annoying to resurrect NPCs with commands when Vampires turn them to ash. If possible, buff them with some other spells like the Conjure Familiar line.
  4. Using original Legendary Skyrim with 216 plugins. I have a high end computer so that shouldn't be the issue. When I cross the bridge from the west, the game just suddenly crashes. I have tested every single mod one by one and haven't been able to figure out which one is causing problems. I use loot, and here's the load order: Loot says there's nothing wrong. The game is also a little crashy around other areas such as Mixwater Mill, but those are not a high priority.I have read up and I see that Windhelm Stables are fairly crashy, but every post seemed to point to a different mod and a lot of them were mods that I didn't even have. Any help is greatly appreciated, I stopped playing Skyrim a few months ago because of this, I really want to get back in.
  5. I don't have toolkit, I should look into it for future, however I did find another solution. Enter the cave, exit the cave, you will now be closer to the door but if you move directly backwards you will go back in. Move around the invisible bubble of entry using tcl, this may take a few tries. You should end up within interacting range of the door. Activate the door and you're now in the Forgotten Ruins with no issue!
  6. I really want to play two mods without uninstalling either. Death Mountain 2 and Forgotten City are known to be incompatible, but I didn't read that when I installed them. Death Mountain 2 puts a cave where Forgotten City puts a door. I am not getting any crashes or anything, my issue is that I can't get to the door without entering the cave. I've tried TCLing to approach the door from all angles to no success. Here's what I've thought of that could solve it: Some way to increase grabbing/interacting range. Surely this is possible right? Like, extend the 2m-ish reach to 5m or something. Potentially a mod? Reduce the range caves enter you at. Mod? Mod that makes it so you have to activate caves to enter them. Teleport into the Forgotten Ruins somehow. The option I do not want to do: Uninstall Death Mountain 2 just to access the door then reinstall Death Mountain 2. So what should I do? If it must be the last option, what issues could happen from uninstalling that mod. As far as I know, I do not have anything Death Mountain 2 completed.
  7. Seems interesting but how many other mods add perks to that system? I mean, like yay my idea already exist but now I would like to know how successful it is. I googled Campfire Skill System Addons/Extras/Mods and I got one result that was hidden by the author until it is complete. It mentions Frostfall is in there though. So are modders aware of this mod and is there a reason they don't use it? Does no one actually want new skill trees but they like the idea of new skill trees?
  8. I've seen modders claim that they can't add new skill trees,as they are "hardcoded" So... could it be possible, to make a new entirely menu, that isn't hardcoded? What I am imagining is a mod that when you go to the skills menu, either instead of the skills menu coming up, the mod one does, or both come up but only the new one is visible and it on top of the vanilla menu. (That second one is just because I don't know if you could force an entire menu to not open when you activate "it"). I am not saying it uses the 3D background like the skill menu, or the constellation-hover-over-viewer thing, but like it's just a simple menu where you can invest skill points you have earnt. Potentially, skill points could be completely different to vanilla skill points and maybe you earn both on level (just you can't access the old skill menu so those vanilla points are worthless, but at least you don't need to spend them). Now, would it be possible to replicate the vanilla perks and put them in this new menu, and also put them in the appropriate skill tree? Not only that, for this new menu, would it be possible to add your own skill tree? The only issue I see is the choosing magicka, health or stamina popup. It kind of displays that you are not leveling unless you hit one of those options. So what could be done there potentially? I've noticed that sometimes mods with popups can sometimes display into loading screens which tells me that popups seem to take priority on the screen. Potentially this wouldn't be an issue as the popup just opens over the new menu like it does with the vanilla menu? So anyway, would something this complicated be possible to make? If so, imagine the additions people could throw into the game! Unarmed skill tree, Vampire, Werewolf, Explorer, Thu'um, Dual Wielding, Dodging, Mining/Lumbering, and so many more skill trees, just because a fake menu exist to put them in. So yeah, is something like this even possible? Of course it would also have to allow other mods to come off it to add their own trees.
  9. I see how people have issues with people able to be executed and how it shouldn't always be rescue waiting to happen. I was thinking though that maybe you could add chances the more allies you make. Odahviing has a 5% chance to interrupt. Companions have a 5% chance outside Whiterun and 20% inside. Thieves Guild has 10% chance outside Riften and 25% inside. Dark Brotherhood have a 10% chance to interrupt. Blades have a 5% chance. If you are married to a low-attack-type spouse, 2% chance. If you are married to a high-attacking spouse, 5% chance. Civil War Faction Leaders will have a 50% chance to stop inside respective home cities. Being Thane will have a 50% chance the Jarl will step in and prevent the execution. Ultimately, let's use Falkreath, the max chance you have excluding being Thane is 40% chance you are going to be saved. In Solitude or Windhelm, it is possible to be 100% immune to executions but only in one of those two places. It would be cool if the Dragonborn was forced to wear the mouth cloth like Ulfric during this time and potentially the way it could work would be the guard nearest to you dies, you loot their gear, fight off the remaining guards and done. Sure you're now missing your loot but you can go and rescue it from the jail chest. Now if only the chance is calculated on arrest, to prevent people going to jail, saving, sleeping, failing, reloading, sleeping... until they win. The lockpick idea is also great.
  10. I noticed that in Skyrim, there are not many tiers of gear before you reach the final tier. You'd start the game with Leather/Fur with Iron. The end is all dragon or all daedric. In between you got Iron, Steel, Dwarven, Civil War Faction, Orcish, Elven, and maybe one or two more I forgot. I noticed that if you try to do as many things as possible in the game, about 50% of the way through the game you kind of just cap with your gear. No more advancing. You pretty much have to have mods that add armour and weapons to the game that are really only added with mini-quest, smithing level or given to you straight up. I was thinking it would be great to have a mod that added more gear, but that enemies could use them. Still allowing smithing but now new npcs that also hold such gear that you can loot. I'm imagining tiers like Gold (H), Chain-Leather (H), Chain-Iron (H), (And so on with chain-light), Elven Malachite (L), Elven Ebony (L)... Owners of the new armours would be like "Bandit Warchief" or some other crazy name the mod developer came up with. If there is no mod that adds new armour/weapons that enemies use, please let me know so I can suggest this in the appropriate area. So is there any mod that adds additional tiers to the game to prolong the advancing gear part of the game?
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