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RexPopuli

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Posts posted by RexPopuli

  1. So, any ideas of how to make is so that speech checks only appear at a certain speech level? (Like, say I want it so that some npc only gives info about their background at a certain speech level. Usually, there is only one dialogue question, but then one asking them about their past appears at player speech level 30)

  2. Hey everyone, I'm experiencing some bugs in skyrim related to CTDs on saves. I don't think it is mod-linked, rather a result of me attempting and failing to use sseedit. I just want to know what procedures I have to go through if I want to uninstall skyrim. I have all my mods on NMM, and my question is if I can simply uninstall skyrim se on steam, reinstall it, and have my load order and mods back. Then I would run loot and wryebash to make a patch, like usual. Anything else I should do?

  3. Darn, I've got nothing specifically for more Daedric weapons, however you might want to check out Zim's Immersive Artifacts for some slight changes to them, and new thane weapons. Additionally, there are some other artifact quest mods I know of, like "https://www.nexusmods.com/skyrimspecialedition/mods/13972" and "https://www.nexusmods.com/skyrimspecialedition/mods/14168" (without quotations).

    Look up on google "Artifact Quest Mods SSE" and you'll probably find something.

  4. I hope for a mod which makes it so that armor adds a slight reduction to magic damage, in a non-additive fashion. Essentially, if I have 80% magic resistance without armor, and I have an amount of armor which gives me a non-additive 40% resistance, it would go like this:

    I am hit by a spell which does 100 damage. Firstly, that spell damage is multiplied by 0.2, turning the damage to 20. Now, instead of the armor resist adding regularly, and just bringing magic resistance to the 85% cap, the 20 damage is multiplied again but now by 0.6, leading the spell damage to be 12.

     

    Thanks to the person who may make this mod. Please ask first before deciding the armor magic resistance cap, or add multiple versions. If you make the mod and upload it, don't worry about crediting me.

  5. Giants I come across in giant camps seems to do much more damage than normal, in simple hits. I first noticed this when they instantly dropped my level 10 character, and later when they killed a dragon priest with armor close to the cap in 4 hits. I will post my modlist, but the only mods I installed recently (as before, giants did not do this) are the SSE port of Asis http://www.nexusmods.com/skyrimspecialedition/mods/10859/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrimspecialedition%2Fajax%2Fmoddescription%2F%3Fid%3D10859%26preview%3D&pUp=1, the magic of food and drink, alternate start (bruma addition aswell), wards act like shields, and the oldrim improved armor formula.

    Any help is much appreciated!

     

    GameMode=SkyrimSE
    Skyrim.esm=1
    Update.esm=1
    Dawnguard.esm=1
    HearthFires.esm=1
    Dragonborn.esm=1
    Unofficial Skyrim Special Edition Patch.esp=1
    BSAssets.esm=1
    BSHeartland.esm=1
    BSPatchSE.esp=1
    Lootification.esm=0
    Cutting Room Floor.esp=1
    SMIM-SE-Merged-All.esp=1
    Run For Your Lives.esp=1
    When Vampires Attack.esp=1
    Summermyst - Enchantments of Skyrim.esp=1
    dD - Realistic Ragdoll Force - Reduced.esp=1
    IcePenguinWorldMap.esp=1
    dD - Enhanced Blood Main.esp=1
    dD-Medium Script Range.esp=1
    dD-Reduced Wound Size.esp=1
    Unique Uniques.esp=1
    RealisticHumanoidMovementSpeed.esp=1
    DiverseDragonsCollectionSE.esp=1
    WetandCold.esp=1
    Proper Aiming.esp=1
    PrvtI_HeavyArmory.esp=1
    AdditionalMusicProjectReplacer.esp=1
    AdditionalMusicProject.esp=1
    NirShor-MusicalLore.esp=1
    skyforgedWeapons.esp=1
    ABT SE - Faster Arrows Improved.esp=1
    ABT SE - Faster Bolts Improved.esp=1
    ABT SE - Increased Bolts Damage.esp=1
    ABT SE - Merchants Arrows.esp=1
    ABT SE - Recover Ammo.esp=1
    Chesko_LoreBasedLoadingScreens.esp=1
    Modern Brawl Bug Fix.esp=1
    LWPlayerHeadTracking.esp=1
    AmazingFollowerTweaks.esp=1
    AAE Ultimate Edition.esp=1
    WICO - Immersive People.esp=1
    WICO - USSEP Compatible Patch.esp=1
    skyforgedShields.esp=1
    Mortal Enemies - Rival Remix - NoRunWalkChanges.esp=1
    High Level Enemies.esp=1
    Cloaks.esp=1
    Immersive Patrols II.esp=1
    mrbs-uniqueloot-se.esp=1
    Complete Pack.esp=1
    SPERG-SSE.esp=1
    ABT SE - Loot Ammo.esp=1
    Ancient Helms Improved.esp=1
    Harkon's Sword Improved.esp=1
    PrvtIRoyalArmory.esp=1
    DragonbornAscendant.esp=1
    Cloaks - Dawnguard.esp=1
    Cloaks - USSEP Patch.esp=1
    High Level Enemies - Dawnguard.esp=1
    High Level Enemies - Dragonborn.esp=1
    AAE_HLE_Patch.esp=1
    AAE_Cloaks_Patch.esp=1
    DisableAutoAim.esp=1
    No NPC Greetings.esp=1
    Rebalanced Leveled Lists.esp=1
    Bloodskal Blade Improved.esp=1
    Apocalypse - Magic of Skyrim.esp=1
    EmpoweredMagic.esp=1
    Elemental_Staffs.esp=1
    ABT SE - Progressive Damage.esp=1
    AFT_NoFriendlySpellDamage.esp=1
    dragonbornsinskyrim.esp=1
    Improved Dragon Priest Masks.esp=1
    AcquisitiveSoulGemMultithreaded.esp=1
    Simply Stronger Dragons.esp=1
    Dragon Priest Mask fix.esp=1
    TheMagicOfFoodAndDrink.esp=1
    ShieldWard.esp=1
    Troy1010_ImprovedArmorFormula 4.0.0.esp=1
    ASIS-Dependency.esp=1
    WICO - Immersive Character.esp=1
    WICO - Immersive Dawnguard.esp=1
    AAE_WICO_Patch.esp=1
    Open Cities Skyrim.esp=1
    Immersive Citizens - AI Overhaul.esp=1
    RealisticWaterTwo.esp=1
    Immersive Citizens - OCS patch.esp=1
    Alternate Start - Live Another Life.esp=1
    Relationship Dialogue Overhaul.esp=1
    RDO - CRF + USSEP Patch.esp=1
    RDO - USSEP Patch.esp=0
    Bruma - Alternate Start.esp=1
    ASIS.esp=1
    RealisticWaterTwo - Watercolor.esp=1
    Bashed Patch, 0.esp=0
  6. Hello, in my game of SSE, I have found that whenever I fast travel to Whiterun, or enter it from a building inside it, it causes a CTD. If I reload a save before I fast travel, then fast travel again, then the CTD usually doesn't happen. I have no idea what caused it, but I do know it has been happening for a while, but recently it has become more frequent. It seems to happen on every save I have, even the ones that were created after the new mods. The only mod I have that I installed over this newer save was WICO.

    Heads up: I have Open Cities.

    Mod List:

    0 0 Skyrim.esm
    1 1 Update.esm
    2 2 Dawnguard.esm
    3 3 HearthFires.esm
    4 4 Dragonborn.esm
    5 5 Unofficial Skyrim Special Edition Patch.esp
    6 6 Cutting Room Floor.esp
    7 7 SMIM-SE-Merged-All.esp
    8 8 Run For Your Lives.esp
    9 9 When Vampires Attack.esp
    10 a No NPC Greetings.esp
    11 b Summermyst - Enchantments of Skyrim.esp
    12 c dD - Realistic Ragdoll Force - Reduced.esp
    13 d IcePenguinWorldMap.esp
    14 e dD - Enhanced Blood Main.esp
    15 f dD-Medium Script Range.esp
    16 10 dD-Reduced Wound Size.esp
    17 11 Unique Uniques.esp
    18 12 RealisticHumanoidMovementSpeed.esp
    19 13 DiverseDragonsCollectionSE.esp
    20 14 WetandCold.esp
    21 15 Proper Aiming.esp
    22 16 PrvtI_HeavyArmory.esp
    23 17 AdditionalMusicProjectReplacer.esp
    24 18 AdditionalMusicProject.esp
    25 19 NirShor-MusicalLore.esp
    26 1a Apophysis_DPM_SE.esp
    27 1b skyforgedWeapons.esp
    28 1c ABT SE - Faster Arrows Improved.esp
    29 1d ABT SE - Faster Bolts Improved.esp
    30 1e ABT SE - Increased Bolts Damage.esp
    31 1f ABT SE - Merchants Arrows.esp
    32 20 ABT SE - Recover Ammo.esp
    33 21 Chesko_LoreBasedLoadingScreens.esp
    34 22 Modern Brawl Bug Fix.esp
    35 23 LWPlayerHeadTracking.esp
    36 24 AmazingFollowerTweaks.esp
    37 25 High Level Enemies - Dragonborn.esp
    38 26 AAE Ultimate Edition.esp
    39 27 WICO - Immersive People.esp
    40 28 WICO - USSEP Compatible Patch.esp
    41 29 skyforgedShields.esp
    42 2a Mortal Enemies - Rival Remix - NoRunWalkChanges.esp
    43 2b High Level Enemies.esp
    44 2c Cloaks.esp
    45 2d Immersive Patrols II.esp
    46 2e SPERG-SSE.esp
    47 2f EmpoweredMagic.esp
    48 30 Complete Pack.esp
    49 31 Ancient Helms Improved.esp
    50 32 Harkon's Sword Improved.esp
    51 33 Improved Dragon Priest Masks.esp
    52 34 Bloodskal Blade Improved.esp
    53 35 Elemental_Staffs.esp
    54 36 PrvtIRoyalArmory.esp
    55 37 ABT SE - Loot Ammo.esp
    56 38 ABT SE - Progressive Damage.esp
    57 39 AFT_NoFriendlySpellDamage.esp
    58 3a Cloaks - Dawnguard.esp
    59 3b Cloaks - USSEP Patch.esp
    60 3c High Level Enemies - Dawnguard.esp
    61 3d WICO - Immersive Character.esp
    62 3e WICO - Immersive Dawnguard.esp
    63 3f AAE_HLE_Patch.esp
    64 40 AAE_Cloaks_Patch.esp
    65 41 AAE_WICO_Patch.esp
    66 42 Open Cities Skyrim.esp
    67 43 Immersive Citizens - AI Overhaul.esp
    68 44 Relationship Dialogue Overhaul.esp
    69 45 RDO - CRF + USSEP Patch.esp
    RDO - USSEP Patch.esp
    70 46 Immersive Citizens - OCS patch.esp
    Recently installed mods:
    Lore Based Loading Screens
    LW Player Headtracking
    High Level Enemies
    Advanced Enemy Encounters
    Empowered Magic
    WICO
    Cloaks of Skyrim
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