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RexPopuli

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Everything posted by RexPopuli

  1. So, any ideas of how to make is so that speech checks only appear at a certain speech level? (Like, say I want it so that some npc only gives info about their background at a certain speech level. Usually, there is only one dialogue question, but then one asking them about their past appears at player speech level 30)
  2. Same problem for me. Always start it from SKSE64.
  3. By "clean your masterfiles" you do mean you verified the cache, right?
  4. I have the same problem. How do I turn on those notifications?
  5. Exactly as stated. As soon as I go through the load space, the game shows the wait screen, then crashes. Any help? Load order attached.
  6. Do you still have the old mod file? You can try converting it to SSE through the usual way.
  7. Darn, I've got nothing specifically for more Daedric weapons, however you might want to check out Zim's Immersive Artifacts for some slight changes to them, and new thane weapons. Additionally, there are some other artifact quest mods I know of, like "https://www.nexusmods.com/skyrimspecialedition/mods/13972" and "https://www.nexusmods.com/skyrimspecialedition/mods/14168" (without quotations). Look up on google "Artifact Quest Mods SSE" and you'll probably find something.
  8. Also look at this: https://forums.nexusmods.com/index.php?/topic/5188340-temptress-se-unp-v13-need-testers/
  9. May not be to your liking, but it's long enough.
  10. Whole List: https://www.nexusmods.com/skyrimspecialedition/mods/?BH=0
  11. Here you go: https://www.nexusmods.com/skyrimspecialedition/mods/8889/ Note: Requires SKSE 64, which is still in a beta, and is unsafe to use. I would recommend waiting until it is in a safer state.
  12. If no-one wants to make this mod, please at least tell me how to do something like it. Happy Holidays!
  13. I hope for a mod which makes it so that armor adds a slight reduction to magic damage, in a non-additive fashion. Essentially, if I have 80% magic resistance without armor, and I have an amount of armor which gives me a non-additive 40% resistance, it would go like this: I am hit by a spell which does 100 damage. Firstly, that spell damage is multiplied by 0.2, turning the damage to 20. Now, instead of the armor resist adding regularly, and just bringing magic resistance to the 85% cap, the 20 damage is multiplied again but now by 0.6, leading the spell damage to be 12. Thanks to the person who may make this mod. Please ask first before deciding the armor magic resistance cap, or add multiple versions. If you make the mod and upload it, don't worry about crediting me.
  14. Giants I come across in giant camps seems to do much more damage than normal, in simple hits. I first noticed this when they instantly dropped my level 10 character, and later when they killed a dragon priest with armor close to the cap in 4 hits. I will post my modlist, but the only mods I installed recently (as before, giants did not do this) are the SSE port of Asis http://www.nexusmods.com/skyrimspecialedition/mods/10859/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrimspecialedition%2Fajax%2Fmoddescription%2F%3Fid%3D10859%26preview%3D&pUp=1, the magic of food and drink, alternate start (bruma addition aswell), wards act like shields, and the oldrim improved armor formula. Any help is much appreciated! GameMode=SkyrimSE Skyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1Unofficial Skyrim Special Edition Patch.esp=1BSAssets.esm=1BSHeartland.esm=1BSPatchSE.esp=1Lootification.esm=0Cutting Room Floor.esp=1SMIM-SE-Merged-All.esp=1Run For Your Lives.esp=1When Vampires Attack.esp=1Summermyst - Enchantments of Skyrim.esp=1dD - Realistic Ragdoll Force - Reduced.esp=1IcePenguinWorldMap.esp=1dD - Enhanced Blood Main.esp=1dD-Medium Script Range.esp=1dD-Reduced Wound Size.esp=1Unique Uniques.esp=1RealisticHumanoidMovementSpeed.esp=1DiverseDragonsCollectionSE.esp=1WetandCold.esp=1Proper Aiming.esp=1PrvtI_HeavyArmory.esp=1AdditionalMusicProjectReplacer.esp=1AdditionalMusicProject.esp=1NirShor-MusicalLore.esp=1skyforgedWeapons.esp=1ABT SE - Faster Arrows Improved.esp=1ABT SE - Faster Bolts Improved.esp=1ABT SE - Increased Bolts Damage.esp=1ABT SE - Merchants Arrows.esp=1ABT SE - Recover Ammo.esp=1Chesko_LoreBasedLoadingScreens.esp=1Modern Brawl Bug Fix.esp=1LWPlayerHeadTracking.esp=1AmazingFollowerTweaks.esp=1AAE Ultimate Edition.esp=1WICO - Immersive People.esp=1WICO - USSEP Compatible Patch.esp=1skyforgedShields.esp=1Mortal Enemies - Rival Remix - NoRunWalkChanges.esp=1High Level Enemies.esp=1Cloaks.esp=1Immersive Patrols II.esp=1mrbs-uniqueloot-se.esp=1Complete Pack.esp=1SPERG-SSE.esp=1ABT SE - Loot Ammo.esp=1Ancient Helms Improved.esp=1Harkon's Sword Improved.esp=1PrvtIRoyalArmory.esp=1DragonbornAscendant.esp=1Cloaks - Dawnguard.esp=1Cloaks - USSEP Patch.esp=1High Level Enemies - Dawnguard.esp=1High Level Enemies - Dragonborn.esp=1AAE_HLE_Patch.esp=1AAE_Cloaks_Patch.esp=1DisableAutoAim.esp=1No NPC Greetings.esp=1Rebalanced Leveled Lists.esp=1Bloodskal Blade Improved.esp=1Apocalypse - Magic of Skyrim.esp=1EmpoweredMagic.esp=1Elemental_Staffs.esp=1ABT SE - Progressive Damage.esp=1AFT_NoFriendlySpellDamage.esp=1dragonbornsinskyrim.esp=1Improved Dragon Priest Masks.esp=1AcquisitiveSoulGemMultithreaded.esp=1Simply Stronger Dragons.esp=1Dragon Priest Mask fix.esp=1TheMagicOfFoodAndDrink.esp=1ShieldWard.esp=1Troy1010_ImprovedArmorFormula 4.0.0.esp=1ASIS-Dependency.esp=1WICO - Immersive Character.esp=1WICO - Immersive Dawnguard.esp=1AAE_WICO_Patch.esp=1Open Cities Skyrim.esp=1Immersive Citizens - AI Overhaul.esp=1RealisticWaterTwo.esp=1Immersive Citizens - OCS patch.esp=1Alternate Start - Live Another Life.esp=1Relationship Dialogue Overhaul.esp=1RDO - CRF + USSEP Patch.esp=1RDO - USSEP Patch.esp=0Bruma - Alternate Start.esp=1ASIS.esp=1RealisticWaterTwo - Watercolor.esp=1Bashed Patch, 0.esp=0
  15. Hello, in my game of SSE, I have found that whenever I fast travel to Whiterun, or enter it from a building inside it, it causes a CTD. If I reload a save before I fast travel, then fast travel again, then the CTD usually doesn't happen. I have no idea what caused it, but I do know it has been happening for a while, but recently it has become more frequent. It seems to happen on every save I have, even the ones that were created after the new mods. The only mod I have that I installed over this newer save was WICO. Heads up: I have Open Cities. Mod List: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 Cutting Room Floor.esp 7 7 SMIM-SE-Merged-All.esp 8 8 Run For Your Lives.esp 9 9 When Vampires Attack.esp10 a No NPC Greetings.esp11 b Summermyst - Enchantments of Skyrim.esp12 c dD - Realistic Ragdoll Force - Reduced.esp13 d IcePenguinWorldMap.esp14 e dD - Enhanced Blood Main.esp15 f dD-Medium Script Range.esp16 10 dD-Reduced Wound Size.esp17 11 Unique Uniques.esp18 12 RealisticHumanoidMovementSpeed.esp19 13 DiverseDragonsCollectionSE.esp20 14 WetandCold.esp21 15 Proper Aiming.esp22 16 PrvtI_HeavyArmory.esp23 17 AdditionalMusicProjectReplacer.esp24 18 AdditionalMusicProject.esp25 19 NirShor-MusicalLore.esp26 1a Apophysis_DPM_SE.esp27 1b skyforgedWeapons.esp28 1c ABT SE - Faster Arrows Improved.esp29 1d ABT SE - Faster Bolts Improved.esp30 1e ABT SE - Increased Bolts Damage.esp31 1f ABT SE - Merchants Arrows.esp32 20 ABT SE - Recover Ammo.esp33 21 Chesko_LoreBasedLoadingScreens.esp34 22 Modern Brawl Bug Fix.esp35 23 LWPlayerHeadTracking.esp36 24 AmazingFollowerTweaks.esp37 25 High Level Enemies - Dragonborn.esp38 26 AAE Ultimate Edition.esp39 27 WICO - Immersive People.esp40 28 WICO - USSEP Compatible Patch.esp41 29 skyforgedShields.esp42 2a Mortal Enemies - Rival Remix - NoRunWalkChanges.esp43 2b High Level Enemies.esp44 2c Cloaks.esp45 2d Immersive Patrols II.esp46 2e SPERG-SSE.esp47 2f EmpoweredMagic.esp48 30 Complete Pack.esp49 31 Ancient Helms Improved.esp50 32 Harkon's Sword Improved.esp51 33 Improved Dragon Priest Masks.esp52 34 Bloodskal Blade Improved.esp53 35 Elemental_Staffs.esp54 36 PrvtIRoyalArmory.esp55 37 ABT SE - Loot Ammo.esp56 38 ABT SE - Progressive Damage.esp57 39 AFT_NoFriendlySpellDamage.esp58 3a Cloaks - Dawnguard.esp59 3b Cloaks - USSEP Patch.esp60 3c High Level Enemies - Dawnguard.esp61 3d WICO - Immersive Character.esp62 3e WICO - Immersive Dawnguard.esp63 3f AAE_HLE_Patch.esp64 40 AAE_Cloaks_Patch.esp65 41 AAE_WICO_Patch.esp66 42 Open Cities Skyrim.esp67 43 Immersive Citizens - AI Overhaul.esp68 44 Relationship Dialogue Overhaul.esp69 45 RDO - CRF + USSEP Patch.esp RDO - USSEP Patch.esp70 46 Immersive Citizens - OCS patch.esp Recently installed mods: Lore Based Loading ScreensLW Player HeadtrackingHigh Level EnemiesAdvanced Enemy EncountersEmpowered MagicWICOCloaks of Skyrim
  16. Sorry, accidental copy.
  17. Thanks a lot guys! Will keep this in mind for the day when the Script Extender is released. Thanks again!
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