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wolferz

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Everything posted by wolferz

  1. Wow... reading back, gotta say I feel a lot of sympathy for RS13. To be blunt... a lot of people are responding in ways that make it very, very, VERY clear they haven't paid any attention to what RS13 has said. This is a major pet peeve of mine. If you can't respond without doing this, you should never offer any one advice to begin with. You can't possibly expect to solve some one's problems when you wont even take the time to find out what that problem is. As a professional computer tech for over 15 years... I've lost track of how much "help" I've had to fix as a result of this. RS13 seems to be knowledgeable enough to spot it. Unfortunately, most aren't. Regardless, yeah, I get where you are coming from RS13. I've just spent the last 2 weeks painstakingly modding Skyrim from scratch after a ~year hiatus. I had deleted my previous mods when trying to salvage my data from a hard drive failure and I was lacking a drive large enough to store everything... deleting 30 gigs of mods for a game i wasn't playing seemed like a good idea at the time. Regardless, after two weeks dickering about with mods I hadn't even played all the way to Riverwood yet till just today. With over 400 modifications (not all of them including esp/esm files) of one sort or another it goes without saying I've run into quite a number of problems along the way... not the least of which is the dreaded 3.1 gig limit. The last 2 days alone were spent downgrading the quality on several texture/mesh replacer mods and then going back through an painstakingly using DDSopt to drop most normal maps to 1/2 the associated color map's size and optimizing away any problems. I've also had to apply fixes to seams on custom body mods (in Gimp... texblend seems to butcher the textures when i load them), create custom patches using the CK and TES5Edit to make some mods play nice together, endless hours of research on compatibility, engine features, or even just which mods would be fun to use... it's a massive undertaking. And on that note I would like to send a shout out to the dev of Mod Organizer... I'd be curled up fetal in a dark place and crying for my mommy if not for MO. Dude... you rock. So now my Skyrim is back more or less as it was before. Terrifyingly modded and at least as stable as Skyrim is without any mods at all (which isn't very). Thus, I must disagree with your conclusions regarding the impossibility of heavily modding Skyrim and it still being stable enough to play but well... as they say, "Opinions are like assholes..." we all have a few... er... or something like that. :-) I understand that you've more or less given up. I'm sorry to hear that. The fact that my game is now stable with the absolute mountains of mods I am running proves that it can be done. But of course it's your choice whether to continue or not. Out of respect for that I won't share my thoughts on what might be causing your problems (and I do have a few others haven't mentioned). For now I'll settle for whole heartily agreeing with you that the state of modding in Skyrim, amazing as the game is and amazing as the community is, leaves much to be desired. I hope, in time, you'll come back to Skyrim or whatever subtitle is carried by TES VI and things will work out better for you.
  2. As a matter of fact ENBSeries 0.193 appears to include just such features. The following options were added as part of ENBSeries 0.193: [MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=true My limited testing, however, indicates it's not yet working. Still CTDing at ~3.2 Gigs Commit.
  3. When I started playing Skyrim again and discovered the condition of The Nexus... well... I was worried that a staple of my modding experience going all the way back to Oblivion (Morrowind?) had been abandoned to die of neglect. Of course a quick check on the news items let me know you guys were working on it. So, patiently, I've waited. Gotta say, the improvement to the site just since Monday (it's currently Thursday) is astounding. At this point there isn't the slightest hint of instability or sluggishness for me. In other words, kudos on a job well done. And thank you for all you've done for the TES and Fallout modding community over the years.
  4. Excuse me one second... AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! ok... sorry... I REALLY needed to do that. Ok I've done as much research on this as I can stand. I'm so irritated with the whole thing at this point I'm about ready to put Skyrim in storage and maybe come back in a few years. So here it is... if no one can help me here... I give up. Here's what I want to do: I want to play skyrim with enbseries and use enbseries' color correction. I also want night eye/vampire sight to work. I don't have a problem opening up the ck and changing the nighteye effect/spell/etc so it work work. I don't have a problem tweaking settings or even the shaders code themselves in my enb. What I do havbe a problem with is having to choose between using the vanilla color correction and being able to use night eye/vampire sight. I also don't know what to change as I don't really understand the problem. (does the creation engine alter the way its own color correction works to engage night eye? really?) Is what I'm trying to achieve even remotely doable... and if it is... can some one point me in the right direction?
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