Jump to content

GUNZGA10RE

Members
  • Posts

    3
  • Joined

  • Last visited

Nexus Mods Profile

About GUNZGA10RE

GUNZGA10RE's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. I second this. A few cutscenes are attached to missions and can be rewatched by redoing the mission, but the majority of cutscenes (and in particular the most important ones to the plot) happen between missions and there seems to be no way to replay them.
  2. With all the years that this game has been out, I would have hoped there was some kind of mod released that simply disables (or otherwise prevents enemies from using) the ability "overwhelm," but thus far I've been unable to find one. Does anyone know of a mod that does this? The reason being, I've started playing DA:O on Nightmare as a solo character--it's a lot of fun if you like a challenge! ...and I'm running into the same problem that many other people on the internet apparently have had, which is that Overwhelm (and similar moves like the ogre's and dragon's Grab) basically means instant death, as they ignore defense, stun you for a long time, and deal a ton of damage. Not only that but multiple overwhelm-capable enemies (e.g. a pack of wolves) can chain-overwhelm you one after the other and completely lock you out of the game. So, unless you're playing arcane warrior (which makes even a Nightmare solo run feel easy), when you're rolling solo and you're in a fight against spiders, wolves, bears, shrieks, drakes, dragons, etc. you basically have to pray they don't ever use overwhelm. If they don't, you have a chance at winning...if they do, you mind as well reload an earlier save. Overwhelm and its relatives don't add difficulty to a Nightmare solo run, they just add annoyance. There's nothing you can do to prevent it from happening other than pray all your foes decide not to use it, and if they DO use it, you simply have to keep reloading saves until they miraculously decide not to. Is there anything out there that can do this?
  3. I wanted to post something about this here before I put up a request in the "mod request" forum so that I could be sure that I'm not the only one experiencing this wonkiness. Has anyone noticed the eye level mechanic? I'm pretty sure that your player character, under normal conditions and regardless of race (e.g. nords and altmer are taller, bretons are shorter, etc.), has a fixed eye level. Since I don't know any scale of units in the game, I can only describe the eye level height as such that If you look straight forward, your eye level is about the height of the adam's apple of female nords. Interestingly, when you're in 3rd person mode, NPCs will look at the eyes of your character model wherever they are, whereas when you're in 1st person mode, NPCs look at your eye level. This actually causes discrepancies for tall races like altmer, where you can actually notice NPCs crane their neck upwards and back downwards as if they're nodding "yes" when you zoom out and in between 1st and 3rd person as they adjust to looking at your character model's eyes versus your (shorter) eye level. The "setscale <#>" console command reveals even more oddities. For those who don't know what that is, you can type "setscale <#>," where # ranges from 0.1 to 10, to change the size of your character. Children NPC models, for example, are height 0.4, if I remember correctly. When you use setscale to make your character anything less than 1, your 1st person eye level DOES adjust accordingly, but when you use it to make your character anything greater than 1, your eye level does NOT adjust. In both cases NPCs will look at your eye level when you're in first person and your character model's eyes when you're in 3rd person. That is to say, if you use setscale 3, you become huge, and NPCs will crane their necks to look up at you in 3rd person, but in first person your eye level is no higher than it is under normal conditions, and NPCs will look at your eye level when you're in 1st person. From a "quality-of-play" standpoint it just detracts from the immersion. You can start a breton and have Aela the Huntress or any other female nord look down to greet you in 1st person mode, only to reroll a female nord or altmer and find yourself in the same situation, even though when you zoom out your model's eyes are at the same height or higher than Aela's, and she actually changes her mind and looks upward to greet you instead. In sum, if you want to setscale 0.4 and play through 1st-person skyrim with the height of an NPC child, the game has provisions for that, but if you want to play through the game as a giant, your eye level won't adjust. More importantly, race change, sex change, werewolf transformation, et al. don't affect 1st-person eye level. In both cases 3rd person mode works fine; NPCs will adjust their head height to match your character model height, but if you're taller than they are they'll actually lower their head to look at your eye level when you zoom into 1st person from 3rd person. Anyone else noticing this? It really does make me feel like I'll never fit in with the mostly Nord-dominated skyrim that my eye level will perpetually shorter than all theirs.
×
×
  • Create New...