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Lukong1515

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Everything posted by Lukong1515

  1. One think I always wondered is that Modders while emulate where the files go, but if I copy and paste to manual install, Windows will overwrite the Folders Rather than Merge and on top of that if I want uninstall...I would have to find each file myself. If Modders say Put these ffiles in the DATA Folder, here and here, really there just needs to be a program that follows the Modder's Folder Structure set out for us (Data > Mesh/Texture > character, etc) , knows which files belong to which Mod (For Uninstalling & Updating) and from there detect optional files that can be switched out (Keep All, but don't remove or overwrite), detect un Program from Mod Manager) and last have the Validation Activation reactivate itself every time you install a mod. And from there back when I use to mod GTA:SA, people make 2 Types of Mods, Replacers and Adders if it where possible to choose easily between the two and as well if you can choose to make an Add Mod a Replace Mod and versa.
  2. I tried Googling, Search NexusMods and NexusForum at Mod request for a mod where if I kill the store person, they drop everything there selling. Cause what I notice is that the things there selling disappear when they die...can't be evil if the game is going to punish me like that.
  3. I don't know how to word it, I have SkyUI, but it still doesn't show the true config (Like JK isn't Equip Left/Right or other are hidden). When I first started playing Skyrim (6 Months Ago) for myself, whatever I configured with my Keyboard didn't really match thet UI and as well didn't make sense that I had to use different key in different menus. Favourites - The Key used to Bring up FavMenu is different from the one to Add to Favourites (=Strafe Right) and then from there while on Map I think the Marker uses a different key, yet -FavMenu, Add Fav, Marker- are relative to each other, but are all different keys Map - My Forward Button is "E" cause of this when I attempt to move the Map upwards I instead reset back to the my position - So instead of Config being Tied to a Key its tied to a Function Equip - Even though I config for J/K as my Left/Right I can only use JK in FavMenu and not in Inventory Menu Example - Being able to tie Multiple Functions to like using your MoveKeys to Move Map, Navigate Menus and Move Character cause when your in a Menu your not Moving so I don't see how giving multiple functions to a Certain key (But change able) and from there allowing users to switch that Key is a problem in game - Example Key 1 = = Key 1 is "J" = = in Inventory Menu =Equips Left/Use = = in World (I dub thee Game Menu) Attacks with Left = = in Map Menu Zooms In (If you don't have Wheel) = = in Skill Menu Adds Point, etc
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