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Erenyx

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Everything posted by Erenyx

  1. Assign a hotkey to trigger the animation and just sit anywhere.
  2. i'm having a similar problem. I can't get any of my retextures to work after packing a custom .ba2. I have retextures from other people with .ba2 files that have just the modded texture and folder structure and they work lol. My mod works when i inject them into the default texture archive but the game will not load my custom .ba2's. I have them listed in my custom ini as well. Any help from anyone would be great.
  3. I can't for the life of me find urban scout armor textures in the archives. I've extracted and searched all texture files with windows as well as manually lol. post if you've found it and its obscure name. plz halp. ty.
  4. How i didn't find that earlier when i searched 'fishing' is beyond me. ty tho
  5. Came here to post about a fishing mod. Found this. I'd absolutely LOVE to get in some casual wear and get out on the shore to score some varying size and breeds of fish. * Reasonably dynamic system * Regional Fish -Rare fish in each region. Even so rare as to belong to a certain pond in some cave. * Different kinds of rods(maybe of different strength for different sized fish). - Fly fishing poles for all those trout! * Gather quests to collect certain types of fish from a certain region and one quest for fish from all regions for the bomb-diggity fishing pole(to catch the biggest kind of fish). * Fish up relics(Note in a bottle, buried artifacts that lead to quests, etc) * Recipes for new fish; or just the ability to cut sushi. Salt to preserve the meat for a few days. * Fishing tournaments(here on the forums with proof of catch)! * Animations(tip of pole tugs when ya get a bite) - Standing with the pole - Sitting ass to ground - Sitting in a chair with a lore friendly ale holder - Rearing the pole back when ya get a bite * Fish Market - Make fishing profitable
  6. Launch the game with every ugrid setting from 5-13. See what works.
  7. This idea is a good one. Kudos.
  8. Really? Which button to assign to what? Maybe I'm missing some thing but probably any other f***ing button on the mouse or keyboard would work. A combination of any ctrl/alt/shift click would work fine or make it easily customizable for the player to decide. Even holding down BOTH mouse buttons would be very practical and familiar to most people. Use the controller? Hold both triggers to fire an enchanted staff with default melee controls. This idea has a lot of potential. +1
  9. I've made a custom model for a helmet in 3DSmax, and the model shows up fine in CK. For some reason, unbeknownst to me, the model will not show up in game despite it showing in CK. I've tried replacing a model already in game and it STILL will not show. WADDOOIDO!??! Any help would be much appreciated EDIT: Yes i loaded the plugin.
  10. Great, tyvm for all the useful info
  11. Why must i place a door? I'm making it to where you teleport into the cave with a spell so you can use it anywhere. I'm just hung up by spawning in the void rather than in the cave when i coc there.
  12. So i finished up my cave mod, testing in game and i keep spawning outside of the cave falling, then respawning, then falling and i'm not sure what i'm doing wrong. What determines where a player spawns when you teleport or just coc (location)?
  13. anyone know the editor's ID of that alduin statue you get with the collector's edition? Or how i can find it myself?
  14. I'm having trouble installing the DX SDK to convert my .wav to a .xwm for main menu music. I'm doing the Malukah song but only from when she starts Aah'ing the TES theme music. I'd like someone to convert it to .xwm for me and we can both enjoy Malukah's beautiful Aah's. TheDragonbornComes-MalukahEDIT.wav If interested please message me or just post a link to the .xwm converted song here.
  15. Anyone remember the name of the SKSE mod that allowed you to raise your skill cap on all skills? I can't find it :wallbash:
  16. Hi and thanks for checking out my post. I'm trying to do a couple different things with NPC's health and weapon damages, though i can't seem to find the right records to edit in skyrim.esm. Firstly, i'd like to increase weapon damage drastically, for both NPCs and the player, making battles shorter but more difficult. As an example, when the player encounters an easy enemy, i want the NPC to die in 2-3 successful hits, but he can kill you 4-5 hits. When you encounter a hard enemy, i want to kill it in 5-6 hits, but he can kill you in 2-3. Dragons being the exception. My first question is can i change health values for NPCs and dragons by difficulty rating independently? Without affecting any other variables? IE weapon damage. If so i can skip the weapon damage tweaks altogether by keeping dragon health high, and NPC healths low, depending on difficulty rating for each NPC. Then i can edit PC health as well and have short, sweet fights. If so, which subrecords do i need to change in skyrim.esm? If not, which subrecords change weapon damages? Any help would be appreciated. Thanks
  17. I use darker nights for realism but would also like a candlelight with more illumination so i can see in a larger radius. there's no reason that the spell should be just as shitty as a torch.
  18. Whenever i kill a sabrecat the body starts flipping about and flying through the air! Video: Mammoths don't seem to want to lay down when i kill them either. I've disabled all mods and the problem persists. I've googled multiple keywords and have found nothing. Any ideas?
  19. Did you have a custom skyrimprefs.ini on your previous install? If so, you may have had a higher uGridstoload setting, which will cause the game to crash if it is higher than your comp can handle, or lower than what it was set at before. Unfortunately you cannot load a game save that has a higher grid load(view distance detail) than what you're current setting is.
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