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krollo

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  1. There is also the chance to create new object using nifskope to combine vanilla meshes, and complete it with custom texture. The only problem is that its impossible found a decent tutorial for the last version of nifskope and how it works with fo4.
  2. Thank for the help Purr4me, i duplicate the vanilla interior cell (federal ration stockpile) and i try to add a room, that is ok in the CK but in-game it is divided from the vanilla cell... I try to explain, in the vanilla part of the duplicated cell its all ok, lights and stuff, but when i go to the custom part of the vanilla cell, the new custom part that merge with the vanilla its invisible. For example there are 3 part of the cell ( 3 aisle) 1 is vanilla and where im in the vanilla part the new added part is invisible.
  3. I quote radiumskull he explain the problem better, my interior cell is new, and doesn't matter if you put light in the cell because it has a default ambient "super" light, its like it is illuminated by the sun. On the CK i edit the interior cell, clik lighting and doesn't matter what template or fog i chose because doesn't change anything, a bunker without windows and light its still magically illuminated.
  4. Hello everybody i try to create an interior cell that is more dark as possible but simple nothing happen, the cell is illuminated but i dont put any light, so how i can solve the light problem? please help.
  5. Hi everybody, i don't know why blender doesn't open any .nif meshes. I try with blender 2.77a with nif plugin ( like the youtube video blender of niftools channel) and not work. I try the old way with the 2.49b with python, pyffi, ecc.... and give me a python error. i extract the meshes with bae extractor, (10mm ammo meshes ammo box). I don't understand if i have also to extract other file with this meshes, and if i have to open meshes and other file (texture? script?) at the same time with blender. Please answer im stuck with this .nif PS I can easy open it with nifskope so i don't understand why blender give me problem
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