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krollo

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Posts posted by krollo

  1. There is also the chance to create new object using nifskope to combine vanilla meshes, and complete it with custom texture.

    The only problem is that its impossible found a decent tutorial for the last version of nifskope and how it works with fo4.

  2. Give me a target to go by, all this bantering back and forth is a waste of time and your getting no where fast.

     

    Cell, world space ,any target and I'll prove it to you.

    I am here to help you , not create logical arguments.

     

    Any cell copied /duplicated from the Vanilla content will respond. Even a brand new cell you made, you drew IT's contents from the master file so the data IS there and will obey.

    Thank for the help Purr4me, i duplicate the vanilla interior cell (federal ration stockpile) and i try to add a room, that is ok in the CK but in-game it is divided from the vanilla cell...

    I try to explain, in the vanilla part of the duplicated cell its all ok, lights and stuff, but when i go to the custom part of the vanilla cell, the new custom part that merge with the vanilla its invisible.

    For example there are 3 part of the cell ( 3 aisle) 1 is vanilla and where im in the vanilla part the new added part is invisible.

  3. I think @krollo is talking about the default ambient light that most cells have when there's no light objects present. I've been wondering the same thing, because I still have lots of ambient light and default fog in my custom interior cells. No matter how dark it seems in the CK view, it's never that dark in game.

     

    I expect it's a matter of setting the Lighting Template correctly, but I haven't been able to find any guidance about that, with regard to making things really dark.

     

    I quote radiumskull he explain the problem better, my interior cell is new, and doesn't matter if you put light in the cell because it has a default ambient "super" light, its like it is illuminated by the sun.

    On the CK i edit the interior cell, clik lighting and doesn't matter what template or fog i chose because doesn't change anything, a bunker without windows and light its still magically illuminated.

  4. Hi everybody, i don't know why blender doesn't open any .nif meshes.

    I try with blender 2.77a with nif plugin ( like the youtube video blender of niftools channel) and not work.

    I try the old way with the 2.49b with python, pyffi, ecc.... and give me a python error.

    i extract the meshes with bae extractor, (10mm ammo meshes ammo box).

    I don't understand if i have also to extract other file with this meshes, and if i have to open meshes and other file (texture? script?) at the same time with blender.

    Please answer im stuck with this .nif

     

    PS

     

    I can easy open it with nifskope so i don't understand why blender give me problem

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