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Eriik666

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  1. I'm getting this texture on the walls http://imgur.com/B2u33iM When they should look like this http://imgur.com/TSoBJt0 Screenshots from CK, that's why I can see the right texture. It's flickering from the wrong one to the right one. In game I only get the first texture. The texture mods I'm using are. Skyrim 2k Hd Lite Static Mesh improvement Any fix for this?
  2. The thing about too many light sources seemed to be somewhat correct. I only actually got bigger problems when I started to mix around with lighting myself. Removed a few and it got a lot better.
  3. 0.6 did nothing, haven't tried any different numbers yet though. Got this answer at the bethesta forum and it seems to fit my case. Too many lights (4-5, torch/light spells count too) are cast on a single mesh, remove some of them To see what objects are affected by this, open preview window -> shaders -> debug # of lights, red means you have to remove/resize some lights or youll get flickering black lightning
  4. Ok thanks for the superfast answer :) will try it out. Is the disconnect very much noticable?
  5. So I'm getting areas that are completely shadowed even though they shouldn't be. If I move around or look around some in them they're sometimes flickering from normal lightning to shadowed. Basically I think that the areas are lit depending if I look in very specific angles at them, causing the area to blink if I move around. Some doesn't seem to be lit at all. I'm currently building a house and a dungeon, I'm using temporary light sources to see how things look. I use Cihdna mine flicker as test light for no specific reason. I don't think it could have to do with any of my installed mods or the ENB as I've seen this before in rare areas before I began to start modding Skyrim at all, although pretty rarely. But I guess I shouldn't rule out that. I'm using Realvision ENB the previous version as I haven't updated it yet. Are these areas caused by a certain type of light? I've tried to move around my light sources in every way and it has minimal impact on these flicker areas. I'll post some image examples Comparison. The area is shadowed if I move around the camera just slightly but stays the same way if I don't move. http://imgur.com/La3rORh http://imgur.com/uHcbegr Same thing http://imgur.com/7qHdqTO http://imgur.com/taN9u07 These stones are dark no matter what. I should also add that these are two seperate units. http://imgur.com/siqhquo The floorboards are on the same height level which makes this pretty wierd. http://imgur.com/4ChJN4E They only flicker from this corner. Comparison. http://imgur.com/W77uoeF http://imgur.com/CeLHKMm Here I'm standing with a torch.. surrounded by this shadow. http://imgur.com/bduoKy3 Is there a fix to this? Seems like certain angles are ridden with these shadows. I'd be so greatful if someone has a solution.
  6. I'm trying to make a fire that perish after some time. I've currently managed to make a lightable fire, with trapoil as its activator. The fire will not be lit if the oil is still there. So if the oil respawns the fire will go out, which I want it to do every one day or so. How do I set the oil to respawn? I've read some about respawns and resets on the CK page, but I'm not quite sure how to yet.
  7. Ok I found the invisible button (1), but I cannot toggle the clouds off for some reason. Only ever other thing besides them.. Can someone help me? I can't see anything. Edit: Seems that CK is acting differently every time I restart it. The clouds are not shperes which I can't see through any more. I'ma just leave all this rable here if someone else happen to wonder the exact same things as me..
  8. Hey, I'm messing around a bit with waterfalls in CK and I'm wondering some things. I was changing one of the falls in Darkwater Crossing, near Ivarstead. One fall is just damn ugly from a distance, as it uses the top as normal fall, and the rest as a thin fall. The thin fall disappears when viewed from a distance which makes only the top visible. Looks wierd as hell. Q 1 How do I change the velocity of a fall? Is the only way to make it bigger? Cause when I messed around with the velocity setting it didn't seem to change much. Q 2 How do I make a fall LOD? When I checked it ingame, my fall add-on disappeared as well. Kinda was the whole point of doing this to begin with. Does certain object types have a LOD setting? Thanks in advance
  9. Turns out they actually were clouds, but can I toggle them?
  10. So I'm testing some things in the creation kit. There are white ''clouds'' or sphere like areas/shapes in certain places and they don't go away when I hit M. Can anyone tell me how I toggle these off?
  11. Turns out it was the crash fix that wasn't working. After examining the memory block log, the game seems to crash at 256MB which it shouldn't. Appearantly SKSE didn't recognize the added ini file needed to increase memory block space. Since I added it myself. SSME did increase the memory block space however. But SKSE 1.7 seemed to increase FPS wierdly enough. Thanks for pointing out were those should go, I better start reading the stickys in the post section not just only the description page :wink:
  12. Hey, I'm getting crash to desktop after a certain time, it doesn't seem to be a performance issue. The crashes seem to come after a while, not when something special is happening. So it's probably a loadorder issue? I installed the crash and freeze fix, the way Gopher did in his video. and things seem to run very smooth. But then there's a crash to desktop after a while. So I know I probably need to put these somewhere else in the order, they're just cluttered up at the end. RND_AnimalLoot.esp Active Non-armor Culstist's Gloves & Mask.esp Active Imperial Guard Overhaul.esp Active Final G overhaul sc.esp Active Prometheus_No_snow_Under_the_roof.esp Active HARODATH_ImmersiveSoulgems.esp Active PowerAttacksRequireStamina.esp Active Armor Clothing.esp Active Own edit in creation kit. Equipping Overhaul.esp Active Hothtrooper44_Armor_Ecksstra.esp Active Seems that this could be the huge problem I don't know what it does exactly, is it a compatibility patch? Someone willing to guide me? I have no clue how I should place these. I know it can be hard to tell me if you can't see my complete load order, but I need some guidelines.
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