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shreduhsoreus

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Everything posted by shreduhsoreus

  1. That would make a difference to me if NMM worked in the first place instead of crashing as soon as I click something. No, it's not my Firewall or AV, I tried disabling them entirely.
  2. Hey, since you probably have it disassembled already, would you mind telling us if SSE is really FO4 engine with Skyrim assets or its just 64 bit compilation of old Skyrim with some modifications like some people say? It would clear a lot of misunderstandings we see these days. The truth is that this is somewhere in between Skyrim and Fallout 4. Parts of the engine have been updated to match Fallout 4 (graphics engine, 64-bit, etc.) Basically all of their games are the same core engine which gets improved/modified with each release. But where Fallout 4 used ActionScript 3 and an updated Papyrus scripting engine, Skyrim SE uses the old UI and Papyrus engine from Skyrim (to do otherwise would require rewriting all the scripts and the UI.) In either case there is a lot of work to do for us. Even within a single game there are lots of things to update with each new build. Memory addresses and offsets change, functions can behave differently, classes can get data added or removed, classes and form types can appear or disappear. Between games you don't even have the basics you can depend upon. With each new game we have to find all of the relevant and important bits and update our internal code to match the new realties. The jump to the F4 64-bit engine was really big. We haven't really got real script extending working for F4SE yet (in part due to real life concerns). We are expecting there to be a similar big jump for the Special Edition. While in general we have a sense for the large subsystems are which ought to be closer to Skyrim and F4, until we look at the nitty gritty details we simply won't know. Add to this the fact that Bethesda again released the game in a psuedo-debug mode with a big extra jump table in between all of the functions, and anything we do right this moment will have to be redone as soon as they release a fix. They know about this - but who knows when they will have an update. Next week? Next month? We'll start investigating, but this is going to take some serious effort and time to get done. There is a ton of functionality in SKSE. We won't get it all implemented at once for the Special Edition. Expect early versions for the Special Edition to have a lot less functionality. And no ETA at all for when we'll have anything to show. If this isn't you or your team then you might have more help than you realize: https://github.com/mlheur/SKSE-SE/issues/2
  3. I'm sure something like this has been posted at some point, but I'm going to talk more specifically about what I did to keep me from raeging at my computer and spending a lot of money on a new one. If this thread helps even just one person get their game running better, I'll be satisfied. Or if it just dies quickly, that's fine too. Ultimately, the BEST way to get your game running smoother and prettier is to upgrade your hardware. Obviously, not everyone can afford to go out and blow $300 on a video card or build a new machine. Some of us also can't justify spending loads of money on hardware just to get one or two games running better. This little guide of tips and mods is aimed towards anybody with a super low budget or even no budget at all. No, you won't be able to play on Ultra settings with a solid 60 FPS and 74328947 mods, but improvement is improvement, especially when it doesn't cost an arm and a leg to get it. First, I'll give a list of my current hardware, followed by what I had when the game first released, then some tweaks and mods to help you improve performance. Current PC specs: Intel Pentium 4 670. Single core 3.6 GHz 2MB cache with Hyper Threading enabled(This is an UPGRADE from what I had. Ebay, 8 bucks!) 3GB DDR2-533. 2x1GB and 2x512MB dual channel interleaved Radeon HD 6450 1GB. Overclocked to the max(save the lectures!) with fan speed at a consistent 100%(only got this because, rebates.) 320GB SATA I HDD(150 mbps) Windows 7 Ultimate 32 bit PC specs upon initial release: Intel Pentium 4 540. Single core 3.2 GHz 1MB cache with HT enabled 2GB DDR2-533 4x512MB dual channel interleaved Radeon HD 4350 1GB, standard settings, heat sink only. SATA 1 HDD Windows XP Professional 32 bit I used Skyboost with my previous setup with good results, but now that it's obsolete, I have a different method to my madness. I HIGHLY suggest doing some extensive research on your system to see what upgrades it can take. Depending on the age and brand of your machine, there's a good chance that you can upgrade your CPU to something at least a LITTLE better for not too much money(such as in my case, $8 for double the cache and 400MHz faster). This isn't guaranteed though, as some older processors, while no longer manufactured, STILL cost a good chunk of cash, even used. Most DDR2 however, is dirt cheap. Ebay is your friend! Now, let's talk about some mods you can install to help you get better performance, without having to make your game look like FF7 :P Not only do these help your game run smoother, you'll experience less CTDs, texture drops/failures, and it puts less stress on your CPU and GPU. NOTE: I DID NOT MAKE ANY OF THESE MODS, I JUST USE THEM AND THINK THEY'RE AMAZING. Credit goes to whoever made these. If you use them, endorse them, they deserve it. Optimizer Textures http://skyrim.nexusmods.com/mods/12801 This first mod I would recommend running once you are content with the texture packs you have installed, and again if you install new textures. To put it simply, this mod lowers the size of your files(so there's less for Skyrim to load) with a minimal loss of texture quality(I can't even tell the difference honestly). To put it not so simply, here's some copy pasta. What I did was leave the bsa files untouched and used it to compress the standard texture files. That cleared up 200MB of space, most being from textures that are loaded frequently, making it so Skyrim had less data to load. Compressing the bsa files leaves you with a smaller footprint, but it also means there's more decompression to be done when they're accessed. I'd recommend leaving those alone. More info can be found on that mod's page. Fix for CTDs and Missing Textures http://skyrim.nexusmods.com/mods/4192 This next "mod" only applies to those using 32 bit systems. You don't actually have to download anything, it shows you how to configure your OS to allow more than 2GB of memory to be used by programs. Windows XP/Vista/7 doesn't care that Skyrim knows how to address 4GB of memory if it's configured to only allow 2GB of your memory to be allocated to programs. Use this to take full advantage of the fact that Skyrim is Large Address Aware. HiAlgoBoost FPS Performance Accelerator 2 http://skyrim.nexusmods.com/mods/15123 This mod makes a HUGE difference if you're running a lower(or even mid-high) end machine! What it basically does is give you what's called a "dynamic resolution" based on your current FPS. It steps in between your CPU and GPU, taking the visual commands that Skyrim outputs, then deciding whether to scale down the image and by how much, then sends the command to your GPU, which then goes to your monitor. This happens super fast so there's no added lag, it runs off your CPU. So instead of seeing a big drop in FPS during combat/more graphically intense areas, the resolution is scaled down and your frame rate is maintained(you set the resolution floor, what FPS rate for it to kick in at, and the ceiling if you want to scale down a little bit at all times). TECHNICALLY, you see a lower resolution(blur), but it mostly kicks in when you are turning, which makes it so you don't really tell much of a difference other than a higher frame rate. It can also be enabled/disabled mid game via the F10 key. For more info, see the mod page. "Gigantic Skyrim FPS Performance Patch" http://skyrim.nexusmods.com/mods/5641 I don't know how, or why, this mod does what it does, but it does...what it does...that it says it does.....What? Or at least for me it does. It doesn't for everyone(according to the comments). It's just a d3d9.dll file that you put in your Skyrim folder. It's said to "make Skyrim run like Oblivion"...whatever that means, but it works for me. If you decide to use this in conjunction with HiAlgoBoost, do NOT replace the d3d9.dll that HiAlgoBoost provides, otherwise you won't be able to enable HAB. Instead do the following: -Change the name of the .dll in THIS mod(NOT the one that came with HiAlgoBoost) to d3d9_other.dll -Copy into Skyrim install directory(NOT the Data folder, the one with the launcher) -Open HiAlgoBoost.ini -Under [PROXY] (found at the top of the file), change "EnableProxy_d3d9 = false" to true -Save -Run Skyrim Launcher -Readjust your settings -Close launcher -Launch Skyrim with whatever you use to normally play(SKSE/whatever) When used with HiAlgoBoost, the insane FPS increase that's promised is only a few FPS, HOWEVER, HAB lowers the resolution less often, which is just as good to me! ATTK Skyrim Power Loader http://skyrim.nexusmods.com/mods/27959 Last, and most certainly not least, we have a gift from the divines(or Daedra if you prefer) themselves! This mod has a number of tools that can help boost your performance and can allow you to let Skyrim completely "take control" of your system. With the added options of lowering background program priority, increasing or decreasing Skyrim's priority, cleaning your ram before launch, temporarily closing Windows Explorer, and others, this tool can not only boost your systems performance, but take some of the stress off of your hardware. The program is also designed to not cause harm to your system, so if you have it set too high it will just close instead of potentially damaging your hardware(how thoughtful!). See the mod page for a full explanation of tools, how they work, and how to make it work for you. Now for some closing statements: I want to make it clear that I do NOT recommend you download and install all of these mods at once! What works for me may not work as well for you, or it may work better, or the same, or even not at all. Your best bet is to take it slow and find out what works best for your system and your preferences. I would suggest starting with the first two, then make your way down the list until you find a setup that you like. Or you can skip everything and try ATTK first. Just do a little bit of research on each mod before you go mod-happy and install everything. I'm currently using all 5 of these mods, along with some texture mods, mesh replacers, mods that involve scripts, item mods, and others. I get 40+ FPS with no crashes, no texture drops/failures, and my own custom settings that I would consider medium. My CPU fans also don't spin anywhere near as fast as they did before I started using these mods, which means it's not getting as hot or being overworked. If you'd like a list of the specific mods I use or my settings for my mods, just ask. If you have any other questions, I'll answer them to the best of my ability or at least point you in the right direction for an answer. If you found this "guide" helpful, amusing, annoying, stupid, amazing, or anything at all, feel free to leave a comment :D
  4. Same problem here, except I managed to find him. When I told him where to move he gets stuck in a loop of slowly walking out of the village down the road towards the house I said, then after about 20 seconds, doubles back until he gets halfway home, then turns around and starts walking back. I watched him do this over and over for about 5 minutes. I've even tried making him a follower and taking him to the house, once I tell him it's time to part ways, he runs out the door and goes home.
  5. I stopped playing for a while after I completed the main quest, became Arch Mage, Listener, and the Thieves Guild Master. I burnt myself out on it within a month, probably because for the first week I played it about 10-12 hours a day(with one day being a straight 16 hour stretch, haven't done that since RE4). After a few weeks I found myself just going to every town and buying every ingredient the Alchemists had and making beastly potions thanks to enchanted equipment. I do some exploring sometimes and wind up with some random ass quests, but most of the time I end up either buying stuff that I rarely use but want and making potions that I'll never use(seriously, half of my inventory weight is potions, and I have probably twice that amount stored in containers). I just recently started playing it again after getting bored of Fallout New Vegas 30 hours in. Sided with the Stormcloaks and finished that quest line. Did some more exploring and accidentally finished side quests I forgot I had. My main focus lately has been getting the rest of my skill up(most of my magic related skills are still below 50) and getting through the Companions quest line that I just started. I pretty much just do random stuff until I either get tired or bored. I started a second character a while back but every time I load it up I go to my journal and see a total of 6 or 7 active quests and just say "Yea...screw this" and end up either quitting or going back to my main haha.
  6. I think Bethesda just built up a lot of hype about many aspects of the game so we were all expecting something amazing. Don't get me wrong, it is a great game, but I felt like I was lied to about a lot.
  7. What's hilarious is you were called a "fanboy" by somebody who claims to have more experience with Bethesda games than you. Oh the irony. Anyway. The only depth that previous Elder Scrolls games had that Skyrim doesn't is the actual process of leveling. In Morrowind and Oblivion(the only others that I've played) you had to actually use strategy when leveling, whereas in Skyrim, all you have to do is use any skill that's not already at 100 and you'll get EXP to progress to the next level. Previous games required more thought as to which skills you chose as your major(and in Morrowind's case, minor) skills so you don't accidentally level up without getting your +5's, and also the fact that were actual stats other than health magicka and stamina. I honestly hated the leveling and perk system at first, but then I began to love it, because it actually requires more strategy than the previous games. In Morrowind and Oblivion, as long as you knew what you were doing, you could get 3 +5's every level and max out all of your stats then start dropping +1's into luck(provided that you didn't screw yourself over when you were creating your class at the beginning). In Skyrim, without cheating, it's IMPOSSIBLE to max out everything. You can get 81 out of the, what, over 250 perks? Much more thought and strategy involved there if you ask me.
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