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duchessnukem

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  1. Done! Most of the functionality is in the mod at this point. Hope this works the way you want it to! http://skyrim.nexusmods.com/downloads/file.php?id=10131
  2. Yup. I combined them and that did the trick. Everything is working perfectly now. Thank you so much for your help. I'll clean this thing up a bit and then put it up on the workshop!
  3. Do you mind posting the script that isn't working, or even better, uploading your mod somewhere so that I can download it and take a look?
  4. I can give you the console codes for candles, but I'm not sure how much that's going to help you, seeing as you can't add them to your inventory without some sort of mod. I like this idea though. I'll see what I can come up with. In the meantime, you should check out that equippable lantern mod on the Steam Workshop.
  5. You make an excellent point. I don't know why I made them separate... making them separate increases the likelihood that there will be some sort of conflict. I'll combine them and let you know the outcome.
  6. Lol, understood. Look at the DBTortureVictim AI packages and try to replicate them on your own NPC. You'll see that part of it is tied to the shackle references, which I'm sure you can switch to the ones in your abode.
  7. You have to give it more than 10 minutes before you give up on it, buddy! This is a great list of ideas... I especially like the parachute idea. How great would it be to jump off cliffs and not die every time? I guess we'll find out when that mod gets made.
  8. No probs. That may be the first time I've actually solved someone's problem, instead of just leaving them confused with more questions. This pleases me.
  9. I think looking at the WEBountyCollectorQST would be a perfect reference point for you to start from. It may help you learn more about the system than having us explain exactly how to do it, step by step. Look at the quest scripting in particular. To make the quest advance when sleeping in a bedroll, you need to add a script to the bedroll object that extends ObjectReference, and includes an OnActivate event. If you are still having issues after looking at that quest, reply!
  10. Can you list the factions and relationships the NPC has? That would help us identify any conflicts.
  11. Perhaps something is missing... you see where yours says (248.47 KB/ 10.00 MB)? Mine says (249.03/10.00MB). I know that's less than a kilobyte of data, but hey, just a speculation.
  12. I am tempted not to respond due to how rude this man is being, but it's not my place to get involved in forum patrol. Have you looked at your torture-victim NPCs' AI Packages? That is where most of this stuff is defined.
  13. Are you sure that your NPC has the specific "miner" keyword attached to him? The dialogue looks like it is conditionalized on that. Ex. The NPC Verner Rock-Chucker has the keyword 'MinerCorundum'
  14. I am so glad I am not the only one who thinks this needs to be changed. People looked at me like I was crazy when I said that the most irritating thing in Skyrim for me is when I think I'm being chased by wolves, and then I turn around and it's actually just a fox. This probably would just involve a simple file swap.
  15. Thank you for the speedy response! Here's the rest of the OnEquipped script, if you wouldn't mind taking a look. There is a companion OnUnequipped script as well, but I don't think that would do anything to interfere with this. And I'm not sure how to get rid of the wonky syntax highlighting the forum is implementing. Sorry.
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