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BlackZero500

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  1. Ok. Im very thankful that im taken seriously with this. I will try to correct as many tags as i can bear while browsing. Also i can use the filters, its just a little inconvenience to reset them for every new search. Again, thank you.
  2. 9k. So the filters cant be saved. Is there any reason to that? Could it be implemented without much hassle? Genuinley askimg because i really dont know. Because while reporting missing or wrong tags seems the right thing to do, you will surely understand that i come here to browse the mods. Not to correct the tags on them.i mean its often about 700 entrys down from over 2000 after i apply the filters. Filters that filter the exact same thing i allready excluded with tags. I havent got the time or the patience to correct the tags of 1000+ mods every time i browse some mods.
  3. Hi there, Im not entirely sure if this feature isnt there or i just cant see it but have we any kind of option to save our filters? I mean i found the tag preferences. Funny thing is i selected to block translations and all languages exept for the ones i wanna see and still i get russian or fremch mods an translations shown because the tags dont seem to be right. But as soon as i use the filters it works. But i need to click the same few things every time i search or browse for mods. Cant this be saved anywhere?
  4. Hello, i know Knight Enchanter is overpowered allready, and Riftmage with his combo potential is powerful too but why is there boosting belts and enchantments for most elements but not for Spirit damage? The only thing i ever found that raises spirit damage was the Arcane Horror sigil. And only by 10 percent. i mean yeah there are many ways to easily raise damage as is. but i really liked the idea of a specialized Spirit Damage inquisitor that is not good in other things. My Headcanon for this was that he was a Mage but not a good one. Couldnt even throw a fireball bigger than an ember or a lightning strike that could more then annoy. but the Anchor gave him such a strong connection to the fade that all his magic based on the spirit element (the one drawn from the fade) is strenghtened immesurably. So to get to the point, is there a way to make something like the belts and make the Arcane horror sigil like 150% more spirit damage but like -80% on all other damage?
  5. Thanks for your explanation. One problem with your version is that this way i would have an empty right hand, and a sword in the left. But the Spirit Blade forms in the Left hand. I want the Sword in the Right so that when im casting spirit blade i am somewhat dual wielding magic blades. Im not really using a mod to use blades, im using Svartys Configurable Sword mod to change a Sword Schematic to look like Brand, have elemental Damage and the Prismatic Greatsword enchantment. That way it looks like a energyblade and i have only the hilt sheathed. So what i want is someone to leave the primary attack be, switch the primary attack from Wavebends mod to secondary and change it so that it does not work for staves but for one handed swords. Maybe i think its way easier than it is. i tried it myself but its all gibberish for me. Never made Mods in Frosty myself aside from changing a few values in Mass Effect Andromeda. It does not even have to be in Frosty. Im using Frosty and Daimod simultaniously so either would be good. Maybe someone can even make something like Svartys Configurable mods with this. Like you can choose which weapon type you use, which attack form will be primary and which will be secondary or something. would be cool. At first thought a Two handed Warrior comes to mind that could swing his huge sword with one hand as secondary attack. Would be faster, loose its aoe effect and maybe a bit weaker. But of course the Mage thing with a sword would be my priority for now :-)
  6. Hello there, ive played a long time with this mod https://www.nexusmods.com/dragonageinquisition/mods/2058 and since ive started playing my Knight Enchanter with a onehanded magic blade i had no use for it anymore. Now ive got a good idea. How about a mod that adds the primary basic attack from the mod i mentioned as a secondary attack for onehanded blades? AI would not use it so its only for a Inquisitor with a Blade. So i could hit enemys with my sword and also shoot magic missiles out of my free hand.
  7. Hey i really love some of the Armors and Outfits out here on the Nexus. One of my favorites is the Black Widow Armor. Now i know that the Armor itself is pretty Powerful, but still i miss the Ability to add Armor parts to it. Not for the Optics, i mostly make them invisible but for the Mods like Deep Pocketed and i use the version of Legendary Modifications where you can put the Legendary mod of an item you found on any other item. So im missing 5 Legendary mods on top of the Deep pocketed mods. Now im a bit rusty with Modding myself since i didnt do it since Oblivion. I tried to modify the Black Widow mod so i could use Armor parts above them but failed. So now my Request would be either a Version of this mod that allows armor parts to be worn over the Outfit, or a Mod that allows for a set of Invisible armor Parts that have no Armor at all but only the two Modslots for Legendary, and things like Deep Pocketed. They shouldnt use any Armor slots at all because they should be invisible anyway. Would really appreciate it.
  8. Thanks for the Input. Sadly i already tried the "Vending Machines" Mod you are Talking about, it is a nice try but not what i wanted. Also i do not really care about the Food level but more about the Harvestable Crops. UPDATE: I found the error that caused the Settlers to not do what they were supposed to. The mods like Sweatshop and Baby dont run away do only alter the Standard Settlers, not those spawned with Better Settlers. So i decided i could live with Potatofaced Settlers and deactivated better Settlers. Now everything is working.
  9. Hi there. Im absolutley Furious with the Settlers. No one is doing its job. Always walking around instead of being behind their counter, often somehow not doing enough plants. Frustrating. I have mods so the shop is open 24/7, tried one that supposedly should force them to be there 24/7, tried the Sweatshop mod and nothing helps. Also i used a mod to increase the maximum Food a Settler can process, so that one Settler should be able to manage about 40 Plants. But strangely some do that, and many dont. I do not know why that is but im at my limit. So my idea was a Shop/Plant that you can build that has a build in NPC with it that cannot walk away on any circumstances because its part of the Build shop/plant. Is that even possible? It would make managing settlers so much easier.
  10. Ive got all the requirements, as for the load order, as soon as i put the Valkyr Mod under the Real HD Mod so that the Valkyr Mod files are prioritized, ive got brown face all over. Not only on the Looksmenu Presets. Every Face. Ok it seems the Valkyr Face Texture mod does not work for me. Has to be something with my setup because it works for others. I just create my own face. Thanks anyway even if you werent helpful at all. EDIT: Still, what i do not understand is how the Faces can look so different. I mean i the Textures should not have an impact on the Sculpturing of the face. But somehow it does. And never have i got the Face Form of the one in the pictures of the Preset.
  11. Like i told you its an Option while Installing with Vortex. But if you think you know it all, i can proof it to you. Here: Also ive made Progress. When i Prioritize the Real HD Face Mods over the Valkyr ones so loading them after the Valkyr Face Mod then the Skin Colours are normal. Still dont understand why the faces do not even remotely look like in the Pictures.
  12. In the Install Menu of Vortex its stated that you could rename it or also install a dummy file (with an option in the installer) to give maximum compatibility. Interesting. Deactivating most of the mods that alter Face Textures makes one Preset that was brown before normal, and one that was normal brown. Also if someone notices that i didnt have the Main file for *RealHDFace Tex.esp, i noticed already and installed it with no change.
  13. Hello, i guess some of you will be a bit irritated because this was discussed so much already as much as i saw, but not one solution to this problem helped me so far so im starting to think my problem lies somewhere else. So after a long time i reinstalled Fallout 4 and did my Mod Setup. Everything worked fine til i wanted to import some LooksMenu Presets. Some are working more or less (somehow not even one preset looks like described, but also it never has even with all the right mods) and others or more most of them give me the Brown face bug. I did have the official HD Texture pack but i deactivated it with no avail and even tried the Black Face Fix from the Nexus. Also i looked into my mods which alter Face Textures because this can be caused by some of them but i cannot find the culprit. Also if i install ANY version of the Valkyr Face Mod the Brown face is Constant. Noteworthy is also that Only some presets are not Brown and the Standard Face Number 1, all other Standard Faces are also brown. Does anyone have a clue how to fix this? For the slim chance that i oversaw something here is my Mod List.
  14. The bugged equip you can find that is invisible will not give any stats. There even is a mod for invisible gear but still no stats.
  15. Hello there. I want a Armor edited. I really like the "Skin that Stalks" Armor. But this damned big Collar is just too big. It glitches through my hair. So i asked in the Forum if mesh editing is even Possible. I was informed that it is, but not with this armor. It would be in the new Frosty Alpha but that is not available and a paid thing. But it was suggested that it could be possible to make this collar "Dissappear" by "trying to remove the collar by perhaps adding transparency on the collar via the armour's alpha channel on it's diffuse." That is sadly not in my range of proficiency. So i ask if someone would like to help me with that? I dont want the whole collar to disappear, just the part that goes outward on the topmost part of it. If someone could help that would be most appreciated.
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