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padraigsh

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Everything posted by padraigsh

  1. https://steamcommunity.com/linkfilter/?url=http://www.nexusmods.com/fallout4/mods/17853/? solved it. I hope there's some new settlements.
  2. I get these phantom walls when fighting Overboss Colter. Everything was fine before I got to that stage. These walls seems to be Nuka Cola bottle textures. Other people have had that issue. I'm wary of disabling mods, as I took a long time to get a particular working, and don't want to go to square one for the sake of one stage - people report that the issue vanished after killing Overboss Colter.
  3. I've 133 plugins. Most are of a very slight nature, usually for this or that gun, and bigger ones like Carbot (drive a car and some motorbikes or motorbike like machines) also only have an effect if the item is crafted. I should see what I can merge.
  4. I'd have to say that's mostly due to the development teams in question, Interplay's Fallout 1 and 2 (84 and 164 years after), and Obsidian's New Vegas (204 years after) seem more fully realized. The question seems posed of "what would humanity look like/recover from a Nuclear war some 150~200 years later?" Both Interplay and Obsidian seem to understand that progress will be made in that time. Bethesda seems to have only really cared for "the day the bombs dropped" and look at all the rubble/ruins now. I feel Bethesda's offerings in their present state, (and Fallout 3 most specifically) would have been better had they been MUCH closer to the great wars date, and not 200+ years after. It would make more sense in the "barely picking though the ashes" type of experience they are going for. The Commonwealth and its state of development, well backwardness, would certainly be more fitting if it were fifty to eighty years after. 200 years doesn't make sense given the limited impact of nuclear strikes on the Commonwealth. Obsidian's NV world of the NCR and the Strip should have guided Bethesda. Personally I mostly barter using stuff I strip off raiders and other foes, purified water directly rather than just bottlecaps (but I have some carry weight mod).
  5. I always thought it a bit odd how early Fallouts like NV had functioning states with currencies, like the NCR and the Legion supported by an economy of moderate sophistication. The Commonwealth/Far Harbour, despite a limited degree of damage from nuclear attack (much of the damage outside the Glowing Sea seems more like post war chaos like the sort that saw the mayor and family killed by a mob of citizen in his swanky shelter, and decay), has only bottle caps and very few settlements that go beyond farms including Diamond City, Goodneighbor, Covenant, and Far/Bar Harbor. There is nothing at the NCR level. It seems little for two hundreds after the Great War. I might be the only one who hesitates a little before throwing away bottlecaps. I must have got it in my mind that it is money of sort. :ninja:
  6. I 'check for mod updates' before starting.
  7. Christ no wonder those big lads are so dangerous. They're Scottish Bishops.
  8. NV is great with excellent car, motorbike and Vertibird mods. There are lots of endings, way more than 4, for example.
  9. Cars and motorbikes, and even the flight sim like Vertibird work neatly in NV (I got NV to try the cars and after a lot of fiddling they work well). I thought NV just uses an earlier iteration of the game engine.
  10. Preston was giving more than one quest at a time at one point, well I never left Sanctuary without two settlement quests at the same time.
  11. I wish there would be industrial plant with this dlc that would make gears. I always am low on them. They seem a bit cosmetic, well for me, at least.
  12. I thought the turret issue was a longstanding issue. Covenant is such a buggy place.
  13. First Minister Arlene Foster backed Brexit and Spain would never allow an independent Scotland join the EU, so that stuff won't be lost. OP's vid is awesome.
  14. I never used artillery, although some places the foe will keep to his strongpoint.
  15. Where are the machines? I could only build the pillory as of last night. I'm thinking a mod disabled a lot of it.
  16. Synth Sean wished today that he could drive a vehicle, honestly. Make Synth Sean's wish come through! Wheels work at least. A wheeled robot is as easy as using the workshop. One thing I'd like to know is why the vehicle mods work in Fallout: New Vegas worked decently, a bit like Vertibirds, and so hard with FO4. Anyhow, do it for Syth Sean!
  17. A sidecar would be a really good thing. Side-cars were used a lot in the 1950s by people who couldn't afford a car. Fallout 4 is the late 1940s, mid 1950s in the future. Military sidecars with all wheel drive and guns had a role in WW2. They would fit in this setting. Bubble cars like the Heinkel Kabine used motorcycle mechanicals and the Zip car represents them in game (in a few ingame posters Commies liked them). They became popular in the UK in the late 1950s after the Suez crisis meant a shortage of oil. Now that would be for later, but they could share their engine note. Perhaps sometime in the future the Corvega cars could be made mobile as vehicles. What I mean is I have seen them occasionally shoot along those broken elevated roadways because something hit against them. That might mean they have more potential as vehicles than the Lone Wanderer, which I know OP might not be using anyway. Motorcycles seem to be the main mode of transport in the poor countries on earth. Getting one working, would fit the Fallout setting. Just some thoughts.
  18. I have Nexus and Bethesda mods going at the same time with no notable issues.
  19. Total War Attila, Crusader Kings, Fallout IV are favourites.
  20. Yeah, I think a Nvidia 970 would be the least for a truly satisfactory experience. I'll wait a bit.
  21. Hi all I hope this isn't the wrong place, but I wonder is there such a thing as an inexpensive graphics card which will play Fallout IV. A person can find inexpensive graphics cards with the 2 gigs of memory, but the problem is they are slow. Obviously as the PC I'm using now has only Intel graphics, I would need a power system for maybe 100 Euro. ASUS GeForce GTX 750Ti GDDR5 2GB Graphics Card GTX750TI-OC-2GD5 (copied from Amazon, dunno what half the letters mean) seemed decent both in terms of price and reviews. Thank you all in advance.
  22. If a person has nearly all settlements, all connected, bottlecaps will just fill gaps (like I have this fusion core vanishing thing when I have had around 100 of them), but for upgrading stores, they're needed.
  23. An indoor library settlement would be neat. Someone did that with the cellar of the Croup house.
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