Jump to content

adamcatfish

Premium Member
  • Posts

    3
  • Joined

  • Last visited

Nexus Mods Profile

About adamcatfish

Profile Fields

  • Country
    United States

adamcatfish's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. In response to post #57635051. I have it setup for advanced users, not sure if this menu option is always available, but there is a bar across the top of the Mods "tab". The last option is "Open in File Manager". This will open the Mods in your file manager that will be loaded before being deployed. You can edit the mods there, then using the "Deploy Mods" command it will push your edits as hard links to your data folder.
  2. In response to post #57785636. Someone may have a better way to do this, but use the Add Tool option on the dashboard. This will open a modal form allowing you to enter the information of an executable. Once that is setup click on the three vertical dots next to the name you chose for the executable and select the option "Make Primary". Now when you launch from the big image it will run the executable you selected. This is how I have it set to run F4SE for my Fallout game.
  3. Great work! Been playing with Vortex for almost the entire weekend. I love modding games and decided test Vortex out. I did some small steps at first, but after having no real pains decided to do a complete rebuild of a 200+ plugin Fallout 4 to test out Vortex. I'm hoping this will be a good bug test and I enjoy playing with mods almost as much as playing the games. I haven't run into any bugs that have stopped me so far, but I will continue testing. I have a couple of suggestions from a guy who likes to heavily mod. Nothing major, just some things I've come across after several hours of fooling around, which you may or may not want to put at the bottom of your multi-year list if they aren't there already. For mod installations: 1) Some modders like to include a "data" folder at the top of their zip file chain. When extracted this adds a hard linked data sub folder under the game's data folder making the mod unusable in that state. An easy thing to fix on my side, but a nice to have would be the ability to pick the data folder during the install. On the Mod page: 2) I like the link to view the mods in the folder. Would be helpful if it linked into the mod that was highlighted in the list instead of the root of the mod folders. 3) A "mod ID" column would be nice. For instance, when installing a mod with multiple patches it would be nice to have the mod id to sort by to make it easier to link dependencies. Of course there are other ways to go about doing this, so not a big deal. On the Plugin page: 4) A sort or filter on the plugin status would be nice. Hope this is helpful and thanks for all your work!
×
×
  • Create New...