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DracoX09

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Everything posted by DracoX09

  1. Thank you so much! Again! Really wish I knew more about scripts and making mods, hopefully I'll learn more as I go on. You sir, are awesome!
  2. I actually want it to be a Lesser Power, that way it can be cast while wielding a bow.
  3. I have spells for my mod Bound Elemental Arrows, but was hoping I could make them into powers so the character could conjure the arrows with a bow equipped. Unfortunately just changing them into powers doesn't really work very well as the magic effect stays on the character for the full duration, and if the power is cast again the arrows are removed but the effect is not, and then using the power again won't do anything until the effect ends. Is there a way that I can just make the powers toggle like night-eye?
  4. THANK YOU SO MUCH!! Just tested it on a new and a previously saved game, and it worked!!
  5. Yes, the mod I looked at was yours. I actually couldn't find it in my mod list for some reason, so I'm glad you replied to this, now if I can get this working, I can give credit where it is due. Thanks for the help, I'll be trying this out sometime this week.
  6. I recently created my first mod and updated it a few times. Basically conjuring different types of bound arrows with different damage types. And I wanted to make it so every time the player shoots an arrow, it would cost a certain amount of Magicka. I've tried modifying a script from another mod just to see if I could get it to work, but as scripting is completely foreign to me, I was able to modify and compile a script and attach it to the magic effect, but it doesn't actually do anything. Script that I modified: Scriptname BoundArrowCostScript extends ReferenceAlias ReferenceAlias Property Caster AutoAmmo Property boundArrow Auto Int Property MagickaDamage Auto Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)If akAmmo == boundArrowIf (Caster.GetReference() as Actor).GetActorValue("Magicka") >= MagickaDamage(Caster.GetReference() as Actor).DamageActorValue("Magicka", MagickaDamage)Else(Caster.GetReference() as Actor).UnEquipItem(AkAmmo)EndIfEndIfEndEvent My mod, if you need it to determine any other way I might accomplish this:https://www.nexusmods.com/skyrimspecialedition/mods/14486
  7. I know the mod you're talking about, because I actually used it a few years ago. But it's not quite what I wanted as all I want is to conjure the arrows. I actually recently made a basic mod for what I wanted while watching some Creation Kit tutorials, so now I have a very basic mod that I wanted. Thank you though. I'll probably upload it to the Nexus soon.
  8. I know Spectacle created the Bound Arrows spell and liked the idea of summoning your own arrows while using any bow you want. But I think it would be really cool to create a power that would allow you to have infinite bound arrows for a short time, like 5 minutes, but would cost a small amount of mana to fire each arrow like the Unending Bow mod from Fantafaust. And also adding seperate powers for things like fire, frost, or shock arrows. I don't have any experience with creating mods, hence my posting the idea here.
  9. Would it be possible for someone to add several spells to conjure enchanted arrows? And could it be done as a power so it could be used while wielding a bow?
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