Yuck. Waste of screen space to try to fit everything into the little tiny area the pipboy takes up. I don't see the problem. The lower menus, like Aid and Misc don't fit in the screen either and you have to "scroll through them" to get to Ammo for example. Why shouldn't that be an option for the MCM menu as well? If it's the only way, it's fine, but I'd rather be able to see more stuff on screen at once than that While I do have to say, that I can understand that, and am partially with you, I do like the way the Holotape Menus currently already don't take you completly out of the game, as a completly seperate Menu might do (as ie. the vanilla main menu does curently, and the MCM in Skyrim did). This certainly has some points speaking for it. The question I now have is, if there would be possibly be space for some middleground. Have the standard be as a pipboy menu with the option to go to a full size menu, for mods that need more screenspace for their options? Just a spontaneous Idea. MCM accessed by item in pipboy (MCM go to item)? Possible middle ground? or for example, (Using controller) press Y when in pipboy to access skill points menu, press whatever to bring up MCM.