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mcguffin

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Posts posted by mcguffin

  1. if you use some tools that actually modify the original game file, you can end up with some issue at some point. The most common, will be the need to download the whole given archive file on game update, instead of the updated data.

     

    However, you can use mods that produce (or come) as "loose files" or extra archives (ba2) without cumbersome actions nor any risk of file corruption.

    If Bethesda choose to not allow those at this end, they will invalidate the overrides mechanism, (which is actually availible by default in the prefs.ini files) and nothing wrong happen to your installation.

  2. In response to post #56059981.


    Darkladylexy wrote: I really wish you guys would just make up your mind which version of the website you want to show me sometimes I get the new version and something i get the old version. It get very confusing jumping back a forth all the time.


    Yes, this is weird actually I get the old version by default.
  3. Hi there

    thx a lot for the effort.

    I am all for new things, I guess it's a matter of time until we all get to the new design.

     

    One issue however:

    I personnaly don't like using the clearType options in windows (in fact I absolutely hate cleartype, and the blurry typo), so the default font for the site is quite ugly right now for me.

    I am not sure if I can do something on my end to fix this.

     

     

  4. Would be nice if the SKSE guys gave us the option to play anyway. This isn't a new problem.

    EDIT: Actually no, this has been been an issue long enough to be beyond tact. Why the hell can we not decide to play anyway? Who even knows how long it'll be until a fix?, Assuming there is one since the damn thing is still in alpha and looong past the original eta.

     

     

    1) there is No ETA in modding.

    2) also, when a new xxSE comes out, just make a backup of your exe + dll, it's in the same folder and It's not difficult, so take the option yourself.

  5. Hi there

    just figured out an issue, that could maybe help other than me.

     

    After updating f4se for fallout 1.10.26, fallout4.exe was crashing *everytime* on startup.

    I tried everything that could come from mods, and that was not the culprit.

     

    It turns out that the issue came from Riva tuner statistic server: if the service is closed, F4SE is working again.

    (note: I am using rtss v 6.6.0, which is the latest stable release available).

  6. Hi,

     

    I have translated some mods for Skyrim and now I want to re upload those translations into SSE. Do I have to create bsa archives for all loose files (voices and scripts in particular) or can I leave loose files?

     

    Just a tips, because, I don't know if you are in this specific case, but if you need to translate some scripts (pex) that are inside a bsa, if you use sseTranslator, you can open those pex directly from the bsa, then export them directly in the bsa when they are translated.

  7. the scripting is exactly the same (you can import old scripts directly without having to recompile them), so old tutorials are still a good source of information :smile:

  8.  

    does someone have a working fix now?
    i can start Fallout without the script extender already but not with it, and as long as this problem exist i doubt that the F4SE mods will be updated

     

     

    honestly, i think it's better to wait for a real F4SE update, since fix (if they is any) may hide some unforseen bad behaviors.

  9. Yea I keep getting CTDs when loading FO4 with F4SE

     

    same here,

    In fact, Fallout4 crash with F4SE when loading any savegame where a mod has been desinstalled.

     

    I also noticed a new "jump" entry in the customcontrolmap.txt file (line 172) not sure when this was added however, but this is not related to the crash.

     

    Also, since a lot of time now (this is not related to this new version), I encounter a runtime error when exiting fallout4 (no issue in game at all), just a crash on exit, and not everytime.

    This error only occurs when i load the game with F4SE

  10. Hi there,

    just a heads up: some people asked me to add FalloutNV supports in Fallout4Translator since a long time, and this is now ready (still in beta, however). But some of you might find that useful :smile:

     

    the tool is here http://www.nexusmods.com/fallout4/mods/215/?

     

     

    However, since falloutNV doesnt handle .strings files like skyrim or fallout4, you might need to build you dictionaries the hard way:

    You need to get both falloutNV.esm in english and your language (it's easy with steam, this just takes time for slow connexion), then compare both esm, then save the dictionary.

  11. The mod theft thing is a joke.

    This reminds me the Fanfictions debate (search for GGMartin and fanfiction on google)

     

    People just forget that Bethesda provides tool and assets in first place and is awesome enough to let us do whatever we want with their game, assets and engine.

     

    And seriously.... building a vault or having some display cases is rather obvious at some point.

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