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Everything posted by forgetandeatcake978
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I like going into the all mods section to look at new mods, and maybe discover a new game to play and mod. Problem is on every page of it will be mods for skyrim, fallout etc taking up half the page. I have nothing against those games, I have modded them to death, but it'd be nice to be able to filter them out so I can see other games.
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So, what I want is a subquest that can be started by touching a button, only when a main quest is running. To do this I have made the main quest and placed a button (DweButton01). I added this to the Quest Aliases of the main quest and then added a script that detects if the player pushed the button. If the subquest is active a message box shows up and if it isn't running it sets the stage to 10. When I try it out in game though it isn't working. I have added the player and quest in the properties. Not sure what's wrong Would it just make more sense to attach a script to the object that checks if the main quest is running, and if it is, start the subquest?
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[LE] Creating toggles in an mcm menu
forgetandeatcake978 replied to forgetandeatcake978's topic in Skyrim's Skyrim LE
I am following a youtube tutorial for this, and I think it was made before states was a thing. So thank you for pointing them out! The code works now, although I am still not sure what was wrong before. Well, I'll read up on states anyway -
So, I am just starting with the mcm menu, and I am trying to create a toggle option in the menu. The idea is that players can toggle between a fixed gold reward, and a leveled gold reward. The menu appears in the mcm, the page "settings" appears and my toggle option appears. But the toggle doesn't change the global variable I want it to. Scriptname FAEC_PG_MCM extends SKI_ConfigBase ; ;Global stuff ; Globalvariable property faec_pg_game1_leveledreward auto ; ;toggle states ; bool leveledrewardsval = true; ; ;OIDS (option IDS) ; int ileveledreward; ; ;Create pages ; Event OnconfigInit() Pages = new string[1] Pages[0]= "Settings" Endevent ; ; Add options to pages ; Event OnPageReset(string page) If(page=="Settings") SetCursorFillMode(Left_to_right) AddheaderOption("Maze Game") AddEmptyOption() ileveledreward=AddToggleOption("Leveled Reward", leveledrewardsval) endif endevent ; ; make options do things ; Event OnOptionSelect(int option) if(currentpage == "settings") if(option == ileveledreward) leveledrewardsval = !leveledrewardsval SetToggleOptionValue(ileveledreward, leveledrewardsval) If(faec_pg_game1_leveledreward.getvalue() == 0 ) faec_pg_game1_leveledreward.setvalue(1) else faec_pg_game1_leveledreward.setvalue(0) endif endif endif endevent This is my code. The "Globalvariable property faec_pg_game1_leveledreward auto" is given the correct global variable in the properies menu, and the global variable is "short" with value 1. The constant box is unticked. In game when I press the toggle it should change the global variable value, but it isn't. In fact to begin with I had the global variable set to 0, but I changed it to 1, saved it and in game the global variable is still displayed as 0! Any help would be great
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Thank you, although 128 entries should be enough. Each string represents a unique maze. By feeding the string into a function (that exams each character in turn) it will enable or disable referenced walls to create the maze. Still need to write that function but it should be simple enough, I make an array of these strings, get a random one and then using a for loop or something use skse getnthcharacter function to look at each character. That way I can randomise the area each time. 10,000 would be bragging rights, but 128 unique mazes should be enough that a player will never come across the same one twice
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I have an array that I want to put into the creation kit. It is saved on a txt file, it's entries look like this: 001100101000 001000111000 000011101000 000101100010 100100100010They are all the size length, and there is a lot more of them (I will have to test how many I can fit and how the script handles it, ideally I would put 10,000 entries into this array but I don't know how much skyrim can handle) How do I do this? I don't need it to read it from a file, I can copy and paste the values into the creation kit script. I think I should also be saving each entry as a string, because I plan to randomly select one of the elements, then use Skse's GetNthChar function to get every number. Thank you for any help
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Hi I've been trying to get Tera Armors Collection to fit onto UNP Skinny body. I am using Mod Organizer 2. Here is a screen shot of the base mod, before adjustments. This is just to show that the textures work fine. After running it through bodyslide and enabling the output plugin, I end up with this While the meshes are now UNP Skinny, the textures are clealy off, however I don't know what is causing this. Any help would be greatly appreciated. Link to Tera Armors collection that I am using: https://www.nexusmods.com/skyrim/mods/25846 Link to the page with the bodyslide sliders that I am using: https://www.nexusmods.com/skyrim/mods/74077?tab=files
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Where can I download Wyrmstooth?
forgetandeatcake978 replied to Draconzis's topic in Skyrim's Skyrim LE
Hello can somebody send me a link? I really want to try this mod, espically since I got my skyrim save stable again