Scriptname AAAnewscript001 extends activemagiceffect Spell Property AAAdummyspell001 Auto Event OnEffectStart(Actor akTarget, Actor akCaster) Game.GetPlayer().AddSpell(AAAdummyspell001) EndEvent This is what I tried after the akCaster didn't work. I set the dummymagiceffect to constant,self, and set the dummyspell to ability, but still in the game when I cast the fireblast no magic effect occurs.. no dummymagiceffects, no dummyspells, The script saved fine, but I don't understand why the magic effect doesn't occur. The script is made in the magic effect of fireblast, and it's correct right?