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dlwngjs122

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Posts posted by dlwngjs122

  1. Scriptname AAAnewscript001 extends activemagiceffect

     

    Spell Property AAAdummyspell001 Auto

     

     

    Event OnEffectStart(Actor akTarget, Actor akCaster)

    Game.GetPlayer().AddSpell(AAAdummyspell001)

    EndEvent

     

     

    This is what I tried after the akCaster didn't work. I set the dummymagiceffect to constant,self, and set the dummyspell to ability, but still in the game when I cast the fireblast no magic effect occurs.. no dummymagiceffects, no dummyspells,

     

    The script saved fine, but I don't understand why the magic effect doesn't occur. The script is made in the magic effect of fireblast, and it's correct right?

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