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AidenPryde

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Everything posted by AidenPryde

  1. Well I got it to work. And it only effects undead. However the NPC casts it no matter which type of enemy she is facing.
  2. I actually have Dawnguard, but didn't know about the Stendarr's Aura spell. I actually wanted to make this mod so that it only needs Skyrim.esm to run, so that when I publish it people without the DLC can use it. I'll try your suggestion and see if it only effects undead, and if Lydia is smart enough to only cast it when facing undead. Thanks.
  3. Hello everyone. I'm currently in the process of making some unique NPCs with their own classes and abilities. First on my list is the Paladin. Befitting a Paladin I've got the NPC to cast a Divine Aura spell that is supposed to only damage undead. I based the spell off of the vanilla Flamecloak spell. It currently works... mostly. Except it damages all enemies and the Paladin NPC casts it no matter what type of enemy she is fighting. I've tried adding a get is race argument to the spell to be cast and/or to the damage spell that procs when enemies enter melee range. Adding it to the cloak itself breaks the spell and the NPC no longer casts it. As a PC I can no longer cast it either (presumably because the caster isn't undead). Adding it to the proc spell allows the NPC and player to cast the spell but no type of NPC is damaged by the spell. The basic problem is that I want the NPC to detect whether they are facing Undead and if they are ... to cast the appropriate spell. I imagine that there is a scriping solution that needs to happen, but I am unsure where to begin. Thank you for your help. -Aiden
  4. Hello everyone, I'm a long time consumer of mods, first time creator (with Skyrim anyway). I am currently working on an overhaul of Skyrim's Housecarls (maybe more in the future). I am currently modifying Lydia to be more of a Paladin type character. I have so far created a custom class and custom combat style and am now at the stage of creating spells for her to use. She can heal herself quite handily with the vanilla healing spells added to her spell list. The thing that is problematic at the moment is creating a cloak type spell that only effects Undead. I know I can limit the damage from being applied to non-undead by changing the "if" statements on the cloak damage spell to apply. The problem is that Lydia isn't bright enough to not cast this spell when facing non-undead enemies. I'm sure there is a scripting solution, but I've never been much of a scripter. Any help would be appreciated. -Aiden
  5. Hello everyone, First post here, but I have a question that will inform on some height maps I'm generating for a Skyrim mini-expansion of sorts. In Oblivion the entire map of Cyrodiil was made up of quads measuring 1024x1024. Each quad represented ONE in game mile of terrain. Does anyone know if Skyrim follows the same formula? Or is it perhaps larger? 2048x2 perhaps? I ask because I am making some heightmaps so that I will be ready to jump in as soon as the Creation Kit is out. As some of you may know Oblivion had some restrictions on making large open world spaces. So if your map was larger than four quads for example the devs suggested packaging it into a .esm instead of an .esp so that the engine and the Construction Set didn't try to load all the assets in all of the quads at the same time (caused game/CS crashes). Would appreciate any info on this.
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