Jump to content

AlexScorpion

Premium Member
  • Posts

    47
  • Joined

  • Last visited

Nexus Mods Profile

1 Follower

About AlexScorpion

Profile Fields

  • Country
    None
  • Currently Playing
    Fiscal Law and Economics
  • Favourite Game
    Excel & Word

Recent Profile Visitors

203068 profile views

AlexScorpion's Achievements

Enthusiast

Enthusiast (6/14)

  • Dedicated
  • Week One Done
  • One Month Later
  • One Year In
  • First Post

Recent Badges

0

Reputation

  1. You have to link your textures to your material files and also link your material files to your nif files https://youtu.be/A5FdC68yklE?t=261 when you have renamed/deleted your texture file you broke the link and now the matrial cannot find it so the mesh appears pink ingame.
  2. Hi all, So basically long story short, i have two pieces of hair that use two different cloth havok files. I can equip them at the same time simply adding second as an extra part, but the problem is that game is limited to one havok file per equipped object, so the havok files in extra objects are neglected by the engine. This can be solved by simply equipping a clothing item with the needed havok file. Now i am trying to make this an auto process. I Have set up quest script and created the needed properties but i relly need help with scripting. Basically i need to implement this https://falloutck.uesp.net/wiki/HasExtraPart_-_HeadPart into my script. When certain type of hair is worn to add and equip a clothing item and remove when not needed. I have started out with this but i surely have no idea on how to set up the script correctly: Scriptname AlexLaraHairScript extends Quest HeadPart Property LaraHairProperty Auto Const Armor Property AlexLaraPhyProperty Auto Const Function AlexLaraEquipHair() Actor PlayerREF = Game.GetPlayer() If (PlayerREF.GetItemCount(AlexLaraPhyProperty as Form) > 1) It should go something like: detect if hair is worn and if there is no additional clothing piece add one and equip otherwise uequip and remove Game.GetPlayer().AddItem(AlexLaraPhyProperty, 1, true) Game.GetPlayer().EquipItem(AlexLaraPhyProperty) Debug.MessageBox("i run") EndFunction Any help appreciated.
  3. I always get this issue when my pivot is not centered to the mesh and the X-form has not been reset, transform and scale too
  4. In response to post #65051886. #65055226 is also a reply to the same post. I wasn't talking about Moscow per se, just another location with another setting. I think that would be quite interesting.
  5. So why a Fallout Miami and not a Fallout Moscow or Fallout Warshaw or some other place outside US, a change would be nice.
  6. In the CNTO you copy pasted, double click it. You need to change this number: http://i.imgur.com/NQsDe.jpg So, no one can help in making the swords improvable at the grindstone? thanks :)
  7. got everything working ... now i'm wondering how do i set the amount of swords in the merchants inventory
  8. Don't copy paste nitrishapedatas, it'll wipe UVs. if it is a static like a sword, just import obj over a vanilla nitrishape. Then delete the mat and texture that gets imported from the mtl then hook up the shader node from a vanilla. if it is skinned, then you probably should update to the 3.7 niftools and export a skyrim version nif. remember it needs a dismember modifier before export. delete the whole shader block and just take one from a vanilla nif. change the dismsmeber partition body part to one of the numbers, ie 32, instead of bp_torso, Update Tspace, and it should be good to go. thanks ... going to try that :)
  9. imported new meshes into the skyrim nif and saved it copy/paste over the nitrishapedata in another skyrim nif corrected texture paths and my meshes appear as exclamation marks ingame
  10. the guy on the twitter who is suppose to be peter hines is extremly rude ...lol ... i think that it's a fake one lol
  11. hmm ... the replay value of their game just got a lot shorter ... lol .. that of course if it's true ... link please
  12. well i have a problem with restoring my password ... i;ve sent 20 requests by now an still haven't received a single mail from beth forums EDIT: nvm . fixed it
  13. lol @ejak2021 .. want someone to blame for the fact that we're still not living on the moon .... blame your govt and big corps.
×
×
  • Create New...