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CxxProphet

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Everything posted by CxxProphet

  1. Ya everything is where they need to be, but the msg still pops up. have the preloader in my directory where the tesv.exe is, crashplugins ini in the plugins folder, i even switched the crashplugins.dll file between the directory and skse folder. -forcesteamloader in the arguments section of the skse launcher, crash fixes installed in MO. SKSE memory patch at the specified values, even disabled the skse memory fix warning but it still shows up anyway whenever i load a game. I don't know why it's giving me such a hard time, like I said I rarely get CTD's, but I still get them nonetheless, I'll probably just have to make due without this.
  2. It's still giving me the same warning that SKSE Memory Fix hasn't been added. Already have the preloader and everything. I even disabled the skse warning in my the crashfixplugin ini but i still get the same exact msg. If it's not supposed to be in my SKSE folder then where do I put the crashfix ini file?
  3. I downloaded Crash Fixes though I rarely get CTD's, but I'd like to possibly lower that to 0 CTD's. When I launch Skyrim it says that the SKSE Memory Fix hasn't been added and to change the SKSE ini to the memory patch ( which I already have and been like that since day 1 ). it also says that if using MO then you need to add -steamloader to the skse start up options. But I don't know what the skse start up option is.
  4. Try this alternative if it doesn't work, I also had that problem with RS Children so I went with this mod instead. http://www.nexusmods.com/skyrim/mods/72569/? Though for this one, it's highly recommended to start a fresh game.
  5. I got rid of some animation mods I had to make room for Mystic Knight because of how cool and well done the animations were and I love it. Spellsword is actually fun to use now with the cool stance, sword sheathing animation and the spell animations themselves, especially the Master Spell animation. I currently use the Timerenderer armor set from the TERA Armors collection along with Narsil from the LOTR weapon set and a Lunari character. She looks badass with that set. I'm not too familiar with spell mods, does anyone have any recommendations for destruction spells that possibly increase damage or something along those lines? Also want to make sure it's fine to add spell mods for a current playthrough. I don't want to download something that ends up conflicting ( if it does ) with the Mystic Knight replacer mod. I currently use the vanilla spells.
  6. Alotta ppl posting their load orders and none of the ones I've seen ( including this one ) don't have a Bashed Patch.
  7. Still get the same msg that the skse memory fix hasn't been added and check to make sure that the memory patch has the exact values which they do. Otherwise add -forcesteamload in the skse start up options for MO users, but I don't know where to go to add that.
  8. You put the preloader into your skyrim directory..same place skse and enb files go. Then download crash fixes with manager like 99% of other mods....after installation there should be an ini file already installed...if using MO (Mo is all i use) havent used NMM in 2 years. Click open in explorer and edit the ini file setting the OS allocations to 1. Then crash fixes is properly installed. If you use NMM i cant help you cause i havent had it installed on my computer in 2 years lol. MO is waaaaaaaay better. When I said NMM I meant as in the "Download With NMM" tab whenever downloading from the Nexus, I use MO. What's the preloader? I'm not too familiar with file lingo, I just need to know where I put the dll file and ini file. I don't know what the preloader is.
  9. I was just told to install that new Crash Fixes mod, I have it installed in MO, but I don't know where I put the files. Do I put the dll in the Skyrim directory and ini file in the SKSE folder? Every download from Nexus gets added to D:/SteamLibrary/Skyrim/ModOrganizer/Downloads, it's not like in tutorials and such where all these downloads automatically get added to the Data folder so even though I download with NMM, I still have to manually put these files in whichever folders they need to go.
  10. I like that list, you want to be ( as MxR likes to put it ) Immersive as f***. You might have to rearrange Alternate Start esp to be higher up on your list, probably in conflict with one of those mods. That's all I can suggest since I don't have any of those mods except for the Real Vision listed graphic mods. My personal list has Alternate Start pretty much at the very bottom just before my Bashed/Skyproc patches, but most of my mods after the Real Vision listed rec mods are body, animation, armor and weapon mods. Majority of your mods are immersion with some overhauls, maybe those are creating conflicts with Alternate Start, though I'm probably wrong.
  11. You should be fine with using almost any ENB. ENBoost helps with managing VRAM better than vanilla Skyrim does so you won't have a problem running one with a 750ti. Not sure about texture mods though if you also want to make Skyrim look better. My starting GPU was a 970 before upgrading to a 980 so I don't really know the limits a 750ti gets with an ENB + Texture mods. Sure someone who has/had a 750ti will be able to help you more than I can.
  12. I had recently downloaded Mystic Knight Animation Replacer and it's freakin awesome. However I had noticed that the mod pretty much uses the Spellsword Animation that's listed as an optional animation set for XP32 SE. I've been cleaning up my load order and figured I go through my animation mods and see what I can get rid of that's no longer needed. I currently keep XP32 Maximum Skeleton unchecked but not removed even though it's redundant due to having XP32 MSE but I don't want something to get messed up, I had deleted a mod that was redundant but it still screwed up another mod that made it redundant to begin with. Do I still need the XP 32 skeletons to use Mystic Knight? It wasn't specific on the page about whether or not I need XP32's skeleton or if Mystic Knight is standalone. It works flawlessly, but just want to make sure if I still need to keep XP32 SE or MSE to use Mystic Knight
  13. You're using Safety Load? You should read the description on the page, it only helps with allocating memory caused by an overflow of added objects and textures that usually lead to infinite loading screens. If most of your mods are texture mods, then Safety Load won't really help you there as it can only do so much to help with allocating memory. I only have a handful of texture mods out of 163 mods which had also given me loads of infinite loading screens, but the problem went away the moment I had installed it. CTD's are another issue which Safety Load doesn't help you with, it's specifically to help alleviate infinite loading screens if not get rid of them entirely. The page for Safety Load briefly lets you know why it hasn't or couldn't stop your infinite loading screen problem if after you've installed it. Should also add that if you removed mods during a playthrough, that might also be the cause of infinite loading screens which Safety Load can still help with, if not then you'll have to start a fresh new game.
  14. I personally favor the BijIn Warmaidens Lydiot. Man does that coed Lydiot look stupid as fck. Anyway, I had this follower problem with the SeleneKate mod, though she never followed me after trading with her. That's usually a common problem with modded companions, I've never come across vanilla companions not following orders, must've done something wrong or one of those mods you have is bringing new meaning to Lydia's nickname "Lydiot".
  15. I wasn't able to properly get DynDOLOD to install so whenever I'm trying to explore the open world, I get nothing but objects and textures popping in once I get close and sometimes I just get a CTD, all of the pop ins are trees and grass and I can only assume that the many pop ins overload Skyrim and causes my CTD. Would increasing uGrids help me at all? I'd rather have fewer pop ins than the overload of pop ins I currently get, though i wouldn't know if that would actually do anything. I also have Real Vision and all the recommended mods in the RV page installed except DynDOLOD. I've been looking into increasing my ugrids. My PC should be up for it. i7-6700 @3.4 GHz ( Non-K ) Classified GTX 980 16GB Ram
  16. Animated Prostitution is the only adult mod I know of with custom voices. I'm not into the adult stuff so I can't help you anymore than what I provided.
  17. if you decide to use Sexlab, you'll need to clean up your load order after doing the main quests. Trying to start it during a playthrough will lead to one CTD after another as well as tons of infinite loading screens, so you have to start a new game since some NPCs like Serana can only do their sexlab side quests the first time you meet them. Sex Lab on top of Amorous Adventures is way too many custom scripts and is a big no no to add them during an existing game. Avoid adding other script heavy mods, even 2 extra mods with scripts can lead to problems, so your going to have to play Skyrim almost Vanilla for Sex Lab and Amorous Adventures. At least those are the recommended settings.
  18. Get rid of FNIS Sexy Move and use this instead http://www.nexusmods.com/skyrim/mods/50078/?, can still choose from some different idles and they completely overwrite the vanilla idle/walk/run/sprint for females, so now when walking at an angle, the animation keeps instead of reverting back to the vanilla walk/run/sprint and for some reason it gives you a 360 Degree camera when weapons are sheathed. Get this for Serana http://www.nexusmods.com/skyrim/mods/66911/? and overwrite the Seranaholic one. It's added customization options for her. Also get this http://www.nexusmods.com/skyrim/mods/48470/?. It's a spell mod that lets you give any NPC and yourself a different hairstyle like the ones seen in the Seranaholic pictures, though they're treated as Helmets. Apachii Hair http://www.nexusmods.com/skyrim/mods/10168/? Go back to the FNIS home page and look under the optional files, it has one that adds spells which are used to capture poses that you normally see in screen shots for armor and the like. This is the only kissing mod that I'm aware of http://www.nexusmods.com/skyrim/mods/60903/?. However the animations can get alittle crazy and fcked up the more scripts that are added/deleted during a playthrough ( due to Papyrus saving them ), but still funny to watch. Alternatively, try this for kissing http://www.nexusmods.com/skyrim/mods/70495/?. It's a bit heavy on scripts so I recommend you keep your mod list light if you add this or aren't serious about doing a full playthrough. Not sure what "AP" is unless you mean Animated Prostitution, it already comes with a custom female voice, they're no add on's for that.
  19. I've only made one patch which was the one needed when I had installed DSR, but I'm not sure if I need to make another one. I have the TERA weapons pack and the SPOA Shield that has an included DSR patch, but neither it nor the shields from the TERA pack are being put on my characters back as well as having dual weapons not showing the 2nd weapon from the TERA pack. I had made a new patch but it didn't include the esp file so I'm assuming that I need to reinstall DSR.
  20. Go to My Computer and look up the System Properties. it will tell you what your laptops specs are and whether or not it's a dedicated GPU. Though it's most likely integrated, only gaming laptop have a dedicated GPU, regular laptops like notebooks use integrated GPUs.
  21. What kind of laptop are you using? Does it have a dedicated graphics card? If it's dedicated, then it's highly advised that you don't try to add an ENB to your Skyrim which means you don't need to install ENBoost. ENBs are generally very resource intense and hogs a lot of your GPU due to all the complex shadows and shaders they use. A definite no no if you have a dedicated graphics card. ---- If your GPU can handle most ENBs out there, then try this: What you should do is delete all those files and start over, also look into what ENB you want to use, then download the ENBoost version it requires to run on. You don't need 305 unless you plan on using whatever ENB requires 305. I personally use ENBoost v279 because I use Real Vision which isn't compatible with v305. Use this https://www.reddit.com/r/skyrimmods/wiki/enb_management. It's specifically for ENB Management and it's easier to understand than the Beginners Guide and goes more in depth. It will also show you how to actually activate the ENB which requires Java.
  22. I just came across the Tamriel Reloaded HD mod and interested in downloading it, but before I do. I just want to double check and make sure I can run it without anything being conflicted, though a video I watched advised to not use this if I have the Verdant Grass mod. I heard it works with Real Vision which I'm using.
  23. Have you properly set up ENBoost as well as turning off AA and FXAA from the Skyrim Launcher? Or if your using nVidia, you can disable those settings in the nVidia Control Panel. Those conflict with ENBs since ENBs already have those built in. Which ENB are you trying to go for anyway? Project ENB? Rudy ENB? You even have a GPU strong enough to run an ENB in the first place? You'll get an immediate crash if your trying to run an ENB that isn't supported by which ever version of ENBoost you're using.
  24. You honestly don't need to install the latest version of ENBoost if you plan on using an ENB like Real Vision, Bleak/Unbleak or any other ENB that run on older versions of ENBoost. Could be something conflicting with Win10 on the newest version of ENBoost though that would be unlikely. My PC had updated to Win10 from Win7 by itself while I was sleeping and I've had no issues at all, but then again I also run on an older version of ENBoost as well.
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