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Kaningutten

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  1. Haldenshore This mod adds a quaint little settlement on a new island near Seyda Neen. But times are troubled and thieves are about! There are a few sidequest, apart from the main quest, which can be found by talking to the people in Haldenshore. The main quest has you find the thieves that has taken up refuge somewhere near the town, and when you do... well, they'll be so impressed by your skills that they decide to offer you work! I won't spoil anything by saying what the quests are, but they are good and nicely scripted (As far as my limited understanding of MW-scripting goes). Bugs; When you enter the bar, be sure to save before talking to the bartender! A brawl will erupt and he wants you to stop it... But, alas, sometimes there can be no peaceful solution to problems, meaning that for some reason you can never finish this quest because when you knock either of the fighters down, they'll just continue attacking you when they wake up! This might not be a problem for you (I have managed to finish the quest once, and screwed it up about 6 times). In the readme there's also listed a bug with a parrying bracer, but I have never tried that particular bracer, so no comment! I warmly recommend this mod as it has few conflicts (Partner's Mod with the cantina is the only one I know of) and despite the above-mentioned bugs it is well done and entertaining! Havish This mod adds a large island west of Vvardenfell. You'll get there through a quest given at certain stages of either the mages, thieves or fighters guild. Once in Havish there are many things you can do; You could do some work for either of the three guilds in town, solve the mystery of the strange things happening there lately, go to the casion and make some money on one of the many cool and well-scripted games, visit the bank to deposit some money or withdraw EVERYTHING... You can also buy a house or simply explore the island. I have yet to discover any bugs or conflicts! This mod is really great, and, though I have not yet finished the main quest, I have to ORDER YOU to try this one! Created by JOG who also made Haldenshore! Children of the Night 1 This mod adds a ship near Seyda Neen. There you will meet a beautiful and mysterious young bard, Ariela, who will join you in your travels. As time progresses you come to understand that something is not as it should be with your new companion. Your mission is simply to discover the truth behind Ariela's past and her fate. This mode involves romance and its content is of an adult nature. All in all I feel the mod runs nicely, a small bug in the ending was all I encountered. I won't recommend it as the contents of the quest didn't appeal to me, but if you want a decent romance, sure, just try it yourself! There are most likely a few conflicts, though I found none when I played it. I'm pretty sure it conflicts with at least The Partners cantina and Abigail's Petshop! There are also two sequels, if you like this one! This is all I've got for now... I might add more later!
  2. Great initiative, Malchik! I thought this could be a fitting place to post the beginning of a conflict list I started on, and this is probably as complete as it ever will be (I just haven't got time to work on it right now)! It is a arranged alphabetically, and also contains a few bugs and notes. Abigail's Petshop: Also see: Cutthroat's Partners Mod Balmora Expansion Notes: If you have mods that add houses etc. to Balmora chances are they will conflict with this massive enhancement of everones favorite town... I know that it will NOT conflict with Necesseties of Morrowind or the Bank Mod by Indestructible, which both adds houses to Balmora. Beyond YsGramor Notes: The earlier versions (prior to 1.2) of this mod will have landmass conflicts with Sea of Destiny and Bloodmoon. Carnithus Armamentarium: Also see: Necesseties of Morrowind Complete Morrowind: Also see: Necesseties of Morrowind Cutthroat's Partners Mod: Abigail's Petshop; will conflict with the Cantina version of Partners. Also see: Haldenshore Notes: This plugin can mess up the landmass in many places, it seems to me like it's almost random. I know for a fact that it happens by the docks in Sadrith Mora. I have never had any real problems with this, but it can be annoying and ruin the flow of the landscape. Dweller on the Watch: Also see: Suran underworld Fishing Academy: Also see: Necesseties of Morrowind Haldenshore: Cutthroat's Partners Mod; Bittercoast Cantina will mess up the Haldenshore landmass, even though they are on opposite sides of Seyda Neen... Legends of Ydumea Notes: This is a huge project, and unfortunately it conflicts with Morrowind itself. This mod changes some dialogue so that when you get a quest where someone most follow you they will do the exact opposite of what you tell them to: If you say 'Follow me', they won't, but if you say 'Wait here', they will follow you... A funny bug. A new version has recently been released, but I have yet to try it. Necesseties of Morrowind: The Fishing academy; Slight dialogue conflicts causing the NoM fish-merchants to to refuse to talk to you until you've joined the Fishing Academy. Carnithus Armamentarium; Both Mods add a building to the same spot in Mournhold. Primary Need; Both are hunger/thirst/sleep mods, thus the conflict is obvious as they both changes or adds the scripts on vthe same items (food, bottles etc.). Complete Morrowind; Only conflicts with Part 1, which adds cooking to Morrowind. The Widow Fedaris; Her house is placed in front of one of the NoM houses (outside of Caldera), it's still usable but looks weird and the landmass is somewhat unnatural. Also see: Suran Underworld NewSummon: Wrath of the Heavens; Both mods add a spell with the same ID, hence only one of them (whichever mod you load last) is usable. Primary Need: Also see: Necesseties of Morrowind Suran Underworld: Dweller on the Watch; changes the docks at Fort Frostmoth, and the same does Suran Underworld. This makes the docks look weird. Necesseties of Morrowind; Both mods make landmass changes around Fort Frostmoth. The Widow Fedaris: Also see: Necesseties of Morrowind Wrath of the Heavens: Also see: NewSummon
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