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8lis8

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Everything posted by 8lis8

  1. Sphered, thank you for your help, but I can’t understand the script with these animations, I understand the concept, but I can’t compose it in the script, I managed to do scripts with a teleport and interaction with non-Game furniture, maybe it was luck :)) If you can show how this script looks like (description and event), I tried to substitute different values ​​and animations, but NPCs still move in this animation after interacting with the marker.
  2. I added this script to IdleMarker, NPCs use looped animation and won't stop. What can I be doing wrong? Also a question on this line, I need to add something in it, if so, what exactly? (you indicated a comment in it) - Idle PROPERTY IdleStop_Loose auto ; vanilla animation fill in here And another question, what to specify in Properties? IdleStop_Loose?
  3. ReDragon2013 thank you very much for the script, I really appreciate your help. I'll explain the idea a bit. I created a marker with animation from the mod, the characters themselves interact with it, as with ordinary markers in the game, just after interacting with a regular marker, let's say the character got up from the chair and went on, and with my marker he still moves with an inflatable ring without going into normal condition. Thanks for the offer with the spell, but I want the characters to interact with the maker themselves as in a normal game, it makes no sense to walk and cast spells on 20 characters just to see them doing some kind of activity, the idea is in live content when the characters do a feathered type of action in the necessary places, just by markers. I will try to apply it.
  4. Hello everyone, I really need help with a simple script for IdleMarker in Skyrim. In general, I create a beach island mod, the world itself is already finished, it remains to fill it with inhabitants and animations for a lively atmosphere, I took some beach animations from the GomaPeroPoses mod, and then there was a dead end, the animations turned out to be looped by themselves (I did not go into such details before :)) and it turned out that when the Character interacted with IdleMarker, the animation started, and even after leaving the marker, the character continued to be and move with this animation. I ask for help from those who understand scripts and can write a simple script, the animation on IdleMarker should play for example (1 minute), then the character accepts its standard Idle animation. Everything is according to the standard IdleMarker principle in Skyrim. Thanks for your participation and your time.
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