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Lighthorse

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  1. Hi, I have a mod L-K_ships and I was wondering if there was an easy way of doing a script that, upon picking up a book and on read Spawn one of my ships in front of them. I am just guessing at how to do this and I keep trying to move stuff around but cant get it to work. I am hoping that a way can be done for 4 of my ships,(the LVL IV ships) one is listed below. For some reason, if I just set the ship at the location, and you find it, take off and use it all is fine, but if you quit the game in the ship, and come back into the game you are on the ground and have to reload your save. If spawn the ship in using Player.placeatme ######## there are no problems at all, save and all work perfictly, so I thought if you pick up a book that I leave on the ground, OnRead it spawns the ship in, all should be fine. Scriptname SQ_FindingTheGhostIV extends ObjectReference OnRead(SQ_FindingTheGhostIV==1) GetActorBase()=LShip_TheGhostIV GetFormID(LShip_TheGhostIV==1) LShip_TheGhostIV.ID==() Keyword Property (LShip_TheGhostIV) Keyword (StarbornGhostIVKeyword) ObjectReference Property SQ_GhostIV_HoldingCellMarker Auto Form Function (Placeatme.LShip_TheGhostIV) ObjectReference (LShip_TheGhostIV) (PlaceAtMe.LShip_TheGhostIV, 1, True) 'LShip_TheGhostIV' could instead be 'EncShip_MQ_GhostIV' both ID's will spawn the ship in using Player.placeatme #########
  2. Hi I need help with a simple script, I was wondering if someone would help me with it? I have a standalone Starborn Ship mod, if you go pick up the ship at its locations it seems bugged, but if you spawn it in it works perfictly. What I would like is 4 scripts, one for each ship (Raven I-IV), and have the scrip activate and spawn the ship when the book or item is picked up.
  3. I get ??? on the bottom where it should be an E or R or F
  4. I have read a few of these: ((( Error I get: Assert File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGLocalizedString.cpp Line:2871 LOCALIZATION:Error opening or reading strings file. I hit Ignore button and get this in turn. MASTERFILE: LOCALIZATION:Zero entries or empty block size read from strings file STRINGS/xxxxxxxxx_ENGLISH.Strings. Strings will be missing. So I hit Yes to all. Then it Does the whole Microsoft Windows: Creation Kit has stopped working Check online for a solution and Close the program or Close the program. ))) If you are getting this problem, the main cause is if you are trying to open an esp or esm that has a bsa and that bsa is not listed in the SkyrimEditor.iniAll my mods are BSA's and if I forget to add one to the list I get the same problem. I just wonder why no one else has posted this.
  5. Looks like no one replied. I am trying to do something similar, but with multiple locations. Just simple find and retrieve quest. Would also like to make each location show up only with the known quest for that location. ie: if the second location is in the Midden, that quest marker does not show unless that quest is finished or becomes active.
  6. Yeah, but if you get all the weapons perks you will not have any sway except on pistols. so if you take a little time you can create an esp and adjust the pistol scopes.
  7. The transition part is easy fix. if you have a favorite scope that you use, then using Fallout 4 edit find it in Fallout4.esm/Object Modification and copy it as an override into <new File> and edit: Float Multiply SightedTransitionSeconds 0.100000 >> Change this line to read 0.050000 0.000000 0.000000 If you want it even faster use smaller number ie. 0.020000 all the scopes in my mods are set at 0.050000 but you can edit them to what ever number you wish. as far as scope sway in the same place check the stability, on this a - is less stable, so AimModelBaseStability -0.200000 would create sway and -0.100000 is less sway.
  8. Hi I am wondering if someone can tell me which file has the slope angle that can be walked on. I would like to change it to be like Ziggys mod, I am using Rebalanced and have unpacked everything but cant find where to change the values. I have both unpacked but still need to know which file.
  9. I would like to add a filter of a level limit to a mod. I want the mod accessible only if you have reached lets say level 15. Is that possible ??
  10. OK ran Boss Ill try the merged patch again when I am done experimenting. the last time I tried that I went into the game and a lot of things were missing. Well this time she did not start it but the animals still see her as a threat and attack. There must be a flag somewhere that makes her seen as a threat. Gave up I just disabled her ( by by ). Hay I like killing the bad guys and all but what she was doing was just murder.
  11. I have edited every Star Paladin file I could find in F03Edit.It does seem strange When we are just out searching ( all 10 of us LOL , when on quest I only use a couple ) We will all be standing there watching and she must have a strange look about her because they just don't like her , and we are standing there watching as they battle it out. She only gets unconscious even thou she is not marked as Essential anywhere. I have edited and made her part of the AnimalFriendFaction I have addperk 00031DB5 1 her a few times. I am now trying to find a way to remove her ( would rather keep her BUT not the way she is ). Even if I could get her to stay somewhere, in one of my waste homes, that would be OK. There is no dialog at all so I cant fire her. She just ask "What can I do for you" and the only answer option that comes up is "I Have to Go" That's it nothing else and I have not figured out how to reset her dialog. I even set her as Unaggressive in all but Fallout3.esm which wont edit. I marked the files edited. Here is my load order: Some stuff will be coming out but this is it as of today. ------------------------------------------------------------------------- Fallout3.esm Enhanced Weather - Rain and Snow.esm Xepha's Dynamic Weather.esm Anchorage.esm ThePitt.esm BrokenSteel.esm <--- modified[starP]= Unaggressive, AnimalFriendFaction "Animal Friend Faction" [FACT:0005FF9F] Rank 5 --> PointLookout.esm Zeta.esm Vault13_V1.2.esm iHUD.esm aHUD.esm KKHell.esm Alton, IL.esm CALIBR.esm EVE.esm Apocalypse Armory.esm AmyWong.esm HairPack.esm Lings.esm LingsFinerThings.esm LingsDLC.esm TheInstitute.esm EZCompanion.esm EZ_citizens.esm RRCompanionVault.esm RR5MoreFemales.esm RRGuards.esm Mart's Mutant Mod.esm FNNsys.esm arianaberniebrooke.esm Shojo Race.esm jasmine.esp Project Beauty.esm <--- modified[starP]= Unaggressive, AnimalFriendFaction "Animal Friend Faction" [FACT:0005FF9F] Rank 5 --> ------------------------------------------------------- Amy.esp BeltGirlOutfit's.esp ExoticDresses.esp FalsSexyT3Conversions.esp DIM TYPE3 conversions.esp LingsFinerThings.esp ArcIndNightwear_NonReplacer.esp Tonibiatch.esp FO3NeckChains.esp stockings.esp K2_PamperedSeductress.esp K2_Bubblegum.esp OutFits.esp Followers Allowed - Mothership Zeta.esp Followers Allowed - Point Lookout.esp Followers Allowed - The Pitt.esp NoEncounterZones2.esp Megaton House and Theme Overhaul.esp Megaton House and Theme Overhaul_SY.esp UndergroundHideout.esp UndergroundHideout_SY.esp AmyWong - Load Order Fix.esp AmyWong - DLCs.esp bittercup_comp.esp JessiCompanion.esp MarilynCompanion.esp Nemunoki.esp mika_essential.esp Mika_essential - Project Beauty.esp Mannequin.esp Get Your Cherry Back.esp Xepha's Dynamic Weather - Main.esp Xepha's Dynamic Weather - Rain.esp Xepha's Dynamic Weather - Sandstorm.esp Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp Xepha's Dynamic Weather - Green Tint Remover.esp Xepha's Dynamic Weather - Weather Machine (+Rain).esp Xepha's Dynamic Weather - Night Eye Edition.esp Xepha's Dynamic Weather - Rain (NEE).esp Enhanced Weather - Weather Sounds in Interiors.esp CALIBRxMerchant.esp EVE.esp EVE Operation Anchorage.esp Apocalypse Armory.esp Apocalypse Armory - CALIBR.esp Apocalypse Armory - DLC Enhancements.esp Apocalypse Armory + EVE.esp pinionsuite.esp CitadelApartment.esp Citadel High Apartament.esp Personal_Vault_revisited.esp Wasteland Shack V3.0.esp Dogmeat Leather Armor - no crafting.esp a cuppa JOE.esp ACuppaJoeKioskNo1.esp ACuppaJoeKioskNo2.esp shogo_20mm_bozar.esp 50CaliberSniperRifleAmmo.esp 50CaliberSniperRifle.esp 50calsniper.esp 40K Laser automatic.esp 12NewWeapons.esp SSdagger.esp Doubleshot Autocannon.esp Moira 100 Repair.esp K2_PlayWearClub.esp Blank's Magic Hand - Type A - Arrows.esp SniperZooming.esp RegulatorHQRedesigned.esp RegulatorHQRedesignedUpdate.esp ADecentHouse1.1.esp Home for the Weary.esp Alpine Heights.esp A Place to Stay for Broken Steel.esp A Place to Stay in Anchorage.esp A Place to Stay in The Pitt.esp A Place to Stay in Point Lookout.esp A Place to Stay on Mothership Zeta.esp RanchouseBETAv0.03.esp Abandoned Car Fort Redone.esp MyVault03.esp AlienTransportShip.esp ACLBase.esp DestUnknown.esp MantisZeroSuit.esp MantisCyberGear.esp PlasmaWeaponsRedesignRebalance.esp ZetaAlienSuits.esp BA_WastelandRestoration.esp BA_WastelandRestoration_DLCs.esp BA_WastelandRestoration-LowerTimescales.esp Nos' Vault 1 Remodel.esp bzBodySuits.esp NippyClothing.esp Mart's Mutant Mod - Zones Respawn.esp RRWastelandPosters.esp RR Companions 100 Follow Distance.esp <------ modified to 50 ~ 40 ---> Project Beauty- Broken Steel.esp <-- modified[starP]= Unaggressive, AnimalFriendFaction "Animal Friend Faction" [FACT:0005FF9F] Rank 5 --> Project Beauty- Point Lookout.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Project Beauty.esp Mart's Mutant Mod - Linged.esp EZ_MoreVoices.esp EZ_TempleOfCant.esp ---------------------------------------------------------------------------- Total active plugins: 144 Total plugins: 144
  12. What can I edit to get her to quit killing all friendly animals ?? her dialog has changed somehow so I cant fire her and she wont die even though she is not marked Essential, but myself and my other followers are standing there watching and she wont stop killing friendly's even when it was obvious that the animals were helping us fight.
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