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Posts posted by Lighthorse
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Hi
I need help with a simple script, I was wondering if someone would help me with it?I have a standalone Starborn Ship mod, if you go pick up the ship at its locations it seems bugged, but if you spawn it in it works perfictly.
What I would like is 4 scripts, one for each ship (Raven I-IV), and have the scrip activate and spawn the ship when the book or item is picked up.
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I get ??? on the bottom where it should be an E or R or F
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I have read a few of these:
(((
Error I get:
Assert
File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGLocalizedString.cpp
Line:2871
LOCALIZATION:Error opening or reading strings file.
I hit Ignore button and get this in turn.
MASTERFILE: LOCALIZATION:Zero entries or empty block size read from strings file STRINGS/xxxxxxxxx_ENGLISH.Strings. Strings will be missing.
So I hit Yes to all. Then it Does the whole Microsoft Windows:
Creation Kit has stopped working
Check online for a solution and Close the program
or
Close the program.)))
If you are getting this problem, the main cause is if you are trying to open an esp or esm that has a bsa and that bsa is not listed in the SkyrimEditor.iniAll my mods are BSA's and if I forget to add one to the list I get the same problem. I just wonder why no one else has posted this. -
Looks like no one replied. I am trying to do something similar, but with multiple locations.
Just simple find and retrieve quest.
Would also like to make each location show up only with the known quest for that location.
ie: if the second location is in the Midden, that quest marker does not show unless that quest is finished or becomes active.
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Yeah, but if you get all the weapons perks you will not have any sway except on pistols. so if you take a little time you can create an esp and adjust the pistol scopes.
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The transition part is easy fix. if you have a favorite scope that you use, then using Fallout 4 edit find it in Fallout4.esm/Object Modification and copy it as an override into <new File> and edit:
Float
Multiply
SightedTransitionSeconds
0.100000 >> Change this line to read 0.050000
0.000000
0.000000
If you want it even faster use smaller number ie. 0.020000
all the scopes in my mods are set at 0.050000 but you can edit them to what ever number you wish.
as far as scope sway in the same place check the stability, on this a - is less stable,
so AimModelBaseStability -0.200000 would create sway and -0.100000 is less sway.
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Cool, Thanks for this
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Hi
I am wondering if someone can tell me which file has the slope angle that can be walked on.
I would like to change it to be like Ziggys mod, I am using Rebalanced and have unpacked
everything but cant find where to change the values.
I have both unpacked but still need to know which file.
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I would like to add a filter of a level limit to a mod.
I want the mod accessible only if you have reached lets say level 15.
Is that possible ??
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OK ran Boss
Ill try the merged patch again when I am done experimenting. the last time
I tried that I went into the game and a lot of things were missing.
Well this time she did not start it but the animals still see her as a threat and
attack. There must be a flag somewhere that makes her seen as a threat.
Gave up I just disabled her ( by by ). Hay I like killing the bad guys and all but what she was doing was just murder.
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I have edited every Star Paladin file I could find in F03Edit.It does seem strange
When we are just out searching ( all 10 of us LOL , when on quest I only use a couple )
We will all be standing there watching and she must have a strange look about her
because they just don't like her , and we are standing there watching as they battle it out.
She only gets unconscious even thou she is not marked as Essential anywhere. I have
edited and made her part of the AnimalFriendFaction I have addperk 00031DB5 1 her a few times.
I am now trying to find a way to remove her ( would rather keep her BUT not the way she is ).
Even if I could get her to stay somewhere, in one of my waste homes, that would be OK.
There is no dialog at all so I cant fire her. She just ask "What can I do for you" and the
only answer option that comes up is "I Have to Go" That's it nothing else and I have not
figured out how to reset her dialog. I even set her as Unaggressive in all but Fallout3.esm
which wont edit. I marked the files edited.
Here is my load order: Some stuff will be coming out but this is it as of today.
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Fallout3.esm
Enhanced Weather - Rain and Snow.esm
Xepha's Dynamic Weather.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm <--- modified[starP]= Unaggressive, AnimalFriendFaction "Animal Friend Faction" [FACT:0005FF9F] Rank 5 -->
PointLookout.esm
Zeta.esm
Vault13_V1.2.esm
iHUD.esm
aHUD.esm
KKHell.esm
Alton, IL.esm
CALIBR.esm
EVE.esm
Apocalypse Armory.esm
AmyWong.esm
HairPack.esm
Lings.esm
LingsFinerThings.esm
LingsDLC.esm
TheInstitute.esm
EZCompanion.esm
EZ_citizens.esm
RRCompanionVault.esm
RR5MoreFemales.esm
RRGuards.esm
Mart's Mutant Mod.esm
FNNsys.esm
arianaberniebrooke.esm
Shojo Race.esm
jasmine.esp
Project Beauty.esm <--- modified[starP]= Unaggressive, AnimalFriendFaction "Animal Friend Faction" [FACT:0005FF9F] Rank 5 -->
-------------------------------------------------------
Amy.esp
BeltGirlOutfit's.esp
ExoticDresses.esp
FalsSexyT3Conversions.esp
DIM TYPE3 conversions.esp
LingsFinerThings.esp
ArcIndNightwear_NonReplacer.esp
Tonibiatch.esp
FO3NeckChains.esp
stockings.esp
K2_PamperedSeductress.esp
K2_Bubblegum.esp
OutFits.esp
Followers Allowed - Mothership Zeta.esp
Followers Allowed - Point Lookout.esp
Followers Allowed - The Pitt.esp
NoEncounterZones2.esp
Megaton House and Theme Overhaul.esp
Megaton House and Theme Overhaul_SY.esp
UndergroundHideout.esp
UndergroundHideout_SY.esp
AmyWong - Load Order Fix.esp
AmyWong - DLCs.esp
bittercup_comp.esp
JessiCompanion.esp
MarilynCompanion.esp
Nemunoki.esp
mika_essential.esp
Mika_essential - Project Beauty.esp
Mannequin.esp
Get Your Cherry Back.esp
Xepha's Dynamic Weather - Main.esp
Xepha's Dynamic Weather - Rain.esp
Xepha's Dynamic Weather - Sandstorm.esp
Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp
Xepha's Dynamic Weather - Green Tint Remover.esp
Xepha's Dynamic Weather - Weather Machine (+Rain).esp
Xepha's Dynamic Weather - Night Eye Edition.esp
Xepha's Dynamic Weather - Rain (NEE).esp
Enhanced Weather - Weather Sounds in Interiors.esp
CALIBRxMerchant.esp
EVE.esp
EVE Operation Anchorage.esp
Apocalypse Armory.esp
Apocalypse Armory - CALIBR.esp
Apocalypse Armory - DLC Enhancements.esp
Apocalypse Armory + EVE.esp
pinionsuite.esp
CitadelApartment.esp
Citadel High Apartament.esp
Personal_Vault_revisited.esp
Wasteland Shack V3.0.esp
Dogmeat Leather Armor - no crafting.esp
a cuppa JOE.esp
ACuppaJoeKioskNo1.esp
ACuppaJoeKioskNo2.esp
shogo_20mm_bozar.esp
50CaliberSniperRifleAmmo.esp
50CaliberSniperRifle.esp
50calsniper.esp
40K Laser automatic.esp
12NewWeapons.esp
SSdagger.esp
Doubleshot Autocannon.esp
Moira 100 Repair.esp
K2_PlayWearClub.esp
Blank's Magic Hand - Type A - Arrows.esp
SniperZooming.esp
RegulatorHQRedesigned.esp
RegulatorHQRedesignedUpdate.esp
ADecentHouse1.1.esp
Home for the Weary.esp
Alpine Heights.esp
A Place to Stay for Broken Steel.esp
A Place to Stay in Anchorage.esp
A Place to Stay in The Pitt.esp
A Place to Stay in Point Lookout.esp
A Place to Stay on Mothership Zeta.esp
RanchouseBETAv0.03.esp
Abandoned Car Fort Redone.esp
MyVault03.esp
AlienTransportShip.esp
ACLBase.esp
DestUnknown.esp
MantisZeroSuit.esp
MantisCyberGear.esp
PlasmaWeaponsRedesignRebalance.esp
ZetaAlienSuits.esp
BA_WastelandRestoration.esp
BA_WastelandRestoration_DLCs.esp
BA_WastelandRestoration-LowerTimescales.esp
Nos' Vault 1 Remodel.esp
bzBodySuits.esp
NippyClothing.esp
Mart's Mutant Mod - Zones Respawn.esp
RRWastelandPosters.esp
RR Companions 100 Follow Distance.esp <------ modified to 50 ~ 40 --->
Project Beauty- Broken Steel.esp <-- modified[starP]= Unaggressive, AnimalFriendFaction "Animal Friend Faction" [FACT:0005FF9F] Rank 5 -->
Project Beauty- Point Lookout.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Project Beauty.esp
Mart's Mutant Mod - Linged.esp
EZ_MoreVoices.esp
EZ_TempleOfCant.esp
----------------------------------------------------------------------------
Total active plugins: 144
Total plugins: 144
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What can I edit to get her to quit killing all friendly animals ??
her dialog has changed somehow so I cant fire her and she wont die
even though she is not marked Essential, but myself and my other
followers are standing there watching and she wont stop killing friendly's
even when it was obvious that the animals were helping us fight.
Spawn Script
in Discussion
Posted
Hi,
I have a mod L-K_ships and I was wondering if there was an easy way of doing a script that, upon picking up a book and on read Spawn one of my ships in front of them. I am just guessing at how to do this and I keep trying to move stuff around but cant get it to work.
I am hoping that a way can be done for 4 of my ships,(the LVL IV ships) one is listed below.
For some reason, if I just set the ship at the location, and you find it, take off and use it all is fine, but if you quit the game in the ship, and come back into the game you are on the ground and have to reload your save. If spawn the ship in using Player.placeatme ######## there are no problems at all, save and all work perfictly, so I thought if you pick up a book that I leave on the ground, OnRead it spawns the ship in, all should be fine.
Scriptname SQ_FindingTheGhostIV extends ObjectReference
OnRead(SQ_FindingTheGhostIV==1) GetActorBase()=LShip_TheGhostIV
GetFormID(LShip_TheGhostIV==1) LShip_TheGhostIV.ID==()
Keyword Property (LShip_TheGhostIV)
Keyword (StarbornGhostIVKeyword)
ObjectReference Property SQ_GhostIV_HoldingCellMarker Auto
Form Function (Placeatme.LShip_TheGhostIV)
ObjectReference (LShip_TheGhostIV) (PlaceAtMe.LShip_TheGhostIV, 1, True)
'LShip_TheGhostIV' could instead be 'EncShip_MQ_GhostIV' both ID's will spawn the ship in using Player.placeatme #########