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Lighthorse

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Posts posted by Lighthorse

  1. Hi,

    I have a mod L-K_ships and I was wondering if there was an easy way of doing a script that, upon picking up a book and on read Spawn one of my ships in front of them. I am just guessing at how to do this and I keep trying to move stuff around but cant get it to work.
    I am hoping that a way can be done for 4 of my ships,(the LVL IV ships) one is listed below.
    For some reason, if I just set the ship at the location, and you find it, take off and use it all is fine, but if you quit the game in the ship, and come back into the game you are on the ground and have to reload your save. If spawn the ship in using Player.placeatme ########  there are no problems at all, save and all work perfictly, so I thought if you pick up a book that I leave on the ground, OnRead it spawns the ship in, all should be fine.

    Scriptname SQ_FindingTheGhostIV extends ObjectReference

    OnRead(SQ_FindingTheGhostIV==1) GetActorBase()=LShip_TheGhostIV
    GetFormID(LShip_TheGhostIV==1) LShip_TheGhostIV.ID==()
    Keyword Property (LShip_TheGhostIV)
    Keyword (StarbornGhostIVKeyword)
    ObjectReference Property SQ_GhostIV_HoldingCellMarker Auto
        Form Function (Placeatme.LShip_TheGhostIV)
    ObjectReference (LShip_TheGhostIV) (PlaceAtMe.LShip_TheGhostIV, 1, True)

    'LShip_TheGhostIV' could instead be 'EncShip_MQ_GhostIV' both ID's will spawn the ship in using Player.placeatme #########

  2. Hi

    I need help with a simple script, I was wondering if someone would help me with it?

    I have a standalone Starborn Ship mod, if you go pick up the ship at its locations it seems bugged, but if you spawn it in it works perfictly.

    What I would like is 4 scripts, one for each ship (Raven I-IV), and have the scrip activate and spawn the ship when the book or item is picked up.

  3. I have read a few of these:

     

    (((

     

    Error I get:

    Assert

    File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGLocalizedString.cpp

    Line:2871
    LOCALIZATION:Error opening or reading strings file.

    I hit Ignore button and get this in turn.

    MASTERFILE: LOCALIZATION:Zero entries or empty block size read from strings file STRINGS/xxxxxxxxx_ENGLISH.Strings. Strings will be missing.

    So I hit Yes to all. Then it Does the whole Microsoft Windows:

    Creation Kit has stopped working
    Check online for a solution and Close the program
    or
    Close the program.

     

    )))

     

    If you are getting this problem, the main cause is if you are trying to open an esp or esm that has a bsa and that bsa is not listed in the SkyrimEditor.ini
    All my mods are BSA's and if I forget to add one to the list I get the same problem. I just wonder why no one else has posted this.
  4. Looks like no one replied. I am trying to do something similar, but with multiple locations.

    Just simple find and retrieve quest.

    Would also like to make each location show up only with the known quest for that location.

    ie: if the second location is in the Midden, that quest marker does not show unless that quest is finished or becomes active.

  5. The transition part is easy fix. if you have a favorite scope that you use, then using Fallout 4 edit find it in Fallout4.esm/Object Modification and copy it as an override into <new File> and edit:

     

    Float

    Multiply

    SightedTransitionSeconds

    0.100000 >> Change this line to read 0.050000

    0.000000

    0.000000

     

    If you want it even faster use smaller number ie. 0.020000

     

    all the scopes in my mods are set at 0.050000 but you can edit them to what ever number you wish.

    as far as scope sway in the same place check the stability, on this a - is less stable,

    so AimModelBaseStability -0.200000 would create sway and -0.100000 is less sway.

  6. Hi

    I am wondering if someone can tell me which file has the slope angle that can be walked on.

    I would like to change it to be like Ziggys mod, I am using Rebalanced and have unpacked

    everything but cant find where to change the values.

    I have both unpacked but still need to know which file.

  7. OK ran Boss

    Ill try the merged patch again when I am done experimenting. the last time

    I tried that I went into the game and a lot of things were missing.

    Well this time she did not start it but the animals still see her as a threat and

    attack. There must be a flag somewhere that makes her seen as a threat.

     

     

    Gave up I just disabled her ( by by ). Hay I like killing the bad guys and all but what she was doing was just murder.

  8. I have edited every Star Paladin file I could find in F03Edit.It does seem strange

    When we are just out searching ( all 10 of us LOL , when on quest I only use a couple )

    We will all be standing there watching and she must have a strange look about her

    because they just don't like her , and we are standing there watching as they battle it out.

    She only gets unconscious even thou she is not marked as Essential anywhere. I have

    edited and made her part of the AnimalFriendFaction I have addperk 00031DB5 1 her a few times.

    I am now trying to find a way to remove her ( would rather keep her BUT not the way she is ).

    Even if I could get her to stay somewhere, in one of my waste homes, that would be OK.

    There is no dialog at all so I cant fire her. She just ask "What can I do for you" and the

    only answer option that comes up is "I Have to Go" That's it nothing else and I have not

    figured out how to reset her dialog. I even set her as Unaggressive in all but Fallout3.esm

    which wont edit. I marked the files edited.

     

    Here is my load order: Some stuff will be coming out but this is it as of today.

     

    -------------------------------------------------------------------------

    Fallout3.esm

    Enhanced Weather - Rain and Snow.esm

    Xepha's Dynamic Weather.esm

    Anchorage.esm

    ThePitt.esm

    BrokenSteel.esm <--- modified[starP]= Unaggressive, AnimalFriendFaction "Animal Friend Faction" [FACT:0005FF9F] Rank 5 -->

    PointLookout.esm

    Zeta.esm

    Vault13_V1.2.esm

    iHUD.esm

    aHUD.esm

    KKHell.esm

    Alton, IL.esm

    CALIBR.esm

    EVE.esm

    Apocalypse Armory.esm

    AmyWong.esm

    HairPack.esm

    Lings.esm

    LingsFinerThings.esm

    LingsDLC.esm

    TheInstitute.esm

    EZCompanion.esm

    EZ_citizens.esm

    RRCompanionVault.esm

    RR5MoreFemales.esm

    RRGuards.esm

    Mart's Mutant Mod.esm

    FNNsys.esm

    arianaberniebrooke.esm

    Shojo Race.esm

    jasmine.esp

    Project Beauty.esm <--- modified[starP]= Unaggressive, AnimalFriendFaction "Animal Friend Faction" [FACT:0005FF9F] Rank 5 -->

    -------------------------------------------------------

    Amy.esp

    BeltGirlOutfit's.esp

    ExoticDresses.esp

    FalsSexyT3Conversions.esp

    DIM TYPE3 conversions.esp

    LingsFinerThings.esp

    ArcIndNightwear_NonReplacer.esp

    Tonibiatch.esp

    FO3NeckChains.esp

    stockings.esp

    K2_PamperedSeductress.esp

    K2_Bubblegum.esp

    OutFits.esp

    Followers Allowed - Mothership Zeta.esp

    Followers Allowed - Point Lookout.esp

    Followers Allowed - The Pitt.esp

    NoEncounterZones2.esp

    Megaton House and Theme Overhaul.esp

    Megaton House and Theme Overhaul_SY.esp

    UndergroundHideout.esp

    UndergroundHideout_SY.esp

    AmyWong - Load Order Fix.esp

    AmyWong - DLCs.esp

    bittercup_comp.esp

    JessiCompanion.esp

    MarilynCompanion.esp

    Nemunoki.esp

    mika_essential.esp

    Mika_essential - Project Beauty.esp

    Mannequin.esp

    Get Your Cherry Back.esp

    Xepha's Dynamic Weather - Main.esp

    Xepha's Dynamic Weather - Rain.esp

    Xepha's Dynamic Weather - Sandstorm.esp

    Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp

    Xepha's Dynamic Weather - Green Tint Remover.esp

    Xepha's Dynamic Weather - Weather Machine (+Rain).esp

    Xepha's Dynamic Weather - Night Eye Edition.esp

    Xepha's Dynamic Weather - Rain (NEE).esp

    Enhanced Weather - Weather Sounds in Interiors.esp

    CALIBRxMerchant.esp

    EVE.esp

    EVE Operation Anchorage.esp

    Apocalypse Armory.esp

    Apocalypse Armory - CALIBR.esp

    Apocalypse Armory - DLC Enhancements.esp

    Apocalypse Armory + EVE.esp

    pinionsuite.esp

    CitadelApartment.esp

    Citadel High Apartament.esp

    Personal_Vault_revisited.esp

    Wasteland Shack V3.0.esp

    Dogmeat Leather Armor - no crafting.esp

    a cuppa JOE.esp

    ACuppaJoeKioskNo1.esp

    ACuppaJoeKioskNo2.esp

    shogo_20mm_bozar.esp

    50CaliberSniperRifleAmmo.esp

    50CaliberSniperRifle.esp

    50calsniper.esp

    40K Laser automatic.esp

    12NewWeapons.esp

    SSdagger.esp

    Doubleshot Autocannon.esp

    Moira 100 Repair.esp

    K2_PlayWearClub.esp

    Blank's Magic Hand - Type A - Arrows.esp

    SniperZooming.esp

    RegulatorHQRedesigned.esp

    RegulatorHQRedesignedUpdate.esp

    ADecentHouse1.1.esp

    Home for the Weary.esp

    Alpine Heights.esp

    A Place to Stay for Broken Steel.esp

    A Place to Stay in Anchorage.esp

    A Place to Stay in The Pitt.esp

    A Place to Stay in Point Lookout.esp

    A Place to Stay on Mothership Zeta.esp

    RanchouseBETAv0.03.esp

    Abandoned Car Fort Redone.esp

    MyVault03.esp

    AlienTransportShip.esp

    ACLBase.esp

    DestUnknown.esp

    MantisZeroSuit.esp

    MantisCyberGear.esp

    PlasmaWeaponsRedesignRebalance.esp

    ZetaAlienSuits.esp

    BA_WastelandRestoration.esp

    BA_WastelandRestoration_DLCs.esp

    BA_WastelandRestoration-LowerTimescales.esp

    Nos' Vault 1 Remodel.esp

    bzBodySuits.esp

    NippyClothing.esp

    Mart's Mutant Mod - Zones Respawn.esp

    RRWastelandPosters.esp

    RR Companions 100 Follow Distance.esp <------ modified to 50 ~ 40 --->

    Project Beauty- Broken Steel.esp <-- modified[starP]= Unaggressive, AnimalFriendFaction "Animal Friend Faction" [FACT:0005FF9F] Rank 5 -->

    Project Beauty- Point Lookout.esp

    Mart's Mutant Mod.esp

    Mart's Mutant Mod - DLC Anchorage.esp

    Mart's Mutant Mod - DLC Broken Steel.esp

    Mart's Mutant Mod - DLC Point Lookout.esp

    Mart's Mutant Mod - DLC The Pitt.esp

    Mart's Mutant Mod - DLC Zeta.esp

    Mart's Mutant Mod - Master Menu Module.esp

    Mart's Mutant Mod - Natural Selection.esp

    Mart's Mutant Mod - Project Beauty.esp

    Mart's Mutant Mod - Linged.esp

    EZ_MoreVoices.esp

    EZ_TempleOfCant.esp

    ----------------------------------------------------------------------------

    Total active plugins: 144

    Total plugins: 144

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