Jump to content

PatPaul

Members
  • Posts

    4
  • Joined

  • Last visited

Nexus Mods Profile

About PatPaul

PatPaul's Achievements

Rookie

Rookie (2/14)

0

Reputation

  1. Hello there! I would like to announce a mod project I had just started working on. It's going to be called Skyrim Relationship Overhaul (name is work in progress) and it will focus on adding a quest for each of the potential marriage candidates, so that the player can develop an immersive relationship with them. I think it's very unrealistic that someone might want to marry a random person they just met only because they sold them one piece of firewood. For now, I prepared a basic info document, as well as written down a script for Aela the Huntress's quest. I tried to stick to her character while writing the dialogue for her, but I know it's not 100% accurate. If you have some time to spare on reading I would greatly appreciate any feedback, criticism and ideas. Here's the link for anyone interested: https://docs.google.com/document/d/1Jxvqdu-V5gAT8Y6u7QB2Nc2vCOlp7Vfr
  2. Thanks. I used TES5Edit to simply remove Whiterun worldspace from my mod and started over. I wanted to avoid that, but at least I didn't start everything from scratch. I'll remember that next time it happens.
  3. Hello I was doing some changes to Whiterun in Creation Kit and somehow got two giant chunks of water elevated high in the sky, causing everyone to swim under them. I did quite a lot on this plugin, so I don't want to start over, if there is a way to fix it. I would really appreciate the help. What I already learnt is that it has something to do with the worldspace water level. So I just need to drop it below the surface of the city, but I can't move it like a regular object. Here is how it looks in CK: https://imgur.com/6GjQb2R And in game: https://imgur.com/lsKAvYr
  4. Hello everyone, I'm trying to make a custom follower in CK, but I have problems with Combat Styles. I don't fully understand how does it work. My main objective is to make a follower who can use shouts (or at least Storm Call), magic, spells and dual wielding swords. I decided to try and make a new combat style to match this character. So, if I understood it correctly, if I give this character some op weapons, I would need to get the slider much further right for him to use some spells. So I put the magic slider to the far end, melee slider below average, and he's still using a staff and holds a sword in right hand when he's far from opponents and dual wields his swords when he's getting a bit closer. He doesn't use any spells I have given him, and he has Chain Lightning and Lightning Cloak, which I think are quite strong. He won't use Storm Call shout either, even if the shout slider is far right. If anyone could ecplain this damned combat styles system to me, or even help me set the sliders correctly, it would be much appreciated. Thanks in advance, and may Talos guide you!
×
×
  • Create New...