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KClydeBlueSnake

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  1. Still feeling eh, of doing mods for Oblivion. Of all the mods I've edited/done through 2022 to some of 2023 is by a person with a ND brain that was under the influence of caffeinated energy drinks. Especially when I double dip Gamersupps. Liked the energy, but making me feel I could do anything, I hyperfocus quickly learn the simple stuff in Blender, but made me irritable, increased my anxiety to socialize.

    So, yeah I'm still recovering, reduced my caffeine intake, hopefully I get that same energy back without the caffeine to edit again. I likely still get irritate if you expect me as a tutor, pester me of doing some request, or PMing me to fix your mod. Saying this in a kind way, try learning to do it yourself. There are tutorials out there! I'm still like a noob.

     

    Of personal things, here's my snake for VR stuff like VSeeFace

    GFpBMkyXIAAy0Ew?format=jpg&name=4096x409bafkreialls3qs73avctdqiqc5r3d7ngux6jhapy

  2. UPDATE: YES! *ahem* Okay, finally got a workable COH - Resurrected werewolf skeleton with BBB support! Oh boy, time to make many copies of edited female meshes now of the various color of furs, & that to note of the 2 different body mesh types out one has a static attached tail & the other has a animated separate tail mesh, & also that mod I made the body meshes tailless for those people who like tailless werewolves for season. Oof, lot of work.
  3. I had tried a few attempts adding the BBB bones (Bip01 L Op1-Op3 & Bip01 R Op1-Op3) to the werewolf skeleton (skeletonWerewolf.nif) from the Curse of Hircine - Resurrected mod, but always in a bad result (breast stretch into the beyond or a t-posed, can't interact with anything werewolf). Like I figured out how to do BBB support on meshes (clothes/armors/body), so I would know how to do that on the werewolf mesh body, but at the moment I don't know what I'm doing wrong with the skeleton, though those attempts I did however was through the modern Blender not an a old version of Blender. Probably like I did to the OCO Argonian head mesh, I recently edited in a older Blender probably have to do also with the werewolf skeleton? If there's a tutorial of adding BBB bones to skeletons, I haven't found it yet. If I haven't figured it out in the future, I hope someone with more experience of editing bones could try this.
  4. Status on those Argonian texture mods I done for Oblivion : Currently all 4 are set to hidden for I'm in the process of be updating their normal maps, for I'm now using Nvidia's texture tools exporter.
  5. So, I just went back to this and at the end I used Blender (still dumb with it, but with a nif plugin it made things even more easier) and got it to come out well! Mostly what helped me that I found Myst / ElAlquimista had a HGEC (also BBBed) mesh of it in their Vanilla Gear Redux, part of clothes that was added by the mod, Arena Rags, Arena Robe, and Robe of Valor. Though I was able to fit it over the HGEC c-cup mesh from Seamless - OCOv2 in NifScope, but there's was still some breast clipping in some animations, mostly attacking. So, I finally redip my toes again in Blender and have patience to get a understanding of it and not get overwhelm of it's features. At the end I got to make fit well. Eventually I'll upload it here (with credits) for others. May do some color alts & etc. of it before I do. Thanks again Drake and Striker879 for the help/tips/pointers from days ago.
  6. I don't think it is for the breast doesn't move, the femaleupperbody.nif I'm using is from Seamless - OCOv2, base from the description it's a "HGEC EVE C-Cup Upperbody + Normal Lowerbody (non-BBB)", & the non-BBBed bra is the vanilla one from the Oblivion - Meshes.bsa like I mentioned in the OP. I am using NoMaaM's idles in-game, but even without those animated idles there was clipping. I'll check the models from the links you provided, though I probably have to re-rig the vanilla bra in a modeling app that Drake mentioned. Thanks! I have a feeling I would need a modeling app to re-rig it or recreate it, I was trying to avoid that & just straight on trying to fit it on the HGEC body mesh in NifSkope, unfortunately that didn't came out well. lol Yeah, I probably do that if I plan to go back at this. For I still consider myself a novice to modding, I'm still learning. For now I'm going to put on hold.
  7. Okay, ignore the presumption I said above for I actually know now what caused it, it's due to when I applied to a translation in the transform>edit to the vanilla bra node. Right after pasting the branch on to the other NIF, it already has -1.187000 for Y & 112.441002 for Z, in the Transform>Edit translation. I clicked Apply to accept those changes, then the bra node got out of place above the mesh & I has to fiddle the translation to get it back where it was, after doing that & edited it to has a good size & position over the breast, for some reason in-game it's not there. Just now I redo & instead I clear those numbers & leave the node as it is (on the chest area): & check in-game it wasn't there instead it floating a few distance under the player. Not good, but at least it's visible now, so I'm getting somewhere now. EDIT: Okay, I got it fit & positioned in-game, but uh, it's kinda loose, baggy,, got it not to clip (except sneaking, the breast just full clip out of it) like in the stand, melee, 1-handed weapon (forgot to see with a 2-handed weapon & swimming),& bow poses though. But trying to prevent clipping, I have to resize, & due to that it leaves a gap space between the back & the back of the bra. Urgh. Basically I was trying to attempt to make a alt HGEC normal C-cup upper body with the vanilla bra. I just put this on hold for now.
  8. Thanks for replying, it's originally a NiTriShape node & it's name is Upper:Body:1 from the vanilla NIF. I also extracted the n.dds to check if that was the case & it still wasn't showing up in-game. Yep, it looked fine in NifSkope it just wasn't showing in-game. Though, I probably figure out what I done wrong earlier, I probably accidentally pasted the copied vanilla bra branch on the other bra node instead of the Scene Root, of why it was invisible/wasn't there in-game. For before replying to you I did a quick experiment, this time I aware that I pasted the branch on the Scene Root & it showed in-game. After that the mistake I believe that I done this morning & it didn't show. So, yeah that's probably what I believe I done earlier.
  9. Hi, I've been attempt trying to get a modded (the vanilla bra) bra to show up over a femaleupperbody.nif, specifically the HGEC c-cup mesh from Seamless - OCOv2, & well, it's not showing & acting as a nude mesh. In Nifskope I copy branch the vanilla bra from the extracted nif from the Oblivion - Meshes.bsa, then I paste the branch to the scene root of the HGEC one, remove it's bra, then I resize & positioned the vanilla bra to fit over the body mesh, Spells>Optimize>Remove Bogus Nodes then Stripify all Trishapes, after that Spells>Batch>Update All Tangent Spaces. Basically I copied from this: http://modsreloaded.com/beginners-tutorial-for-creating-armor-clothing-for-oblivion-t148.html Like, I use this method to copy branch the hunter vest merged over the female hunter bra & it worked, but doing this for the bra isn't. So like, is there something I'm not doing? Other words, I'm still like a novice to this modding. Edit: Eh, I think I post this in the wrong place, probably should've post this in Oblivion Construction Set and Modders.
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