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Posts posted by CapLagRobin
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It sounds like a serverside thing, sorry, most likely not possible.
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One thing is converting all the assets to make them work with TPP, which is possible but just plain tedious right now, another is reversing the format that enemies use for navigation for the map, which hasn't been done, as the format is apparenlty really confusing.
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Infinite Heaven's TIme Scale menu has a Time setting that can change the current time of day and a setting that changes the speed of how that time passes.
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Yes. A little of both.
Here's a good example of a full model port from a completely different game on a completely different engine into MGSV.
https://www.nexusmods.com/metalgearsolidvtpp/mods/601
You can do pretty much everything now.
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Most of the time you can just install them anyways and they'll work.
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Snake's heads are in chunk0\Assets\tpp\pack\player\fova\plfova_sna0_face#_v00. 0-2 are the demon level versions of the default head, 4-6 are the bandana demon level versions.
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I've been making Gray Fox from MG2 for a while, we'll see if it gets anywhere.
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Will work on that when custom models are done. https://i.imgur.com/dB4FKhd.jpg
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That sounds very vague and complicated so please wait for tutorials to come in so you can do that yourself
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I don't think Sahelanthropus uses routes, it's more like it's a whole lot of nav2s
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mgsv retexturing isn't exactly rocket science but whatever https://drive.google.com/file/d/0BwBNFl6FGvu5SDhDN0poUGlTVE0/view?usp=sharing
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Infinite Heaven has that option built in, just go to cutscene menu.
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We've been trying to put him in single player ever since the update dropped, still no luck. Seems like the game is actively trying to prevent him from being available outside of FOB.
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Doubt that it would be possible. But you know, MGV hasn't come out yet, so who knows, maybe the net code's janky enough to have some single player stuff still apply in there.
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no it's not possible
no new models
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Sorry for taking so long to reply.
Morbid did a tutorial on texture modding, might help.
In case it didn't help, I tried porting those myself:
http://i.imgur.com/A86fshb.jpg
https://drive.google.com/file/d/0BwBNFl6FGvu5LXdFNUFFT0FxUE0/view?usp=sharing
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There's the neck gap problem but I think it might be possible
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You can use Infinite Heaven's Appearance menu if you just want to play as a female staff member. Just don't use it in the Cyprus level, it crashes and f*#@s your save file up after certain cutscenes.
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We don't use the c word round these parts.
This is usually fixable by purchasing the game on Steam
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The closest we'll get to that is the knife in MGO, and that's it. Can't port it to TPP, and just swapping the model wouldn't look too good
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Those are the hashed names. All of the unhashed names are in the chunk1\Assets\tpp\pack\buddy folder.
Essentially swapping is done by taking the .fmdl and .frdv files and switching them with the other model's. In the case of the PT models, you'll also need to swap their .pftxs over the original model's .pftxs (you should also inject the full texture files into the .pftxs before doing so, but that's a bit more complicated).
I guess I just have an old dictionary text file
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I'd just like one skull. With Gray Fox's model.
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These are directly in Chunk1:
Quiet Sniper Wolf: 2d4b90b907865.fpk
Quiet Blood: 12254adacdceb.fpk
Quiet Default: 215682159b1ec.fpk
Quiet Gold: 1d101ccc361f5.fpk
Quiet Silver: 1240a96947eb.fpk
Quiet Gray XOF: 417c52767792.fpk
D-Dog 3-0: 3249179c82837.fpk
D-Dog 2-0: 3afb380669334.fpk
D-Dog 4-0: 2500801f3d87d.fpk
D-Dog 1-0: 3d58745c5e3fa.fpk
D-Horse 5-1: 1b692bf79e39e.fpk
D-Dog 0-1: 378215a038c30.fpk
D-Horse 3-0: 1639b03a815bb.fpk
D-Horse 4-0: 174ae3a6305fc.fpk
D-Horse 2-2: 20e2f0f5f56ba.fpk
D-Horse 2-0: 1a63819adce7a.fpk
D-Horse 2-1: 32c9cca41c514.fpk
D-Horse 0-0: 34a43c0a13f24.fpk
Request ( snake nameplates )
in Discussion
Posted
Those are just emblems, they're pretty different.