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CapLagRobin

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Everything posted by CapLagRobin

  1. One thing is converting all the assets to make them work with TPP, which is possible but just plain tedious right now, another is reversing the format that enemies use for navigation for the map, which hasn't been done, as the format is apparenlty really confusing.
  2. Infinite Heaven's TIme Scale menu has a Time setting that can change the current time of day and a setting that changes the speed of how that time passes.
  3. Yes. A little of both. Here's a good example of a full model port from a completely different game on a completely different engine into MGSV. https://www.nexusmods.com/metalgearsolidvtpp/mods/601 You can do pretty much everything now.
  4. Yes, that's possible. https://github.com/BobDoleOwndU/FMDL-Studio-v2
  5. Most of the time you can just install them anyways and they'll work.
  6. Snake's heads are in chunk0\Assets\tpp\pack\player\fova\plfova_sna0_face#_v00. 0-2 are the demon level versions of the default head, 4-6 are the bandana demon level versions.
  7. I've been making Gray Fox from MG2 for a while, we'll see if it gets anywhere.
  8. Will work on that when custom models are done. https://i.imgur.com/dB4FKhd.jpg
  9. That sounds very vague and complicated so please wait for tutorials to come in so you can do that yourself
  10. I don't think Sahelanthropus uses routes, it's more like it's a whole lot of nav2s
  11. mgsv retexturing isn't exactly rocket science but whatever https://drive.google.com/file/d/0BwBNFl6FGvu5SDhDN0poUGlTVE0/view?usp=sharing
  12. Infinite Heaven has that option built in, just go to cutscene menu.
  13. We've been trying to put him in single player ever since the update dropped, still no luck. Seems like the game is actively trying to prevent him from being available outside of FOB.
  14. Doubt that it would be possible. But you know, MGV hasn't come out yet, so who knows, maybe the net code's janky enough to have some single player stuff still apply in there.
  15. Sorry for taking so long to reply. Morbid did a tutorial on texture modding, might help. In case it didn't help, I tried porting those myself: http://i.imgur.com/A86fshb.jpg https://drive.google.com/file/d/0BwBNFl6FGvu5LXdFNUFFT0FxUE0/view?usp=sharing
  16. There's the neck gap problem but I think it might be possible
  17. You can use Infinite Heaven's Appearance menu if you just want to play as a female staff member. Just don't use it in the Cyprus level, it crashes and f*#@s your save file up after certain cutscenes.
  18. We don't use the c word round these parts. This is usually fixable by purchasing the game on Steam
  19. The closest we'll get to that is the knife in MGO, and that's it. Can't port it to TPP, and just swapping the model wouldn't look too good
  20. These are directly in Chunk1: Quiet Sniper Wolf: 2d4b90b907865.fpk Quiet Blood: 12254adacdceb.fpk Quiet Default: 215682159b1ec.fpk Quiet Gold: 1d101ccc361f5.fpk Quiet Silver: 1240a96947eb.fpk Quiet Gray XOF: 417c52767792.fpk D-Dog 3-0: 3249179c82837.fpk D-Dog 2-0: 3afb380669334.fpk D-Dog 4-0: 2500801f3d87d.fpk D-Dog 1-0: 3d58745c5e3fa.fpk D-Horse 5-1: 1b692bf79e39e.fpk D-Dog 0-1: 378215a038c30.fpk D-Horse 3-0: 1639b03a815bb.fpk D-Horse 4-0: 174ae3a6305fc.fpk D-Horse 2-2: 20e2f0f5f56ba.fpk D-Horse 2-0: 1a63819adce7a.fpk D-Horse 2-1: 32c9cca41c514.fpk D-Horse 0-0: 34a43c0a13f24.fpk
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