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Xahstur

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About Xahstur

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  • Country
    Croatia
  • Currently Playing
    Skyrim,X3 Terran Conflict,Left 4 Dead series...
  • Favourite Game
    Diablo series
  1. bbem46@ Well on this troubleshooting blog i already know 90 % of it,truthfully the reason Skyrim crashed was incorrectly installed mod and wrong customization. Tnx anyway for your time. CLOSE THREAD pls.
  2. Ive read interesting article about piracy on web and how some people resent pirates well gj because for sure YOURE one of them! a lot of people ive met including friends who work at the police brag about they never had any pirated game/movie/music...well in this case people are either stupid or denial by their own mistakes... Firstly i never met anyone who doesnt have pirated material,and people who dont ave pirated material are extremely rare these days... I wanna ask you only this community is it fault of the pirates who make cracks or pirated material or WE who download it just to see the contents or try that certain content or music even or movies...WAKE up youre pirate yourself... I posted this because of simple curiousity of people and their actions...pirates and pirating are with us for more than 100 years,and did the world did something about it? NO. EDIT: Move this topic pls to the OFF topic section. link Banned -DrGrimm
  3. Skyrim version: 1.6.89 SKSE updated SD updated Crashes happen often ... Heres the mod list: −Summary Your masterlist is already at the latest revision (r4922; Jul 25, 2012). No update necessary. Recognised plugins: 50 Warning messages: 0 Unrecognised plugins: 4 Error messages: 0 Ghosted plugins: 0 Total number of messages: 7 Total number of plugins: 54 Plugins sorted by user rules are counted as recognised plugins. −Script Extender And Script Extender Plugins SKSE Version: 0.1.5.9 CFM_extensions.dll SKSE_Elys_Uncapper.dll Version: 1.13.2.0 −Recognised And Re-ordered Plugins Skyrim.esm Active Update.esm Active BlackTowerArmory.esm Active JSwords.esm Active ClimatesOfTamriel.esm Active ClimatesOfTamriel-Dungeons&Interiors.esp Active Weapons and Armor fixes.esp Active Weapons and Armor fixes - Hacks.esp Active AV1Dragon_Lords.esp Active huntingprofit.esp Active LegendarySmithingUpgrades.esp Active Lost Art of the Blacksmith.esp Active PerkPointPotion.esp Active DYNAVISION Dynamic Depth of Field.esp Active Note: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for 'bDoDepthOfField'. Make sure it is set to 1. BlackSacramentArmor.esp Active Dragonbone Weapons.esp Active Dragonbone Weapons - Faster Arrows.esp Active DragonBoneWeaponsComplete.esp Active ExtendedVanillaWeapons.esp Active JSwordsDistributionBalancePlugin.esp Active LFArmors.esp Active TCOSS.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} WarchiefArmor.esp Active Wulfharth's Dragonbone Weapons.esp Active Smithing Perks Overhaul - Balanced.esp Active Note: Use balanced version with Complete Crafting Overhaul mod Complete Crafting Overhaul.esp Active Note: Will conflict with mods that modify existing recipes. DeadlyDragons.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} DeadlyDragonsArmory.esp Active BlackTowerUpdate.esp Active Whiteruntrees.esp Active Better Dynamic Snow.esp Active BetterQuestObjectives.esp Active MoreTraining_10.esp Active Realistic werewolf speed.esp Active SkyTEST-RealisticAnimals&Predators.esp Active Skyrim Unlimited Rings And Amulets.esp Active LFox Werewolf Improvements.esp Active ToL_Core_by_Brevi.esp Active vampire sight.esp Active Artifact Disenchanting.esp Active Uncapped Perks - Combat + Stealth.esp Active Requires: Skyrim Uncapper Uncapped Perks - Magic.esp Active Requires: Skyrim Uncapper Alternate Start - Live Another Life.esp Active Vampire Sight no blur.esp WATER.esp Active WATER - Get Wet.esp Active GreenWaterFix_Compatible.esp Active Crimson Tide - Blood.esp Active ASIS-Dependency.esp Active ASIS.esp Active −Unrecognised Plugins Reorder these by hand using your favourite mod ordering utility. FormsEdit.esp Active CotB10.esp Active DragonFire.esp Active PermanentWerewolfNightEye.esp Active
  4. Xahstur

    Dota 2

    I smell lazyness? :D
  5. Xahstur

    Dota 2

    Hah,LOL,DotA theres not big difference although i like original ideas now meaning games so DotA for me is better than LoL :P,although it didnt changed much Dota 2 of its WC3 version,it has more appealing approach.
  6. Ok guys until 1.6.89 patch the added night eye to the howl of the hunt was working well but now it doesnt work,usually the project was to add night eye as lesser power to the werewolf shout,anyone maybe knows why this doesnt working anymore? CK automatically rejects added night eye to the shout...
  7. Xahstur

    Dota 2

    Dark0ne@ Yea i totally agree,community is the only problem in Dota since there 80 % kids there and that pisses me off. Icefrog did amazing job in creating it. Dota is some kind of mixure of PvP and strategic gameplay.
  8. Xahstur

    Dota 2

    It will be Single Player in final release but only Tutorial same as LoL...i hate LoL XD.
  9. Xahstur

    Dota 2

    Hi guys,Dota 2 is currently in beta stage but already there are 45 k + players online each day! Anyway since Dota is one of the most popular online games i wanna ask you guys which Dota is accually better,im playing both and in my oppinion there is no difference between those two games except: * New graphics * Standalone * New keybindings (also customizable) * Same heroes If someone is playing this game,add me to steam so we can rock on :P. Steam ID: beherith123
  10. Hi all im working now on new mod that is accually armor set,but now im having one minor problem and im hoping for some solution. Basically i put the AbFXDraugrEyes effect to the enchantment,the effect works as it should but the problem is when i remove this amulet which has this part of the enchantment the effect stays on character,so if anyone got some idea how to solve this maybe with perk or some conditions please share! :D Ty.
  11. Fenrir Vanagadr - Nord - Werewolf - Blademaster + restoration + Archery Raizo - Assassin - Archery - One Handed - Alchemy Skoll - Werewolf - Nord - Two Handed - Archery Vidar - Warrior - Nord Nott - Nord warrior female I like Nords :P
  12. Just so we can be clear i wont go with RL norse mithology in this quest mod. ....... About Werewolf Legends Of The North - The legend of the Ice King: Mod Link : http://oblivion.nexusmods.com/downloads/file.php?id=24453 The mod was made (for Oblivion) by StannieDum he maked one of my favourite quest driven-reward-werewolf mods on Tesnexus,and i loved the storyline,but sadly seems that this modder is no longer active so i decided i should make the sequel which continiues the story to Skyrim.Also this mod features beautiful soundtracks,Npc Werewolves,Great Story,try it you wont be hurt ^^. ------------------------------------------------------------------------ Werewolf Legends Of The North - Fenrirs Legacy: Features this mod will have: Compatibility with Tales Of Lycanthropy and its addons only (Call Of The Bloodmoon for example :P) Unique Soundtrack Long Questline (probably max 1 day if you play 24/7 but for casual players to 3 days) Unique Weapons and Armors Story: After the Oblivion Crisis and discovery of the ancient Ayleid tomb of the Ice King this triggered event that only mortals fear,after death of the Ice King,his spirit corrupted by tyranny and bloodlust awoke (along with Alduin appereance) long dead Werewolf god/demigod from its frozen slumber,the story of Fenrir or some they called him Vanagandr (tied by norse mythology he was a vicious werewolf/wolf who terrorized Van river (Vanagadr means Monster of the river Van)).His body (without head,heart and claws) lies frozen in the Ice in his own tomb near the river (long ago named Van). In this mod there will be three tombs to explore to gain Heart Of Fenrir,His Head and Claws. Why? Youll know when you will play the quest. There will be two seperate options one questline for werewolf hunters (you will gain quest if you have at least 10 Werewolf Skins in your inventory) and this questline is less rewarding than the Werewolf part.In the end you will need to decide at the beggining and at the end of the quest. This is basically it for now ill update description when im able,because i already started making this mod and currently its in Alpha phase,so expect the release during summer or fall,also i welcome all modders who are willing to help or like this. PEACE!
  13. Hi all,i want to cut to the caseinstantly and what i want to make. Description of the perk: Its addon for one handed and also unarmed (werewolf this is nr 1 priority accually). So what this perk does it deals more damage based on targets current health,like: if the target has 80 to 60 % hp the damage dealt (player) is x 1.25,then 60-40 damage is x 1.50, 40 - 20 damage is x 2.00 if target drops below 10 % hp the damage scales back to default (if the target didnt die). Basically the problem is that there is one certain command GetActorValuePercent which checks a lot of options including health,now i really dont know if i should put that (i already did) to Target or to Subject (logically it should be target) but idk on which tab i should put this, and also ModAttackDamage (i fear that if i put GetActorValuePercent with Health that the target is accually gaining to his dps other than player, maybe im wrong O.o?). Tabs: PerkOwner Weapon Target Now idk where should i put this command (im confused accually :S) or there is other command that specifically check targets hp or any other checks like aggresion etc. So im asking for a help abit if you dont mind... Tnx
  14. Hi all i know that it requires wav files etc,but there is a problem with sound in game,every now and then the sounds come off playing even if my char isnt a werewolf... I already put sounds to the Sound Descriptor in CK but there is the bug in game that ive already mentioned :S,does anyone knows how to fix this?
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