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Everything posted by TheCoolest7248
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Creation Kit Masterfile Errors
TheCoolest7248 posted a topic in Fallout 4's Creation Kit and Modders
So I'm getting a bunch of errors when I load my mod file in creation kit, all of them are the same, but I started getting them after making a bunch of stuff persistent because it was demanding me to other error messages in the current warnings. Here's one of them for an example: MASTERFILE: File 'DoYourDamnJobCodsworth.esp' is changing ref (0019C5F5): from base 'PlayerHouse_Ruin_BathroomShaveDrawer01' (0009192E) to base 'DYDJC_ShaveDrawer' (0100B923) from cell 'NONE' (00000000) to cell 'Wilderness' (00018AA2). Any ideas on how to fix? -
In response to post #75822278. I cannot agree with this statement more...
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In response to post #66579976. #66897631 is also a reply to the same post. He did say stuff about her. "I'm working with TheKite on a weapon inspired by the New Vegas Helios One quest."
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For a first mod, I would focus on learning an aspect of creation kit. For example, if you want to do level design, pick a location you like and try to restore it to prewar or if you don't like prewar, just repair it. Learn how to used navmesh and how to do scripting. These tasks must be learned before you can tackle a monumental mod as what you are thinking of.
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Place Everywhere MOD Not Working After Last Update
TheCoolest7248 replied to DorkMungo's topic in Fallout 4's Discussion
New update is out for ya! -
Place Everywhere MOD Not Working After Last Update
TheCoolest7248 replied to DorkMungo's topic in Fallout 4's Discussion
You do know you have to update Fallout 4 Script Extender right? -
Making Precuts in Navmesh
TheCoolest7248 replied to TheCoolest7248's topic in Fallout 4's Discussion
I have finalized the navmesh after every edit, and now have run into another problem. I made precuts for a couch that is between the boundaries of 2 cells, however whenever I save after making it or try to finalize navmesh, creation kit crashes. At this point I may have to go into FO4Edit and remove the changes I did to navmesh and start over. -
I am currently making a mod that edits Sanctuary, and have redone the navmesh to accommodate the change in landscape, however I am stuck in the fact that settlers ignore the objects I have placed. I have made precuts using create precuts from selection and both the creation kit and the in game pathing will ignore these. Is there something I missed? Any help is welcome and if you need to see it in creation kit to troubleshoot, i have a version of the mod on my mod page labeled Remastered Alpha V.2 here: https://rd.nexusmods.com/fallout4/mods/17561?tab=files
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I use this mod myself, but it only uses vanilla meshes (or slightly edited to have better snap points). It does not have the dresser I'm talking about.
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I always just dress them in a synth uniform and not give them weapons to show that although they can stay, they cannot be hiding what they are and until the Institute is destroyed, you cannot trusted with one, as the Institute can make them to hurt anyone at any time if they wanted.
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I don't need collisions, as I can probably uses the old collision and be fine.
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Severed Arm Brotherhood of Steel jumpsuit
TheCoolest7248 replied to razielleonhart's topic in Fallout 4's Mod Ideas
Not sure how holding weapons would work for that.... -
I am currently making a mod that restores sanctuary, and want to add a dresser that is only found as damaged in game. The dressers directory is SetDressing\WoodFurnitureFancy\FancyDresser01.nif and is found directly in the base game files. I don't want a prewar retexture, only a mesh edit to fix the dressers that are stuck being open. I would do this myself, but I don't have 3Ds Max 2013, and cannot edit the mesh. Thanks.
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The settlement management software can do all of this and more... Check it out. https://www.nexusmods.com/fallout4/mods/12032
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RadiationRifle - Gamma Gun and Radium Rifle fusion!
TheCoolest7248 replied to VonSparq's topic in Fallout 4's Mod Ideas
Here ya go... I'm not at my home PC, so I can't play test it, let me know how it works! https://www.nexusmods.com/fallout4/mods/28377/ Please comment on the mod page so I can get notified of it... -
RadiationRifle - Gamma Gun and Radium Rifle fusion!
TheCoolest7248 replied to VonSparq's topic in Fallout 4's Mod Ideas
The only way to do this effectively is to take out or add weapon mods.... Do you care about those? -
RadiationRifle - Gamma Gun and Radium Rifle fusion!
TheCoolest7248 replied to VonSparq's topic in Fallout 4's Mod Ideas
It is already capable of being modified to fire automatic... I can make a edit to lower the damage and raise the radiation... -
RadiationRifle - Gamma Gun and Radium Rifle fusion!
TheCoolest7248 replied to VonSparq's topic in Fallout 4's Mod Ideas
I can make a quick edit to it in FO4Edit. Will send you the link. -
What the !@#$ is this!?! I just don't know why anyone would want this! I'm gagging just reading this!
- 1 reply
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- nsfw
- let it out
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Destructible settlements: Piles of Rubble
TheCoolest7248 replied to stebbinsd's topic in Fallout 4's Mod Ideas
I was able to make the entire sanctuary neighborhood destructible and repairable, but only to a certain extent... You can't really make debris, nor can you make much stages of objects being damaged (eg. if you damage one part of the object, it destroys the whole thing). It's a neat idea, and it is possible, but it would never look right... -
Workbenches for Holotapes, Electronic Devices, Misc. Tools
TheCoolest7248 replied to pra's topic in Fallout 4's Mod Ideas
The closest thing I've seen to this is the Robot Workbench and the cyber crafting station (from this mod: https://www.nexusmods.com/fallout4/mods/8609/?) Would be interesting to see... -
Mama Murphy Concept Art (Possible?)
TheCoolest7248 replied to OmegaGray479's topic in Fallout 4's Mod Ideas
Possible... Would require ALOT of scripts... As in HUNDREDS of lines of code (Probably exaggerating a little, the only coding I have done is in C++, but it's still going to be some work)... Can be done though... -
Some requ7est/ideas for mods... some already fom FO3/NV
TheCoolest7248 replied to Tulius's topic in Fallout 4's Mod Ideas
There's a dog vendor in Far Harbor too... -
Monolithic Dome or Earthship home
TheCoolest7248 replied to yozololo's topic in Fallout 4's Mod Ideas
Earthship? You got me hooked! I can start working on this once I update my current mod that I'm working on. Edit: Just wanted to make sure this is what you're talking about when you say Earthship...